Menu:
//admin - Calls the admin panel.
//play_sounds - Calls html of all active sounds.
//play_sound [sound id] - plays a sound.
//silence - Block / Unblock the reception of messages to the administrator.
//tradeoff - Block / Unblock the reception of trade to the administrator.
//show_html - Will show any html from the html-en / admin folder
//setnpcstate [stage] - Set the stage to the specified NPC.
//showmovie; // showmovie [Movie ID] - Show the specified movie to the admin.
//setzoneinfo [Atmospheric Id] - Change the atmosphere in a given zone (visual effects).
//eventtrigger [Event ID] - Calls the event for this character.
//debug - Show chat the complete information of the target.
//opensod [opening time in minutes] - will open SOD for a specified period of time.
//closesod - Closes SOD.
//setsoistage [stage 1-5] - Set the stage of the SDI to the specified.
//soinotify [stage 1-3] - Virtually kills one of the soy bosses, 1 - koimenes; 2 - ecimus; 3 - protection HOE.
//forcenpcinfo - Target NPC refreshes data about it.
//loc - Show admin coordinates in chat systems.
//locdump - will throw in the txt file the location information in which the admin is located.
//undying - Immortality to admin.
//char_manage - open the editorial page of the game.
//teleport_character_to_menu - will open the player’s teleport page.
//recall_char_menu - will open the character call page.
//goto_char_menu - will open the page to fly to the character.
//kick_menu - will open the kick page.
//kill_menu - will open the kill page.
//ban_menu - will open the ban page.
//unban_menu - will open the page unbroken.
Announcements:
//list_announcements - Show the current announcement sheet.
//announce_menu - Opens the announcement menu.
//announce_announcements - Announces an announcement to all players in the world.
//add_announcement [announcement] - Adds an announcement to the announcement list.
//del_announcement [Announcement ID] - erase the announcement with the specified ID.
//announce [announcement] - Announce the announcement worldwide.
//a [announcement] - Announces the announcement worldwide.
//crit_announce; //c [announcement] - Announces a critical announcement (different color in the chat)
//toscreen; //s [announcement] - displays your announcement on the screen to all players in the world.
//reload_announcements - reloads announcements from a txt file.
Ban:
//trade_ban [days] - Blocks the ability to trade a character on specified days by target.
//trade_unban - Unlocks the ability to trade a target.
//ban [nickname comment time] - bans the player with the specified nickname for a time in minutes with the possibility of commenting on the ban.
//accban [account time in minutes] - the account specified in the command will be banned; if you do not specify the time, then the account will be banned forever!
//accunban [account] - Unlocks the specified account.
//chatban; // nochannel; // nc [nickname message time to player] - bans the chat for the specified time and sends a message to the player.
//chatunban [nickname] - Break the chat to the specified player.
//jail [nickname time reason] - Imprison the specified player for the specified time and send the reason.
//unjail [nickname] - Release the specified player from prison.
//permaban - The target and its account are always banned for all possible criteria.
//hwidban - ban a player by HWID (only works if installed is protection for the client)
Camera:
//freelook [parameters 0 or 1] - you can fly around the world in god mode (that is, fly without a character like a soul)
//cinematic [id distance ugl1 ugl2 time duration] - will show the video (such as video from antharas when it leaves the den)
Zeroing effects:
//cancel [radius] - at the specified radius, reset all effects (buffs) of the players.
Access levels:
//changelvl [level] - will change the access level of the player to the target
//moders - Opens the moderation control panel on the server.
//moders_add - Adds the specified player to the target as a server moderator.
//moders_del [moderator_id] - Removes the specified moderator from the moderators.
//penalty [name number_points reason] - Will give the specified player "violation points"
//gm - the target is issued a statue of Gm
CH:
// clanhall - Show a page related to CH.
Create items:
//itemcreate - Opens a page with the ability to create a thing.
//ci; //create_item [id quantity] - will create the specified thing in the specified quantity. (if there is a target, it will give this thing a target)
//spreaditem [id quantity] - Drops to the ground the specified item in the specified quantity.
//create_item_element [id element_id (0-5) attribute_value - create an item with the specified attributes and the specified attribute strength.
