GM commands

Menu and Interface​

  • //admin - Opens the main admin panel.
  • //play_sounds - Displays an HTML list of sounds.
  • //play_sound <sound_id> - Plays the specified sound. Example: //play_sound 123.
  • //silence - Toggles incoming message blocking on/off.
  • //tradeoff [on|off] - Toggles trade blocking on/off. Example: //tradeoff on.
  • //show_html <file_name> - Displays an HTML file from the admin folder. Example: //show_html charmanage.htm.
  • //loc - Shows current coordinates (X, Y, Z, Heading).
  • //undying - Toggles admin immortality mode on/off.
  • //admin_showhtml <file> - Displays the specified HTML file from the admin folder. Example: //admin_showhtml charmanage.htm.
  • //char_manage - Opens the character management menu (admin/charmanage.htm).
  • //zones - Opens the HTML zone management menu (gmzone.htm).
  • //gmshop - Opens the HTML GM shop menu (gmshops.htm).
  • //show_spawns - Opens the HTML spawn menu (spawns.htm).
  • //show_npcs - Opens the HTML NPC menu (npcs.htm).
  • //skill_list - Opens the HTML skills menu (skills.htm).
  • //skill_index <file> - Opens the specified HTML skills file. Example: //skill_index warrior - opens skills/warrior.htm.
  • //show_moves - Opens the HTML teleportation menu (teleports.htm).
  • //show_moves_other - Opens the HTML teleportation menu (tele/other.htm).
  • //events - Opens the events menu (HTML: admin/events/events.htm). Example: //events event_name - opens a specific event.
  • //itemcreate - Opens the item creation menu.
  • //enchant - Opens the equipment enchanting menu.
  • //skill_ench - Opens the skill enchanting menu.
  • //list_announcements - Displays the announcements menu.
  • //moders - Opens the moderator management panel.
  • //view_petitions - Shows a list of active petitions.
  • //edit_character - Opens the character editing menu (HP, MP, karma, PvP/PK, class).
  • //character_actions - Shows the character actions menu (teleport, summon, quests).
  • //add_exp_sp - Opens the menu to add experience and SP.
  • //show_teleport - Opens the teleportation window for the target (player).
  • //tele - Opens the teleportation window with directional buttons.
  • //server - Opens the specified HTML help page. Example: //server info - opens the info page.
  • //config - Opens the configuration menu (alternative to //cfg).
  • //setzoneinfo <zone_id> - Sets the specified zone information for the current region. Example: //setzoneinfo 1.
  • //debug - Shows detailed player stats (magic, strength, PvP).
  • //uievent <event_id> - Triggers a UI event for the admin. Example: //uievent 1.
  • //forcenpcinfo - Forces the display of NPC information for the targeted NPC.

