exact fomula needed

justin3ryu

Heir
Customer
<skill id="28" levels="49" name="Aggression">
<table name="#effectPoint">655 679 703 752 777 803 855 882 909 965 993 1021 1078 1107 1136 1166 1195 1224 1254 1283 1312 1342 1371 1400 1429 1457 1485 1513 1541 1568 1595 1621 1647 1672 1697 1721 1745 1768 1790 1811 1831 1851 1870 1888 1905 1921 1936 1950 1963</table>
<table name="#castRange">400 400 400 400 400 400 400 400 400 400 400 400 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800 800</table>
<table name="#mpConsume2">20 21 22 23 24 25 26 27 28 29 30 31 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 57 58 58 59 60 61 62 63 64 65 66 67 67 68</table>
<table name="#magicLevel">22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74</table>
<table name="#chance">12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60</table>
<set name="icon" val="icon.skill0028"/>
<set name="coolTime" val="200"/>
<set name="reuseDelay" val="6000"/>






<set name="coolTime" val="200"/>
<set name="reuseDelay" val="6000"/> The exact formula is needed because the "aggression skill" cooldown in the game is slightly faster than 2 seconds.
 
Physical skills are influenced by attack speed, while magical skills are influenced by "WIT".


If you want the skill to have a fixed cooldown, use these command:

<set name="isReuseDelayPermanent" val="true"/>


If you want the skill to have a fixed conjuration time, use these command:

<set name="isSkillTimePermanent" val="true"/>
 
Physical skills are influenced by attack speed, while magical skills are influenced by "WIT".


If you want the skill to have a fixed cooldown, use these command:

<set name="isReuseDelayPermanent" val="true"/>


If you want the skill to have a fixed conjuration time, use these command:

<set name="isSkillTimePermanent" val="true"/>
thank you but is this luecra Interlude?
 
When the Necromancer's Death Spike projectile in Interlude reaches the maximum casting speed of 1999, the projectile becomes invisible. How did you configure it?
# Minimum delay between attacks. Be aware, that lowering this value for less than 333 may result in a sirius bugs/HUGE lags on mass pvp - spam on client like from hell
# Minimum casting time
# Default: 500 offlike
# Java-like: 333
SkillsCastTimeMin = 500 -------> change this
 
# Minimum delay between attacks. Be aware, that lowering this value for less than 333 may result in a sirius bugs/HUGE lags on mass pvp - spam on client like from hell
# Minimum casting time
# Default: 500 offlike
# Java-like: 333
SkillsCastTimeMin = 500 -------> change this
this is interlude?
 
# Minimum delay between attacks. Be aware, that lowering this value for less than 333 may result in a sirius bugs/HUGE lags on mass pvp - spam on client like from hell
# Minimum casting time
# Default: 500 offlike
# Java-like: 333
SkillsCastTimeMin = 500 -------> change this
# Minimum delay between attacks. Be aware, that lowering this value for less than 333 may result in a sirius bugs/HUGE lags on mass pvp - spam on client like from hell
# Minimum casting time
# Default: 500 offlike
# Java-like: 333
SkillsCastTimeMin = 500 change this to 1000?
 
Last edited:
# Minimum delay between attacks. Be aware, that lowering this value for less than 333 may result in a sirius bugs/HUGE lags on mass pvp - spam on client like from hell
# Minimum casting time
# Default: 500 offlike
# Java-like: 333
SkillsCastTimeMin = 500 change this to 1000?
Try with 600 first then you can decide how to put like 630 650 700 and etc. 1000 is too much.
 
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