//give_item [target] [item_id] [item_count] give item to target
//give_all <item_id> <amount> - give an item to all players in the world
//give_all_by_ip <item_id> <amount> - give an item to all players in the world with unique IP
//give_all_by_hwid <item_id> <amount> - give an item to all players in the world with unique HWID
//give_all_radius [itemId] [count] [radius] - give an item to all players in radius
//remove_item [id] [count] [target] - remove an item from the target
//destroy_items [target] - delete all inventory from a player
Cursed Weapon:
//cw_info - Will show in the chat information on cursed weapons in the game.
//cw_remove [weapon_id] - removes the damned weapon from the player.
//cw_goto [weapon_id] - teleports the admin to the player with the specified damned weapon.
//cw_add Akamanah / Zariche - will add a damned weapon to the target player. (if it is free)
//cw_drop Akamanah / Zariche - drop the cursed weapon from the player at the target.
Removal:
//delete - Delete the target from the game (except for the players, of course)
Disconnect:
// disconnect; //kick [nickname (you can also target)] - Kick the player out of the game.
Doors:
// open [door_id (also possible by target)] - will open the specified door.
// close [door_id (also possible by target)] - closes the specified door.
Character manage:
//settitle [title] - sets the title to the target.
//setclass [class_id] - will change the character class to the specified one.
//setname [name] - will change the character’s nickname to the specified one.
//current_player - will open a list of all players on the server.
//character_list [nickname] - will open the player’s personal page with the specified nickname.
//show_characters - will open a list of all players on the server.
//find_character [nickname] - will open a list of all possible players with the specified nickname (search)
//edit_character - will open the page for editing attributes for characters (by target)
//character_actions - will open the page for viewing the player’s parameters (teleport to him, quests, summoning, etc.)
//setkarma [karma_number] - will give the target player the specified amount of karma.
//rec - will add +1 to the recommendation to the player on the target.
//rec [number of rivers] - will add the specified number of rivers to the target.
//sethero [nickname (also possible by target)] - will make the specified player a permanent hero or, on the contrary, will remove the permanent hero from him.
//setnoble [nickname (you can also by target)] - will make the specified player a nobless to the permanent.
//setsex - will change the gender of the player by target.
//setcolor [color_id] - changes the color of the nickname to the player specified in the target.
//add_exp_sp [exp cn] - will give the number of exp and cn to the character at the target.
//add_exp_sp_to_character - will open a page where you can give exp and cn to characters.
//setsubclass [class_id] - will make the specified class as a subclass of the target.
//setfame [glory] - the player will be given the specified glory by target.
//setbday [year-month-day] - sets a new birthday for the player by target.
//add_bang [count] - will add the specified number of bang points (ps cafe points) to the player by target.
//set_bang [count] - sets the specified number of bang points to the player by target.
//set_pa <pa_id> <target> give Premium account to target
Effects:
//invis; // vis - visibility and invisibility of the admin.
//gmspeed [speed_1-4] - the speed of movement and crazy stats at the admin.
//invul - Makes the admin immortal or removes immortality.
//offline_vis - all offline traders become visible.
//offline_invis - all offline traders become invisible.
//earthquake [force time] - earthquake with the indicated strength and duration throughout the world.
//block - the target is blocked and cannot do anything.
//unblock - unlock the target.
//changename [name] - change the name of any object in the game.
//setinvul - makes the target immortal.
//getinvul - check if the target has immortality, and displays the response to the chat.
//social [id_1-7 (can be left empty and will be random)] - the target or the admin himself will make a social movement.
//abnormal [name of abnormal] - hangs on the target or on the admin itself the abnormal effect (like the visual effect of poison, camp, etc.).
Enchant:
//enchant - Opens a page with the ability to sharpen things.
//seteh [point] - Sharpen the helmet at the specified point.
//setec [point] - Sharpen the body to the specified point.
//seteg [dot] - Sharpen the gloves to the specified point.
//seteb [dot] - Enables bots to the specified point.
//setel [dot] - Sharpen the bottom to the specified point.
//setew [dot] - Sharpen the right weapon at the specified point.
//setes [dot] - Sharpen the left weapon at the specified point.
//setle [dot] - Sharpen the left earring at the specified point.
//setre [point] - Sharpen the right earring to the specified point.
//setlf [dot] - Sharpen the left earring at the specified point.
//setrf [dot] - Sharpen the right earring on the specified point.
//seten [dot] - Sharpen the necklace at the specified point.
//setun [dot] - Sharpen underwear at the specified point.
//setba [dot] - Enables cesspool at the specified point.