Character Management​

  • //disconnect or //kick [player_name] - Disconnects a player from the game (with a 500ms delay). Example: //kick PlayerName.
  • //nokarma - Sets the target's karma to 0.
  • //setkarma <value> - Sets the specified karma for the target. Example: //setkarma 1000.
  • //character_list [player_name|object_id] - Shows character info (name, class, level, clan, stats). Example: //character_list PlayerName.
  • //show_characters <page> - Displays a list of all characters (20 per page). Example: //show_characters 2.
  • //show_characters_by_ip <ip> [page] - Shows characters with the specified IP. Example: //show_characters_by_ip 192.168.1.1.
  • //show_characters_by_hwid <hwid> [page] - Shows characters with the specified HWID. Example: //show_characters_by_hwid hwid123.
  • //find_character <name> - Searches for characters by partial name (case-sensitive). Example: //find_character John.
  • //current_player - Shows information about the current target player.
  • //save_modifications <hp> & <mp> & <karma> & <pvpflag> & <pvpkills> & <classid> & <pkkills> - Saves changes to character stats. Example: //save_modifications 1000 & 500 & 0 & 0 & 10 & 1 & 5.
  • //rec <value> - Adds recommendation points to a player (max 255). Example: //rec 100.
  • //settitle <title> - Sets a title for a player or NPC. Example: //settitle Hero.
  • //setclass <class_id> - Changes a player's class (max ID 118). Example: //setclass 1.
  • //setname <new_name> - Changes a player's name (checks for uniqueness). Example: //setname NewName.
  • //setsex - Changes a player's gender.
  • //setcolor <color> - Changes a player's name color (HEX format, without 0x). Example: //setcolor FF0000.
  • //setcolortitle <color> - Changes a player's title color (HEX format, without 0x). Example: //setcolortitle 00FF00.
  • //sethero [player_name] - Toggles hero status (session-only). Example: //sethero PlayerName.
  • //setnoble [player_name] - Toggles noble status (saved in the database). Example: //setnoble PlayerName.
  • //add_exp_sp <exp> [sp] - Adds the specified amount of experience and SP. Example: //add_exp_sp 1000 500.
  • //trans <transform_id> - Transforms the admin into the specified transformation. Example: //trans 123.
  • //setsubclass <class_id> - Adds a subclass to a player. Example: //setsubclass 2.
  • //setbday <YYYY-MM-DD> - Sets a character's birthdate. Example: //setbday 2023-01-01.
  • //give_item <item_id> <count> - Gives an item to a player. Example: //give_item 57 1000.
  • //give_all <item_id> <count> - Gives an item to all online players. Example: //give_all 57 1000.
  • //give_all_by_ip <item_id> <count> - Gives an item to one player per IP. Example: //give_all_by_ip 57 1000.
  • //give_all_by_hwid <item_id> <count> - Gives an item to one player per HWID. Example: //give_all_by_hwid 57 1000.
  • //give_all_radius <item_id> <count> <radius> - Gives an item to all players within a radius. Example: //give_all_radius 57 1000 500.
  • //remove_item <item_id> <count> [player_name] - Removes the specified number of items from a player. Example: //remove_item 57 500 PlayerName.
  • //destroy_items [player_name] - Removes all items from a player's inventory (with confirmation). Example: //destroy_items PlayerName.
  • //add_bang <count> - Adds PC Bang points to a player. Example: //add_bang 100.
  • //set_bang <count> - Sets PC Bang points for a player. Example: //set_bang 200.
  • //set_pa <pa_id> [player_name] - Sets a premium account for a player. Example: //set_pa 1 PlayerName.
  • //set_aug <augment_id1> <augment_id2> [player_name] - Adds augmentation to a player's equipped weapon. Example: //set_aug 123 456 PlayerName.
  • //target <charName> - Selects a player as the target. Example: //target PlayerName.

Teleportation​

  • //show_moves - Opens the HTML teleportation menu (teleports.htm).
  • //show_moves_other - Opens the HTML teleportation menu (tele/other.htm).
  • //show_teleport - Opens the teleportation window for the target (player).
  • //teleport_to_character - Teleports the admin to the current target.
  • //teleportto <charName> - Teleports the admin to the specified player. Example: //teleportto PlayerName.
  • //move_to <x> <y> <z> [ref] - Teleports the admin to the specified coordinates. Example: //move_to 12345 67890 100.
  • //walk <x> <y> <z> - Moves the admin to the coordinates considering the path. Example: //walk 12345 67890 100.
  • //gonorth [distance] - Teleports north by the specified distance (default 150). Example: //gonorth 200.
  • //gosouth, //goeast, //gowest, //goup, //godown - Same as above, but in other directions.
  • //teleto [r|end] - Enables teleportation mode (r - by radius, end - disable).
  • //tonpc <npcId|npcName> - Teleports to an NPC by ID or name. Example: //tonpc 12345.
  • //toobject <objectId> - Teleports to an object by ID. Example: //toobject 54321.
  • //teleport_character <x> <y> <z> - Teleports the target (player) to the specified coordinates. Example: //teleport_character 12345 67890 100.
  • //recall <charName> - Teleports the specified player to the admin (works for offline players too). Example: //recall PlayerName.
  • //sendhome <charName> - Teleports the specified player to the nearest town. Example: //sendhome PlayerName.
  • //setref <reflection> - Sets the reflection for the target. Example: //setref 1.
  • //getref <charName> - Shows the reflection of the specified player. Example: //getref PlayerName.
  • //recall_party <party_leader_name> - Teleports the entire party of the leader to the admin. Example: //recall_party LeaderName.
  • //escape_party <party_leader_name> - Teleports the entire party of the leader to the nearest town. Example: //escape_party LeaderName.
  • //recall_npc - Teleports the selected NPC to the admin.
  • //teleport_character_to_menu <player_name> <x> <y> <z> - Teleports the specified player to the given coordinates. Example: //teleport_character_to_menu PlayerName 100 200 300.
  • //recall_char_menu <player_name> - Summons the specified player to the admin. Example: //recall_char_menu PlayerName.
  • //goto_char_menu <player_name> - Teleports the admin to the specified player. Example: //goto_char_menu PlayerName.

