Enchant belt, agathion, cloak, pendant and talismans

WoolyEU

Vassal
Customer
Hello World =)

Would it be possible to enchant the following items: belt, agathion, cloak, pendant, talismans?

I copied the base XML files as with any armor, and even with a 100% enchant chance, the item breaks. Even using the "blessed" scroll option, the item doesn't enchant +1.

1769612397005.webp

Talisman with SET enchantable true
1769612406072.webp

The scroll follows the same information as any other
1769612419164.webp

The enchant XML file follows this data.
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In Classic games above version 2.5, if I'm not mistaken, it's possible to enchant talismans, for example the Aden, Speed, and Eva talismans up to +10, as well as cloaks, belts, and Agathion.

In Lucera, the head accessory can already be enchanted.

# Possibility to enchant accessory
#AltEnchantHairAccessory = True

However, I would like you to add more items that can be enchanted.
 
In Classic games above version 2.5, if I'm not mistaken, it's possible to enchant talismans, for example the Aden, Speed, and Eva talismans up to +10, as well as cloaks, belts, and Agathion.

In Lucera, the head accessory can already be enchanted.

# Possibility to enchant accessory
#AltEnchantHairAccessory = True

However, I would like you to add more items that can be enchanted.

Enchant belt, agathion, cloak, pendant​


all of this is working fine, tallisan is not.

1769624474783.webp


Anyway, I will check and add the possibility
 
I searched and couldn't find this information, so I made the post. Could you make a tutorial for enchanting custom equipment?

If you could add the talisman enchantment, it would be perfect. thanks
 
Up

I re-analyzed the created items, the enchant scrolls for each item, and the enchant configuration in enchant_items.xml.

For me, only the following items work for enchanting: Cloak, Hat, and Dragon Pendant.

Even after testing, enchanting Dragon Belt, Talismans, and Agathions still doesn't work.

I will share the information on how I created the items that aren't working for enchantment:

Dragon Belt item, scroll, and enchant item config.
<armor id="91862" name="Dragon's Belt">
<set name="icon" value="classic.essence.dragonbelt"/>
<set name="tradeable" value="true"/>
<set name="storeable" value="true"/>
<set name="dropable" value="false"/>
<set name="sellable" value="false"/>
<set name="enchantable" value="true"/>
<set name="augmentable" value="false"/>
<set name="crystal_type" value="NONE"/>
<set name="type" value="LIGHT"/>
<set name="weight" value="500"/>
<enchant_options>
<level val="0">
<option id="95000"/>
</level>
<level val="1">
<option id="95001"/>
</level>
<level val="2">
<option id="95002"/>
</level>
<level val="3">
<option id="95003"/>
</level>
<level val="4">
<option id="95004"/>
</level>
<level val="5">
<option id="95005"/>
</level>
<level val="6">
<option id="95006"/>
</level>
<level val="7">
<option id="95007"/>
</level>
<level val="8">
<option id="95008"/>
</level>
<level val="9">
<option id="95009"/>
</level>
<level val="10">
<option id="95010"/>
</level>
</enchant_options>
<equip>
<slot id="BELT"/>
</equip>
<for>
<add stat="pDef" order="0x10" value="10"/>
</for>
</armor>
<etcitem id="91863" name="Enchant Scroll: Dragon's Belt">
<set name="class" value="OTHER"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.sayha2017_scrl"/>
<set name="stackable" value="true"/>
<set name="sellable" value="false"/>
<set name="tradeable" value="true"/>
<set name="dropable" value="false"/>
<set name="type" value="SCROLL"/>
<cond msgId="1508">
<not>
<player olympiad="true"/>
</not>
</cond>
</etcitem>
<scroll id="95596" infallible="false" reset_lvl="0" on_fail="NONE" chance_bonus="0" grade="NONE">
<levels min="0" max="10" />
<items_restrict type="ARMOR">
<item id="91862" /> <!-- -->
</items_restrict>
<chances type="ARMOR">
<chance val="100"/> <!-- 70 -->
<chance val="100"/> <!-- 60 -->
<chance val="50"/>
<chance val="40"/>
<chance val="35"/>
<chance val="30"/>
<chance val="28"/>
<chance val="26"/>
<chance val="24"/>
<chance val="22"/>
</chances>
</scroll>