//setha; // setdha [dot] - Sharpen the headgear at the specified point.
//setlbr [dot] - Sharpen the left bracelet at the specified point.
//setrbr [dot] - Sharpen the right bracelet to the specified point.
//setbelt [dot] - Sharpen the belt at the specified point.
Events:
//events - Opens a window with available tournaments on the server.
//list_events - will show in the chat a list of all events for which the player is registered (not only tournaments but also sieges, tv, etc.)
//setteam [team_0-2] - sets the player to the target in the team blue, red or none.
//pvpevents - window of all PvP events
Geodata:
//geogrid - show geodata in game client
//geo_z - show the height of the coordinates in the chat.
//geo_type - Show the type of geodata in this location.
//geo_nswe - for debugging and working with geo, who knows what knows what.
//geo_los - checks if the target is visible by geodata.
//geo_load [region_x region_grik] - includes the geodata in the specified region.
//geo_trace [it_or_off] - enables / disables geodata tracing.
//geo_map - shows in the chat the current region of the character.
Chat:
//gmchat [text] - only GMs see this chat.
Heal:
//heal [radius (you can also target)] - heals all the parameters of the character / characters.
//res [nickname (possible by target)] - resurrect the player and return him exp.
Instances:
//instance - show all available instances in the world.
//instance_id [id] - will show all players in the specified instance.
//collapse - closes the instance in which the admin is located.
//reset_reuse [instance_id] - will remove the entire restriction on the instance by ID from the player by target.
//reset_reuse_all - will remove all restrictions on entry to all instances of the player by target.
//set_reuse - sets the time to enter the admin admin.
IP:
//charip [character_name] - will show the IP of this character.
Damage:
//kill [player_name (also possible by target)] - kills the character.
//damage [damage] - makes damage to the character at the target specified in the team.
Levels:
//add_level; //addLevel [level_number] - adds the specified number of levels to target.
//set_level; //setLevel [level] - sets the specified level to the character by target.
Mammon:
//find_mammon - find mamons in the world with the ability to teleport to them
//show_mammon - show all mamons in the world on the map.
//hide_mammon - hide all manom from players.
//list_spawns [npc_id] - show all coordinates where the npc is spawned with this id.
Manor:
//manor - opens a page with manor functions.
//manor_reset - reboots the entire manor system.
//manor_save - manually save the status of the manor.
//manor_disable - turn off manor on the server.
Monster race:
//mons - includes monsters in the manual race.
Olympiad:
//oly_save - save olymp data manually.
//add_oly_points [character_name points] - add the number of points to the specified players.
//oly_start - manually include the period of the Olympiad.
//oly_stop - manually complete the period of the Olympiad.
//add_hero [nickname] - adds a hero with the specified name.
Petition:
//view_petitions - view all active petitions.
//view_petition [petition_id] - see the petition with the specified ID
//accept_petition [petition id] - agrees to the petition with the specified ID
//reject_petition [petition id] - refuse the petition with the specified ID.
//reset_petitions - restart the petition system (demolish all active petitions)
Clans:
//pledge create [clan name] - creates a clan to a character by target.
//pledge setlevel [level] - will increase the level of the clan by the specified.
//pledge resetcreate - removes the penalty for expelling a person from the clan by character on target.
//pledge resetwait - removes the penalty from the character for exiting the clan.
//pledge addrep [reputation] - add reputation to the clan by target.
//pledge setleader - replaces the clan of the clan leader by target per person in the target.
Polymorph:
//polyself; //polymorph; //poly [monster id] - turns into a monster with the specified ID.
//unpolyself; //unpolymorph; //unpoly - returns the character to its original appearance.
Quests:
//quests - Will show all active character quests by target.
Reloads:
//reload_config - reloads configs.
//reload_multisell - will reload multiselk.
//reload_gmaccess - will reload accesses from gmakses.khml.
//reload_htm - reload html.
//reload_qs all - reloads all quests for all players, if without "all" then by target.
//reload_qs_help - help with these commands.
//reload_skills - reloads all skills.
//reload_npc - reloads all the NPCs (data about them)
//reload_spawn - reloads all spawn in the world.
//reload_fish - reload fishing.
//reload_abuse - reloads the chat filter.
//reload_translit - reload transliteration translation.
//reload_shops - reloads all stores.
//reload_pets - reloads all data about the pet.