Bans and Punishments​

  • //ban <player_name> [days] [reason] - Bans a player. Example: //ban PlayerName 7 Cheating.
  • //unban <player_name> - Unbans a player. Example: //unban PlayerName.
  • //hwidban [player_name|hwid] [comment] - Bans by HWID. Example: //hwidban PlayerName Botting.
  • //chatban <player_name> <minutes> <reason> - Bans a player's chat. Example: //chatban PlayerName 60 Spam.
  • //jail <player_name> <minutes> <reason> - Sends a player to jail. Example: //jail PlayerName 30 Griefing.
  • //unjail <player_name> - Releases a player from jail. Example: //unjail PlayerName.
  • //permaban - Permanently bans an account.
  • //nochannel or //nc <char_name> [minutes] [reason] - Bans a player's chat for the specified time (default 30 minutes). Note: Considers daily ban limit (BanChatCountPerDay), may award bonus items for banning. Example: //nc PlayerName 60 Spam.
  • //ban_menu - (Not implemented) Opens the ban menu.
  • //unban_menu - (Not implemented) Opens the unban menu.
  • //kick_menu <player_name> - Disconnects the specified player from the game. Example: //kick_menu PlayerName.
  • //cban - Clears all chat bans.
  • //nospam <player_name> <minutes> <reason> - Bans a player from chatting to prevent spam. Example: //nospam PlayerName 60 Spam.
  • //unblockspam <player_name> - Removes a spam-related chat ban from a player. Example: //unblockspam PlayerName.
  • //chatunban <player_name> - Removes a chat ban from a player. Example: //chatunban PlayerName.
  • //accban <player_name> [days] [reason] - Bans a player's account. Example: //accban PlayerName 7 Cheating.
  • //accunban <player_name> - Unbans a player's account. Example: //accunban PlayerName.
  • //trade_ban <player_name> - Bans a player from trading. Example: //trade_ban PlayerName.
  • //trade_unban <player_name> - Removes a trade ban from a player. Example: //trade_unban PlayerName.

Access Management​

  • //changelvl <level> [player_name] - Changes a player's access level. Example: //changelvl 100 JohnDoe.
  • //moders_add - Adds a player as a moderator.
  • //moders_del <object_id> - Removes a moderator. Example: //moders_del 12345.
  • //penalty <player_name> [count] [reason] - Issues penalty points to a moderator. Example: //penalty PlayerName 5 Abuse.

Healing and Restoration​

  • //heal - Restores HP, MP, CP of the target.
  • //heal <player_name> - Restores HP, MP, CP of the specified player. Example: //heal PlayerName.
  • //heal <radius> - Restores HP, MP, CP for everyone within the radius. Example: //heal 500.
  • //res - Resurrects the target (player, pet, or NPC).
  • //res <player_name> - Resurrects the specified player. Example: //res PlayerName.
  • //res <radius> - Resurrects everyone within the radius (min 100). Example: //res 500.
  • //restore <char_name> or //admin_repair <char_name> - Restores a character: teleports to Giran (-84318, 244579, -3730), clears shortcuts, reflection variable, and (commented out) returns items to inventory. Example: //repair PlayerName.

