Sell Event SoloBoss Instance Classic Interlude

Family

Heir
Customer

✅ [SoloBoss Event] PvE Boss Rush + Optional PvP Finale (Last Man Standing) — 100% Properties-Driven

I’m selling my SoloBoss Event for Lineage 2 (Java/L2J-style).
A fully automated, scheduled event where players register, get teleported to a random arena, fight a sequence of bosses, earn per-boss rewards, and (optionally) finish with a PvP Last Man Standing finale.


Everything is controlled by ONE .properties file: schedule, arenas, boss lists, rewards, scaling, enrage, anti-exploit rules, delays, PvP phase, etc.




Highlights​


  • Auto-start schedule (multiple times per day)
  • Registration window (e.g., .solobossjoin)
  • Teleport + prep time
  • Sequential bosses with configurable delays
  • Per-boss rewards (same order as Boss IDs)
  • Random arena selection (supports multiple arenas)
  • Boss HP scaling by player count (with max cap)
  • Enrage system (trigger % + multiplier)
  • Fairness / anti-exploit
    • HWID/IP anti-dualbox
    • Minimum damage requirement
    • Minimum time inside zone
    • Active participation window (anti-AFK)
    • Reward only if alive (optional)
    • Ignore pet/summon damage (optional, anti-summoner AFK)
  • Death return system (auto return after X seconds)
  • Optional PvP Finale (LMS)
    • Optional anonymous name (e.g., “PLAYER”)
    • Optional global winner announce



Player Flow​


  1. Announcement → registration opens
  2. Registration ends → countdown → teleport
  3. Prep time inside arena
  4. Bosses spawn one by one → reward per boss
  5. End event OR start PvP Last Man Standing (optional)
 
Last edited:
Back
Top