//reload_locale - reloads all localization (thong folder for multilingualism)
//reload_nobles - reloads all nobles.
Repair:
//repair; //restore [nickname] - returns the character to normal coordinates in case of critical or stuck.
Mount:
//ride [pet_id] - ride a pet and the specified ID
//ride_wyvern; //wr - call the wyvern.
//ride_strider; //sr - ride on stride
//unride; //ur - get off the strider / wyvern.
Server:
//server - show the server page
//check_actor - will check the characteristics of the character by target.
//setvar [parameter_name parameter] - sets the table values to the server_variable table.
//set_ai_interval [time] - sets the alternative ai_deals to the specified mob by target.
//spawn2 [id] - spawn like a regular handler, but ignores the ban on spawn raid bosses.
//server_shutdown [time] - shuts down the server after a certain time.
//server_restart [time] - will send the server to restart after the specified time.
//server_abort - will stop the restart / shutdown report.
Shop:
//buy [id_by_list] - will open the buy list specified in the command.
//gmshop - will open the GM shop.
//tax - Show global tax on the server.
//taxclear - reset the tax statistics.
Skills:
//show_skills - show a list of all skills at the target.
//show_effects - show a list of all effects at the target.
//remove_skills - will show a sheet through which you can remove skills from the target.
//remove_all_skills - removes all skills from the target.
//skill_list - show a list of all skills.
//add_skill; // setskill [id level] - will add the skill to a target or to itself.
//remove_skill [id] - remove the skill from the target
//get_skills - admin will get all the skills that the target has.
//reset_skills - reloads all skills at the target deleting skills that it should not have.
//give_all_skills - will give all available skills to the target.
//debug_stats - Logs all information about the character’s stats.
//remove_cooldown - resets the rollback of skills from the admin
//buff - admin's static buff.
Spawns:
//show_spawns - will show a list of all possible spawns.
//spawn; // spawn_monster [id number of respawn] - spawn on the mob point with the specified ID (you can skip the number and rep)
//setai [ai_name] - sets the NPC to the specified AI.
//setaiparam [parameter_name] - sets the NPC to the specified parameter in the AI.
//dumpparams - dumps to the log all the information on the parameters of the AI mob on the target.
//dumpspawn [id] - spawn the NPC and drop all the information about it into a file.
//setheading - the NPC will change its direction according to the target and will “look” where the admin is looking.
7 sign:
//ssq_change [period of a minute (it is possible without a period and minutes)] - will change the stage of 7 seals to the specified or the next if not specified.
//ssq_time [time_to_periods_period] - sets the time until the end of the period.
//ssq_cabal [player_name cabal seal] - manually installs the player on the specified side in 7 seals.
Target:
//target [name] - sets the target to the specified player.
Zones:
//zone_check - will show in chat all the parameters of the zone in which the admin stands.
//region - will show in the chat all the parameters of the region.
//vis_count - will show in the chat in which region you are and how many players are in it.
//pos - will show your full current position in the chat.
//domain - will show which castle you own.
Teleport:
//show_moves - show a list of all available teleports.
//show_moves_other - show a list of all other teleports.
//show_teleport - will show a list of possible teleport functions by target.
//teleport_to_character - teleport to the target.
//teleport_to; // teleportto [nickname] - teports you to the specified nickname.
//move_to; // moveto; // teleport [x y instance (you can not enter) - teleports you to the specified coordinates.
//walk [x y z] - the admin will go on foot to the specified coordinates.
//tonpc; // to_npc [npc_id or npc_name] - teleports you to the specified NPC.
//toobject [obzh_id] - teleports you to obzh_id.
//teleport_character [х у з] - port the player to the specified coordinates.
//recall [player_name] - teleports the player to himself.
//recall_party [party_leader_name] - teleports the party to himself.
//setref [instance id] - Assigns the target to the specified instance.
//getref [name] - find out in which instance the specified player.
//recall_npc - calls the NPC at a target to itself.
//bk - teleport bookmark for GMs. For save point of teleport //bk [point name]
Residence:
//residence_list - show a list of all residences.
//residence [residence_id] - will show a detailed report on the specified residence.
//set_owner [residence_name clan_name] - assigns a residence to the specified clan.
//set_siege_time /// quick_siege_start /// start_dominion_war - only through the panel
//quick_siege_stop [residence_id] - end the siege of the specified residence manually.