NPC Management​

  • //delete [npc_id] - Deletes the targeted NPC or by ID, stops respawn. Example: //delete 12345.
  • //setnpcstate <state> - Changes the state of the targeted NPC. Example: //setnpcstate 1.
  • //setareanpcstate <range> <state> - Changes the state of NPCs within a radius. Example: //setareanpcstate 500 1.
  • //spawn_loc <side_length> <npc_id> - Creates XML for NPC spawn in an area. Example: //spawn_loc 100 12345.
  • //spawn_pos <npc_id> - Creates XML for NPC spawn at a point. Example: //spawn_pos 12345.
  • //show_spawns - Opens the HTML spawn menu (spawns.htm).
  • //show_npcs - Opens the HTML NPC menu (npcs.htm).
  • //spawn_index <letter> [from] - Shows a list of NPCs starting with the specified letter. Example: //spawn_index A 10 - NPCs starting with A from the 10th.
  • //spawn1 <id> [count] - Spawns NPCs without respawn. Example: //spawn1 12345 3 - spawns 3 NPCs with ID 12345.
  • //spawn <id> [count] [respawn] - Spawns NPCs with the specified respawn time. Example: //spawn 12345 3 60 - 3 NPCs with 60-second respawn.
  • //spawn_all - Spawns all NPCs (per spawn list).
  • //spawn_day - Spawns daytime NPCs.
  • //spawn_night - Spawns nighttime NPCs.
  • //despawn_all - Removes all NPCs from the world.
  • //setai <aiName> - Sets AI for the selected NPC. Example: //setai DefaultAI.
  • //setaiparam <param> <value> - Sets an AI parameter for the NPC. Example: //setaiparam speed 2.
  • //dumpparams - Outputs the parameters of the selected NPC to the console.
  • //setheading - Sets the selected NPC's heading to match the admin's.
  • //generate_loc <id> [id2] - Generates area coordinates for NPCs with the specified ID. Example: //generate_loc 12345.
  • //dumpspawntasks - Outputs spawn tasks to the console.
  • //dumpspawn <id> - Spawns an NPC and saves spawn data to spawndump.txt. Example: //dumpspawn 12345.
  • //find_mammon [teleportIndex] - Finds Mammon NPCs (IDs: 31113, 31126, 31092). Shows their coordinates or teleports to the specified index (if provided). Example: //find_mammon 1.
  • //show_mammon - Makes Mammon NPCs (IDs: 31113, 31126) visible and shows their coordinates.
  • //hide_mammon - Hides Mammon NPCs (IDs: 31113, 31126).
  • //list_spawns <npc_id> - Shows coordinates of all spawns for the specified NPC by ID. Example: //list_spawns 31113.

Item Creation​

  • //create_item <item_id> [count] - Creates an item in the inventory. Example: //create_item 57 1000 - gives 1000 adena.
  • //spreaditem <item_id> [num] [count] - Scatters items around. Example: //spreaditem 57 5 1000.
  • //create_item_element <item_id> <element_id> <value> - Creates an item with an element (0–5: fire, water, wind, earth, holy, dark). Example: //create_item_element 57 1 100.

Announcements​

  • //announce <message> - Sends an announcement to all players. Example: //announce Server maintenance soon.
  • //crit_announce <message> - Sends a critical announcement. Example: //crit_announce Emergency shutdown!
  • //toscreen <message> - Displays a message on players' screens. Example: //toscreen Welcome to the event!
  • //add_announcement <time> <message> - Adds an announcement with a timer. Example: //add_announcement 60 Server restart.
  • //del_announcement <index> - Deletes an announcement by index. Example: //del_announcement 1.

