Elemental for interlude

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Hello everyone.
I added an elemental attribute system to Interlude, but I want to disable its effect only during Olympiad.
The system applies custom elemental attack/defense values to items, similar to newer chronicles. It works fine outside Olympiad, but in Olympiad it becomes unbalanced.
What I already tried:
I tried blocking the elemental effect in the damage formula, but that would disable all elemental stats from the core, including any native ATTACK_FIRE, DEFENCE_WATER, etc. I only want to disable the custom elemental values added by my system, not every elemental stat in the game.
What I need:
When the player enters Olympiad:
keep the item equipped;
keep the tooltip visible;
do not remove the attribute permanently;
disable only the custom elemental effect during Olympiad;
restore everything normally after Olympiad;
do not affect native elemental stats from the core.
Has anyone implemented something like this in Interlude?
What would be the safest way to disable only custom item elemental attributes during Olympiad?
 

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