I need help solving this. Every new NPC (Monster or NPC) that I add doesn't display the correct name in either the script or the system message!
Using "displayId": It looks like this

Removing "displayId": It looks like this.


The name doesn't appear even in the example .raid scripts.

Using "displayId": It looks like this

Removing "displayId": It looks like this.


The name doesn't appear even in the example .raid scripts.

XML:
<npc id="225" name="Death Guardian" title="">
<!-- Test -->
<set name="aggroRange" value="0" />
<set name="ai_type" value="Ranger"/>
<set name="baseAtkRange" value="850" />
<set name="baseCON" value="43" />
<set name="baseCritRate" value="40" />
<set name="baseDEX" value="60" />
<set name="baseHpMax" value="9999.745" />
<set name="baseHpRate" value="1" />
<set name="baseHpReg" value="2" />
<set name="baseINT" value="60" />
<set name="baseMAtk" value="16750" />
<set name="baseMAtkSpd" value="333" />
<set name="baseMDef" value="3250" />
<set name="baseMEN" value="20" />
<set name="baseMpMax" value="90000" />
<set name="baseMpReg" value="100.9" />
<set name="basePAtk" value="16750" />
<set name="basePAtkSpd" value="275" />
<set name="basePDef" value="2750" />
<set name="baseRunSpd" value="105" />
<set name="baseSTR" value="40" />
<set name="baseShldDef" value="0" />
<set name="baseShldRate" value="0" />
<set name="baseWIT" value="20" />
<set name="baseWalkSpd" value="85" />
<set name="collision_height" value="8.5" />
<set name="collision_radius" value="8.5" />
<set name="level" value="80" />
<set name="rewardExp" value="79579"/>
<set name="rewardRp" value="0"/>
<set name="rewardSp" value="25372"/>
<set name="shots" value="NONE" />
<set name="texture" value="" />
<set name="type" value="Monster" />
<equip>
<rhand item_id="284"/>
<!--Dark Elven Long Bow-->
</equip>
<skills>
<skill id="90555" level="1"/>
<!-- CUSTOM -->
<skill id="4040" level="12"/>
<!--NPC Bow Attack-->
<skill id="4275" level="2"/>
<!--Sacred Attack Weak Point-->
<skill id="4278" level="1"/>
<!--Dark Attack-->
<skill id="4408" level="11"/>
<!--HP Increase (3x)-->
<skill id="4409" level="1"/>
<!--MP Increase (1x)-->
<skill id="4410" level="12"/>
<!--Slightly Strong P. Atk.-->
<skill id="4411" level="12"/>
<!--Slightly Strong M. Atk.-->
<skill id="4412" level="10"/>
<!--Slightly Weak P. Def.-->
<skill id="4413" level="10"/>
<!--Slightly Weak M. Def.-->
<skill id="4414" level="3"/>
<!--Light Armor Type-->
<skill id="4415" level="9"/>
<!--Bows-->
<skill id="4416" level="1"/>
<!--Undead-->
<skill id="4438" level="2"/>
<!--Greater Resist Sleep-->
</skills>
<attributes>
<defence attribute="fire" value="0" />
<defence attribute="water" value="0" />
<defence attribute="wind" value="0" />
<defence attribute="earth" value="0" />
<defence attribute="holy" value="0" />
<defence attribute="unholy" value="0" />
</attributes>
<rewardlist type="RATED_GROUPED">
<group chance="70.0">
<reward item_id="57" min="1" max="10" chance="100.0" />
</group>
</rewardlist>
</npc>
Code:
npc_begin npc_id=225 class_name=[LineageMonster.skeleton_archer] mesh_name=[LineageMonsters.skeleton_archer_m00] texture_name={[LineageMonstersTex.skeleton_archer_t00];[LineageMonstersTex.skeleton_archer_t01];[LineageMonstersTex.skeleton_archer_t02]} texture_name_second={} property_list={4416;1;4410;8;4411;8;4412;14;4413;14;4414;3} npc_speed=1.2428571 attack_sound1={[ItemSound.sword_mid_3];[ItemSound.spear_2];[ItemSound.spear_4]} defense_sound1={[MonSound.Hit_Bone_2];[ItemSound.armor_leather_2];[ItemSound.shield_bone_3]} damage_sound={[MonSound.skeleton_arc_dmg_1];[MonSound.skeleton_arc_dmg_2];[MonSound.skeleton_arc_dmg_3]} deco_effect={} quest={} attack_effect=[LineageEffect.p_u002_a] sound_vol=50 sound_radius=250 sound_random=30 social=0 hpshowable=1 dialog_sound={} Silhouette=0 summon_sort=0 summon_max_count=0 summon_grade=0 drawscale=-1.0 use_zoomincam=0.0 npc_icon_name=[None] sound_priority=0 ground_high=174 ground_low=40 collision_radius=11.0 collision_radius_2=11.0 collision_height=27.0 collision_height_2=27.0 slot_rhand=279 slot_lhand=0 slot_chest=0 org_hp=14213.315791308 org_mp=2096.0 npc_type=monster_normal npc_end
Code:
npc_begin id=225 name=[Death Guardian] nick=[] nickcolor=9CE8A9FF npc_end