//admin - Calls the admin panel.
//play_sounds - Calls html of all active sounds.
//play_sound [sound id] - plays a sound.
//silence - Block / Unblock the reception of messages to the administrator.
//tradeoff - Block / Unblock the reception of trade to the administrator.
//show_html - Will show any html from the html-en / admin folder
//setnpcstate [stage] - Set the stage to the specified NPC.
//showmovie; // showmovie [Movie ID] - Show the specified movie to the admin.
//setzoneinfo [Atmospheric Id] - Change the atmosphere in a given zone (visual effects).
//eventtrigger [Event ID] - Calls the event for this character.
//debug - Show chat the complete information of the target.
//opensod [opening time in minutes] - will open SOD for a specified period of time.
//closesod - Closes SOD.
//setsoistage [stage 1-5] - Set the stage of the SDI to the specified.
//soinotify [stage 1-3] - Virtually kills one of the soy bosses, 1 - koimenes; 2 - ecimus; 3 - protection HOE.
//forcenpcinfo - Target NPC refreshes data about it.
//loc - Show admin coordinates in chat systems.
//locdump - will throw in the txt file the location information in which the admin is located.
//undying - Immortality to admin.
//char_manage - open the editorial page of the game.
//teleport_character_to_menu - will open the player’s teleport page.
//recall_char_menu - will open the character call page.
//goto_char_menu - will open the page to fly to the character.
//kick_menu - will open the kick page.
//kill_menu - will open the kill page.
//ban_menu - will open the ban page.
//unban_menu - will open the page unbroken.
Announcements:
//list_announcements - Show the current announcement sheet.
//announce_menu - Opens the announcement menu.
//announce_announcements - Announces an announcement to all players in the world.
//add_announcement [announcement] - Adds an announcement to the announcement list.
//del_announcement [Announcement ID] - erase the announcement with the specified ID.
//announce [announcement] - Announce the announcement worldwide.
//a [announcement] - Announces the announcement worldwide.
//crit_announce; //c [announcement] - Announces a critical announcement (different color in the chat)
//toscreen; //s [announcement] - displays your announcement on the screen to all players in the world.
//reload_announcements - reloads announcements from a txt file.
Ban:
//trade_ban [days] - Blocks the ability to trade a character on specified days by target.
//trade_unban - Unlocks the ability to trade a target.
//ban [nickname comment time] - bans the player with the specified nickname for a time in minutes with the possibility of commenting on the ban.
//accban [account time in minutes] - the account specified in the command will be banned; if you do not specify the time, then the account will be banned forever!
//accunban [account] - Unlocks the specified account.
//chatban; // nochannel; // nc [nickname message time to player] - bans the chat for the specified time and sends a message to the player.
//chatunban [nickname] - Break the chat to the specified player.
//jail [nickname time reason] - Imprison the specified player for the specified time and send the reason.
//unjail [nickname] - Release the specified player from prison.
//permaban - The target and its account are always banned for all possible criteria.
//hwidban - ban a player by HWID (only works if installed is protection for the client)
Camera:
//freelook [parameters 0 or 1] - you can fly around the world in god mode (that is, fly without a character like a soul)
//cinematic [id distance ugl1 ugl2 time duration] - will show the video (such as video from antharas when it leaves the den)
Zeroing effects:
//cancel [radius] - at the specified radius, reset all effects (buffs) of the players.
Access levels:
//changelvl [level] - will change the access level of the player to the target
//moders - Opens the moderation control panel on the server.
//moders_add - Adds the specified player to the target as a server moderator.
//moders_del [moderator_id] - Removes the specified moderator from the moderators.
//penalty [name number_points reason] - Will give the specified player "violation points"
//gm - the target is issued a statue of Gm
CH:
// clanhall - Show a page related to CH.
Create items:
//itemcreate - Opens a page with the ability to create a thing.
//ci; //create_item [id quantity] - will create the specified thing in the specified quantity. (if there is a target, it will give this thing a target)
//spreaditem [id quantity] - Drops to the ground the specified item in the specified quantity.
//create_item_element [id element_id (0-5) attribute_value - create an item with the specified attributes and the specified attribute strength.