Effects and Statuses​

  • //cancel [radius|player_name] - Removes all effects (buffs/debuffs) from the target or within a radius. Example: //cancel 500 - removes effects within a 500 radius.
  • //invis - Toggles admin invisibility (STEALTH effect) on/off.
  • //vis - Removes admin invisibility.
  • //offline_vis - Makes all offline merchants visible.
  • //offline_invis - Makes all offline merchants invisible.
  • //earthquake <intensity> <duration> - Creates an earthquake effect. Example: //earthquake 10 5.
  • //redsky <duration> - Creates a red sky for the specified duration. Example: //redsky 10.
  • //para or //admin_block - Paralyzes the target.
  • //unpara or //admin_unblock - Removes paralysis from the target.
  • //para_party or //admin_bloc_party - Paralyzes the target's entire party.
  • //unpara_party or //admin_unbloc_party - Removes paralysis from the target's party.
  • //changename <new_name> - Changes the target's name. Example: //changename NewTargetName.
  • //gmspeed <value> - Sets the admin's speed (0–4, 0 - off). Example: //gmspeed 2.
  • //invul - Toggles admin invulnerability on/off.
  • //setinvul - Toggles invulnerability for the target.
  • //getinvul - Shows the invulnerability status of the target.
  • //social <value> - Forces the target to perform a social action (1–7, random if not specified). Example: //social 3.
  • //abnormal [effect_name] - Applies or removes an abnormal effect (NULL to clear). Example: //abnormal NULL.
  • //transform <transform_id> - Transforms the admin into the specified transformation. Example: //transform 123.
  • //showmovie <movie_id> - Plays a quest movie. Example: //showmovie 1.
  • //atmosphere <state> [duration] - Changes the atmosphere (day, night, dawn, dusk, red). Example: //atmosphere red 10.

Skill Management​

  • //show_skills - Shows the skills of the target (player).
  • //remove_skills [page] - Opens the skill removal menu with pagination. Example: //remove_skills 2 - second page.
  • //add_skill <id> <level> - Adds a skill to the target. Example: //add_skill 123 5 - adds skill ID 123 at level 5.
  • //remove_skill <id> - Removes a skill from the target. Example: //remove_skill 123.
  • //get_skills - Copies all skills from the target to the admin.
  • //reset_skills - Resets the target's skills, leaving only basic ones.
  • //give_all_skills - Gives the target all available skills for their level and class.
  • //show_effects - Shows effects on the target (player or NPC).
  • //stop_effect <skill_id> - Removes the effect of the specified skill from the target. Example: //stop_effect 123.
  • //debug_stats - Outputs debug information about the target's stats to the log.
  • //remove_cooldown [charName] - Resets skill cooldowns for the target or specified player. Example: //remove_cooldown PlayerName.
  • //buff - Gives the admin buffs with IDs from 7041 to 7064.
  • //add_clan_skill <id> <level> - Adds a clan skill to the target's clan. Example: //add_clan_skill 370 3.
  • //give_all_clan_skills - Gives all clan skills to the target's clan.

Clan Management​

  • //pledge create <clan_name> - Creates a clan with the specified name for the targeted player (player level ≥ 10). Example: //pledge create MyClan.
  • //pledge setlevel <level> - Sets the clan level (updates status and reputation). Example: //pledge setlevel 5.
  • //pledge resetcreate - Resets the penalty for creating a clan.
  • //pledge resetwait - Resets the penalty for leaving a clan.
  • //pledge addrep <points> - Adds reputation points to the clan (clan level must be ≥ 5). Example: //pledge addrep 1000.
  • //pledge setleader <player_name> - Appoints a new clan leader. Example: //pledge setleader NewLeader.
  • //pledge setclanname <new_name> - Changes the clan name (checks for uniqueness and pattern). Example: //pledge setclanname NewClanName.

Clan Halls​

  • //clanhall [clanhall_id] - Shows the menu or details of the hall. Example: //clanhall 1.
  • //clanhallset <clanhall_id> - Assigns the hall to the player's clan. Example: //clanhallset 1.
  • //clanhalldel <clanhall_id> - Removes the hall's owner. Example: //clanhalldel 1.
  • //clanhallteleportself <clanhall_id> - Teleports to the hall. Example: //clanhallteleportself 1.

Olympiad Management​

  • //oly_save - Saves Olympiad data.
  • //add_oly_points <char_name> <points> - Adds Olympiad points to a player. Example: //add_oly_points PlayerName 100.
  • //oly_start - Announces the start of the Olympiad.
  • //oly_stop - Announces the end of the Olympiad and saves data.
  • //add_hero <char_name> - Toggles hero status for a player (adds/removes hero skills). Example: //add_hero PlayerName.
  • //add_custom_hero <char_name> <hours> - Makes a player a custom hero for the specified time (in hours). Example: //add_custom_hero PlayerName 24.

