goldboy
Vagabond
# DressMe Panel config (Lucera Interlude Classic) - scripts.jar module
# ---------------------------------------------------------------------
# XML path to DressMeData.xml (tries these in order if empty):
# game/data/xml/DressMeData.xml
# data/xml/DressMeData.xml
dressme.xml.path=gameserver/data/xml/DressMeData.xml
# Which categories to show (comma separated): ARMOR,CLOAK,WEAPON
dressme.types=ARMOR,CLOAK,WEAPON
# Currency for BUY/APPLY (0 = free)
dressme.buy.itemId=57
dressme.buy.count=100
# Per-type BUY prices (override).(57 = Adena / custom item = custon item name)
# Types: armor (ARMOR/CLOAK), weapon (WEAPON), skins (SKINS/SKIN).
dressme.buy.itemId.armor=9503
dressme.buy.count.armor=100
dressme.buy.itemId.weapon=9503
dressme.buy.count.weapon=100
dressme.buy.itemId.skins=9503
dressme.buy.count.skins=100
# Currency for TRY (0 = free)
dressme.try.itemId=0
dressme.try.count=0
# Try duration seconds (TRY will auto revert to previous skin)
dressme.try.seconds=30
# Per-type TRY costs/duration (override).
dressme.try.itemId.armor=0
dressme.try.count.armor=0
dressme.try.seconds.armor=30
dressme.try.itemId.weapon=0
dressme.try.count.weapon=0
dressme.try.seconds.weapon=30
dressme.try.itemId.skins=0
dressme.try.count.skins=0
dressme.try.seconds.skins=30
# Optional: cast this skill to clear visuals on Remove / Try timeout (0 = disable)
# Tip: you can set this to a DRESSME skill that sets all visuals to 0.
dressme.clearSkillId=0
# Optional: restrict dresses marked isVip="true" to premium only
dressme.vip.check=true
# Pagination (items per page)
dressme.page.size=6
# Reapply loop (for relog / enter world) - seconds (0 disables)
dressme.reapply.seconds=10
# ---------------------------------------------------------------------
# XML path to DressMeData.xml (tries these in order if empty):
# game/data/xml/DressMeData.xml
# data/xml/DressMeData.xml
dressme.xml.path=gameserver/data/xml/DressMeData.xml
# Which categories to show (comma separated): ARMOR,CLOAK,WEAPON
dressme.types=ARMOR,CLOAK,WEAPON
# Currency for BUY/APPLY (0 = free)
dressme.buy.itemId=57
dressme.buy.count=100
# Per-type BUY prices (override).(57 = Adena / custom item = custon item name)
# Types: armor (ARMOR/CLOAK), weapon (WEAPON), skins (SKINS/SKIN).
dressme.buy.itemId.armor=9503
dressme.buy.count.armor=100
dressme.buy.itemId.weapon=9503
dressme.buy.count.weapon=100
dressme.buy.itemId.skins=9503
dressme.buy.count.skins=100
# Currency for TRY (0 = free)
dressme.try.itemId=0
dressme.try.count=0
# Try duration seconds (TRY will auto revert to previous skin)
dressme.try.seconds=30
# Per-type TRY costs/duration (override).
dressme.try.itemId.armor=0
dressme.try.count.armor=0
dressme.try.seconds.armor=30
dressme.try.itemId.weapon=0
dressme.try.count.weapon=0
dressme.try.seconds.weapon=30
dressme.try.itemId.skins=0
dressme.try.count.skins=0
dressme.try.seconds.skins=30
# Optional: cast this skill to clear visuals on Remove / Try timeout (0 = disable)
# Tip: you can set this to a DRESSME skill that sets all visuals to 0.
dressme.clearSkillId=0
# Optional: restrict dresses marked isVip="true" to premium only
dressme.vip.check=true
# Pagination (items per page)
dressme.page.size=6
# Reapply loop (for relog / enter world) - seconds (0 disables)
dressme.reapply.seconds=10