//give_item [target] [item_id] [item_count] give item to target
//give_all <item_id> <amount> - give an item to all players in the world
//give_all_by_ip <item_id> <amount> - give an item to all players in the world with unique IP
//give_all_by_hwid <item_id> <amount> - give an item to all players in the world with unique HWID
//give_all_radius [itemId] [count] [radius] - give an item to all players in radius
//remove_item [id] [count] [target] - remove an item from the target
//destroy_items [target] - delete all inventory from a player
Cursed Weapon:
//cw_info - Will show in the chat information on cursed weapons in the game.
//cw_remove [weapon_id] - removes the damned weapon from the player.
//cw_goto [weapon_id] - teleports the admin to the player with the specified damned weapon.
//cw_add Akamanah / Zariche - will add a damned weapon to the target player. (if it is free)
//cw_drop Akamanah / Zariche - drop the cursed weapon from the player at the target.
Removal:
//delete - Delete the target from the game (except for the players, of course)
Disconnect:
// disconnect; //kick [nickname (you can also target)] - Kick the player out of the game.
Doors:
// open [door_id (also possible by target)] - will open the specified door.
// close [door_id (also possible by target)] - closes the specified door.
Character manage:
//settitle [title] - sets the title to the target.
//setclass [class_id] - will change the character class to the specified one.
//setname [name] - will change the character’s nickname to the specified one.
//current_player - will open a list of all players on the server.
//character_list [nickname] - will open the player’s personal page with the specified nickname.
//show_characters - will open a list of all players on the server.
//find_character [nickname] - will open a list of all possible players with the specified nickname (search)
//edit_character - will open the page for editing attributes for characters (by target)
//character_actions - will open the page for viewing the player’s parameters (teleport to him, quests, summoning, etc.)
//setkarma [karma_number] - will give the target player the specified amount of karma.
//rec - will add +1 to the recommendation to the player on the target.
//rec [number of rivers] - will add the specified number of rivers to the target.
//sethero [nickname (also possible by target)] - will make the specified player a permanent hero or, on the contrary, will remove the permanent hero from him.
//setnoble [nickname (you can also by target)] - will make the specified player a nobless to the permanent.
//setsex - will change the gender of the player by target.
//setcolor [color_id] - changes the color of the nickname to the player specified in the target.
//add_exp_sp [exp cn] - will give the number of exp and cn to the character at the target.
//add_exp_sp_to_character - will open a page where you can give exp and cn to characters.
//setsubclass [class_id] - will make the specified class as a subclass of the target.
//setfame [glory] - the player will be given the specified glory by target.
//setbday [year-month-day] - sets a new birthday for the player by target.
//add_bang [count] - will add the specified number of bang points (ps cafe points) to the player by target.
//set_bang [count] - sets the specified number of bang points to the player by target.
//set_pa <pa_id> <target> give Premium account to target
Effects:
//invis; // vis - visibility and invisibility of the admin.
//gmspeed [speed_1-4] - the speed of movement and crazy stats at the admin.
//invul - Makes the admin immortal or removes immortality.
//offline_vis - all offline traders become visible.
//offline_invis - all offline traders become invisible.
//earthquake [force time] - earthquake with the indicated strength and duration throughout the world.
//block - the target is blocked and cannot do anything.
//unblock - unlock the target.
//changename [name] - change the name of any object in the game.
//setinvul - makes the target immortal.
//getinvul - check if the target has immortality, and displays the response to the chat.
//social [id_1-7 (can be left empty and will be random)] - the target or the admin himself will make a social movement.
//abnormal [name of abnormal] - hangs on the target or on the admin itself the abnormal effect (like the visual effect of poison, camp, etc.).
Enchant:
//enchant - Opens a page with the ability to sharpen things.
//seteh [point] - Sharpen the helmet at the specified point.
//setec [point] - Sharpen the body to the specified point.
//seteg [dot] - Sharpen the gloves to the specified point.
//seteb [dot] - Enables bots to the specified point.
//setel [dot] - Sharpen the bottom to the specified point.
//setew [dot] - Sharpen the right weapon at the specified point.
//setes [dot] - Sharpen the left weapon at the specified point.
//setle [dot] - Sharpen the left earring at the specified point.
//setre [point] - Sharpen the right earring to the specified point.
//setlf [dot] - Sharpen the left earring at the specified point.
//setrf [dot] - Sharpen the right earring on the specified point.
//seten [dot] - Sharpen the necklace at the specified point.
//setun [dot] - Sharpen underwear at the specified point.
//setba [dot] - Enables cesspool at the specified point.