We also have the Aden, Eva, and Speed talismans.
<armor id="99745" name="Talisman of Aden">
<set name="icon" value="acdc.talismanaden" />
<set name="commissionItemType" value="TALISMAN"/>
<set name="crystal_type" value="NONE"/>
<set name="dropable" value="true"/>
<set name="sellable" value="true"/>
<set name="tradeable" value="true"/>
<set name="storeable" value="true"/>
<set name="enchantable" value="true"/>
<set name="type" value="NONE"/>
<set name="weight" value="120"/>
<enchant_options>
<level val="0">
<option id="33338"/>
</level>
<level val="1">
<option id="33339"/>
</level>
<level val="2">
<option id="33340"/>
</level>
<level val="3">
<option id="33341"/>
</level>
<level val="4">
<option id="33342"/>
</level>
<level val="5">
<option id="33343"/>
</level>
<level val="6">
<option id="33344"/>
</level>
<level val="7">
<option id="33345"/>
</level>
<level val="8">
<option id="33346"/>
</level>
<level val="9">
<option id="33347"/>
</level>
<level val="10">
<option id="33348"/>
</level>
</enchant_options>
<equip>
<slot id="TALISMAN"/>
</equip>
</armor>
<etcitem id="91756" name="Scroll: Talisman of Aden">
<set name="class" value="MISC"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.etc_scroll_of_enchant_armor_i05"/>
<set name="price" value="5000"/>
<set name="stackable" value="true"/>
<set name="type" value="SCROLL"/>
<set name="weight" value="120"/>
<cond msgId="1508">
<not>
<player olympiad="true"/>
</not>
</cond>
</etcitem>
<!-- Talisman Aden -->
<scroll id="91756" infallible="false" reset_lvl="0" on_fail="CRYSTALIZE" chance_bonus="0" grade="NONE">
<levels min="0" max="10" />
<items_restrict type="ARMOR">
<item id="99745" /> <!-- Talisman of Aden -->
<item id="91745" /> <!-- Talisman of Aden Blessed -->
</items_restrict>
<chances type="ARMOR">
<chance val="100"/>
<chance val="90"/>
<chance val="80"/>
<chance val="70"/>
<chance val="70"/>
<chance val="70"/>
<chance val="70"/>
<chance val="70"/>
<chance val="70"/>
<chance val="70"/>
</chances>
</scroll>

We also have the Zodiac and Elemental Agathions.
<armor id="48048" name="Agathion Virgo">
<set name="tradeable" value="true"/>
<set name="storeable" value="true"/>
<set name="dropable" value="false"/>
<set name="sellable" value="false"/>
<set name="enchantable" value="true"/>
<set name="augmentable" value="false"/>
<set name="crystal_type" value="NONE"/>
<set name="dropable" value="false"/>
<set name="icon" value="icon.agathion_virgo_star_1"/>
<set name="type" value="NONE"/>
<set name="weight" value="150"/>
<enchant_options>
<level val="0">
<option id="95011"/>
</level>
<level val="1">
<option id="95012"/>
</level>
<level val="2">
<option id="95013"/>
</level>
<level val="3">
<option id="95014"/>
</level>
<level val="4">
<option id="95015"/>
</level>
<level val="5">
<option id="95016"/>
</level>
<level val="6">
<option id="95017"/>
</level>
<level val="7">
<option id="95018"/>
</level>
<level val="8">
<option id="95019"/>
</level>
<level val="9">
<option id="95020"/>
</level>
<level val="10">
<option id="95021"/>
</level>
</enchant_options>
<equip>
<slot id="AGATHION_CHARM"/>
</equip>
</armor>
<etcitem id="48046" name="Agathion Enchant Scroll">
<set name="class" value="OTHER"/>
<set name="crystal_type" value="NONE"/>
<set name="icon" value="icon.star_scrl_of_ench_ag"/>
<set name="destroyable" value="false"/>
<set name="stackable" value="true"/>
<set name="tradeable" value="true"/>
<set name="dropable" value="true"/>
<set name="type" value="OTHER"/>
</etcitem>
<!-- Enchant Zodiac Agathion -->
<scroll id="48046" infallible="false" reset_lvl="0" on_fail="CRYSTALIZE" chance_bonus="0" grade="NONE">
<levels min="0" max="10" />
<items_restrict type="ARMOR">
<item id="48048" /> <!-- -->
<item id="48049" /> <!-- -->
<item id="48050" /> <!-- -->
<item id="48052" /> <!-- -->
<item id="48053" /> <!-- -->
<item id="48054" /> <!-- -->
<item id="48055" /> <!-- -->
<item id="48056" /> <!-- -->
<item id="48058" /> <!-- -->
<item id="91129" /> <!-- -->
<item id="91130" /> <!-- -->
<item id="91131" /> <!-- -->
<item id="91132" /> <!-- -->
</items_restrict>
<chances type="ARMOR">
<chance val="100"/>
<chance val="100"/>
<chance val="100"/>
<chance val="60"/>
<chance val="50"/>
<chance val="40"/>
<chance val="35"/>
<chance val="30"/>
<chance val="28"/>
<chance val="26"/>
</chances>
</scroll>

If these items can already be enchanted, I need some guidance or a tutorial to understand where I'm going wrong, because they don't work for me.
Or if they can't be enchanted, would it be possible to add the enchanting system to the pack?
My pack is updated and I haven't found any option or information on how to do it.
 
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