//setha; // setdha [dot] - Sharpen the headgear at the specified point.
//setlbr [dot] - Sharpen the left bracelet at the specified point.
//setrbr [dot] - Sharpen the right bracelet to the specified point.
//setbelt [dot] - Sharpen the belt at the specified point.
Events:
//events - Opens a window with available tournaments on the server.
//list_events - will show in the chat a list of all events for which the player is registered (not only tournaments but also sieges, tv, etc.)
//setteam [team_0-2] - sets the player to the target in the team blue, red or none.
//pvpevents - window of all PvP events
Geodata:
//geogrid - show geodata in game client
//geo_z - show the height of the coordinates in the chat.
//geo_type - Show the type of geodata in this location.
//geo_nswe - for debugging and working with geo, who knows what knows what.
//geo_los - checks if the target is visible by geodata.
//geo_load [region_x region_grik] - includes the geodata in the specified region.
//geo_trace [it_or_off] - enables / disables geodata tracing.
//geo_map - shows in the chat the current region of the character.
Chat:
//gmchat [text] - only GMs see this chat.
Heal:
//heal [radius (you can also target)] - heals all the parameters of the character / characters.
//res [nickname (possible by target)] - resurrect the player and return him exp.
Instances:
//instance - show all available instances in the world.
//instance_id [id] - will show all players in the specified instance.
//collapse - closes the instance in which the admin is located.
//reset_reuse [instance_id] - will remove the entire restriction on the instance by ID from the player by target.
//reset_reuse_all - will remove all restrictions on entry to all instances of the player by target.
//set_reuse - sets the time to enter the admin admin.
IP:
//charip [character_name] - will show the IP of this character.
Damage:
//kill [player_name (also possible by target)] - kills the character.
//damage [damage] - makes damage to the character at the target specified in the team.
Levels:
//add_level; //addLevel [level_number] - adds the specified number of levels to target.
//set_level; //setLevel [level] - sets the specified level to the character by target.
Mammon:
//find_mammon - find mamons in the world with the ability to teleport to them
//show_mammon - show all mamons in the world on the map.
//hide_mammon - hide all manom from players.
//list_spawns [npc_id] - show all coordinates where the npc is spawned with this id.
Manor:
//manor - opens a page with manor functions.
//manor_reset - reboots the entire manor system.
//manor_save - manually save the status of the manor.
//manor_disable - turn off manor on the server.
Monster race:
//mons - includes monsters in the manual race.
Olympiad:
//oly_save - save olymp data manually.
//add_oly_points [character_name points] - add the number of points to the specified players.
//oly_start - manually include the period of the Olympiad.
//oly_stop - manually complete the period of the Olympiad.
//add_hero [nickname] - adds a hero with the specified name.
Petition:
//view_petitions - view all active petitions.
//view_petition [petition_id] - see the petition with the specified ID
//accept_petition [petition id] - agrees to the petition with the specified ID
//reject_petition [petition id] - refuse the petition with the specified ID.
//reset_petitions - restart the petition system (demolish all active petitions)
Clans:
//pledge create [clan name] - creates a clan to a character by target.
//pledge setlevel [level] - will increase the level of the clan by the specified.
//pledge resetcreate - removes the penalty for expelling a person from the clan by character on target.
//pledge resetwait - removes the penalty from the character for exiting the clan.
//pledge addrep [reputation] - add reputation to the clan by target.
//pledge setleader - replaces the clan of the clan leader by target per person in the target.
Polymorph:
//polyself; //polymorph; //poly [monster id] - turns into a monster with the specified ID.
//unpolyself; //unpolymorph; //unpoly - returns the character to its original appearance.
Quests:
//quests - Will show all active character quests by target.
Reloads:
//reload_config - reloads configs.
//reload_multisell - will reload multiselk.
//reload_gmaccess - will reload accesses from gmakses.khml.
//reload_htm - reload html.
//reload_qs all - reloads all quests for all players, if without "all" then by target.
//reload_qs_help - help with these commands.
//reload_skills - reloads all skills.
//reload_npc - reloads all the NPCs (data about them)
//reload_spawn - reloads all spawn in the world.
//reload_fish - reload fishing.
//reload_abuse - reloads the chat filter.
//reload_translit - reload transliteration translation.
//reload_shops - reloads all stores.
//reload_pets - reloads all data about the pet.
//reload_locale - reloads all localization (thong folder for multilingualism)
//reload_nobles - reloads all nobles.
Repair:
//repair; //restore [nickname] - returns the character to normal coordinates in case of critical or stuck.
Mount:
//ride [pet_id] - ride a pet and the specified ID
//ride_wyvern; //wr - call the wyvern.
//ride_strider; //sr - ride on stride
//unride; //ur - get off the strider / wyvern.
Server:
//server - show the server page
//check_actor - will check the characteristics of the character by target.
//setvar [parameter_name parameter] - sets the table values to the server_variable table.
//set_ai_interval [time] - sets the alternative ai_deals to the specified mob by target.
//spawn2 [id] - spawn like a regular handler, but ignores the ban on spawn raid bosses.
//server_shutdown [time] - shuts down the server after a certain time.
//server_restart [time] - will send the server to restart after the specified time.
//server_abort - will stop the restart / shutdown report.
Shop:
//buy [id_by_list] - will open the buy list specified in the command.
//gmshop - will open the GM shop.
//tax - Show global tax on the server.
//taxclear - reset the tax statistics.
Skills:
//show_skills - show a list of all skills at the target.
//show_effects - show a list of all effects at the target.
//remove_skills - will show a sheet through which you can remove skills from the target.
//remove_all_skills - removes all skills from the target.
//skill_list - show a list of all skills.
//add_skill; // setskill [id level] - will add the skill to a target or to itself.
//remove_skill [id] - remove the skill from the target
//get_skills - admin will get all the skills that the target has.
//reset_skills - reloads all skills at the target deleting skills that it should not have.
//give_all_skills - will give all available skills to the target.
//debug_stats - Logs all information about the character’s stats.
//remove_cooldown - resets the rollback of skills from the admin
//buff - admin's static buff.
Spawns:
//show_spawns - will show a list of all possible spawns.
//spawn; // spawn_monster [id number of respawn] - spawn on the mob point with the specified ID (you can skip the number and rep)
//setai [ai_name] - sets the NPC to the specified AI.
//setaiparam [parameter_name] - sets the NPC to the specified parameter in the AI.
//dumpparams - dumps to the log all the information on the parameters of the AI mob on the target.
//dumpspawn [id] - spawn the NPC and drop all the information about it into a file.
//setheading - the NPC will change its direction according to the target and will “look” where the admin is looking.
7 sign:
//ssq_change [period of a minute (it is possible without a period and minutes)] - will change the stage of 7 seals to the specified or the next if not specified.
//ssq_time [time_to_periods_period] - sets the time until the end of the period.
//ssq_cabal [player_name cabal seal] - manually installs the player on the specified side in 7 seals.
Target:
//target [name] - sets the target to the specified player.
Zones:
//zone_check - will show in chat all the parameters of the zone in which the admin stands.
//region - will show in the chat all the parameters of the region.
//vis_count - will show in the chat in which region you are and how many players are in it.
//pos - will show your full current position in the chat.
//domain - will show which castle you own.
Teleport:
//show_moves - show a list of all available teleports.
//show_moves_other - show a list of all other teleports.
//show_teleport - will show a list of possible teleport functions by target.
//teleport_to_character - teleport to the target.
//teleport_to; // teleportto [nickname] - teports you to the specified nickname.
//move_to; // moveto; // teleport [x y instance (you can not enter) - teleports you to the specified coordinates.
//walk [x y z] - the admin will go on foot to the specified coordinates.
//tonpc; // to_npc [npc_id or npc_name] - teleports you to the specified NPC.
//toobject [obzh_id] - teleports you to obzh_id.
//teleport_character [х у з] - port the player to the specified coordinates.
//recall [player_name] - teleports the player to himself.
//recall_party [party_leader_name] - teleports the party to himself.
//setref [instance id] - Assigns the target to the specified instance.
//getref [name] - find out in which instance the specified player.
//recall_npc - calls the NPC at a target to itself.
//bk - teleport bookmark for GMs. For save point of teleport //bk [point name]
Residence:
//residence_list - show a list of all residences.
//residence [residence_id] - will show a detailed report on the specified residence.
//set_owner [residence_name clan_name] - assigns a residence to the specified clan.
//set_siege_time /// quick_siege_start /// start_dominion_war - only through the panel
//quick_siege_stop [residence_id] - end the siege of the specified residence manually.
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