Quest Management​

  • //quests [player_name] - Shows the quest list for the target or specified player. Example: //quests PlayerName.
  • //quest <id|name> [SHOW|STATE|VAR|CLEAR] [player_name] - Manages quests:
    SHOW - Shows the quest state (variables, status).
    STATE <1|2|3> - Sets the quest state (1 - started, 2 - in progress, 3 - completed). Example: //admin_quest 123 STATE 2 PlayerName.
    VAR <var_name> <value> - Sets a quest variable (or removes if ~ or #). Example: //admin_quest 123 VAR cond 1 PlayerName.
    CLEAR - Removes the quest from the player. Example: //admin_quest 123 CLEAR PlayerName.

Petition Management​

  • //view_petition <id> - Shows details of a petition by ID. Example: //view_petition 1.
  • //accept_petition <id> - Accepts a petition for processing. Example: //accept_petition 1.
  • //reject_petition <id> - Rejects a petition. Example: //reject_petition 1.
  • //reset_petitions - Clears all active petitions (if none are being processed).
  • //force_peti <text> - Creates a petition on behalf of the targeted player and accepts it immediately. Example: //force_peti Help needed.

Mount Management​

  • //ride <npc_id> - Mounts the player (target or by name) on a mount with the specified NPC ID. Example: //ride 12621.
  • //ride_wyvern or //wr - Mounts the player on a wyvern (ID: 12621).
  • //ride_strider or //sr - Mounts the player on a strider (ID: 12526).
  • //unride or //ur - Dismounts the player.

Cursed Weapons​

  • //cw_info - Shows the status of cursed weapons.
  • //cw_remove <weapon_name> - Deactivates a weapon. Example: //cw_remove Zariche.
  • //cw_goto <weapon_name> - Teleports to the weapon. Example: //cw_goto Akamanah.
  • //cw_add <weapon_name> - Gives the weapon to a player. Example: //cw_add Zariche.
  • //cw_drop <weapon_name> - Drops the weapon from a player. Example: //cw_drop Akamanah.

Door Management​

  • //open [door_id] - Opens the targeted or specified door by ID. Example: //open 12345.
  • //close [door_id] - Closes the targeted or specified door by ID. Example: //close 12345.
  • //door_open_around [radius] - Opens all doors within a radius (default 2000). Example: //door_open_around 500.
  • //door_close_around [radius] - Closes all doors within a radius (default 2000). Example: //door_close_around 500.
  • //door_open_all - Opens all doors in the current reflection.
  • //door_close_all - Closes all doors in the current reflection.

Zone and Region Management​

  • //zone_check - Shows the current region, list of zones, and their status (activity, character presence inside).
  • //region - Outputs a list of objects in the current region.
  • //vis_count - Shows the number of players in the current region.
  • //pos - Displays the character's current coordinates (x, y, z, heading, geo, reflection).
  • //domain - Shows information about the domain (castle) in the current region.
  • //zone_visual - Visualizes zones around the character (displays boundaries in-game).
  • //zone_panel [page] - Opens the zone management panel with pagination (12 points per page). Example: //zone_panel 2 - opens the second page.
  • //zone_add - Adds the player's current position as a new zone point.
  • //zone_del <pointName> - Deletes the specified zone point. Example: //zone_del Point1.
  • //zone_visualize - Visualizes the zone by connecting points with lines (requires at least 3 points).
  • //zone_dump - Generates XML code for the zone based on the points and outputs it to the console (requires at least 3 points).

Server Management​

  • //server_shutdown <seconds> - Starts a server shutdown timer after the specified time. Example: //server_shutdown 300 - shutdown in 5 minutes.
  • //server_restart <seconds> - Starts a server restart timer. Example: //server_restart 300 - restart in 5 minutes.
  • //server_abort - Cancels a scheduled shutdown or restart.
  • //server_info - Shows server statistics: uptime, memory, number of players, races, etc.
  • //check_actor - Checks the AI of the target (must be a creature).
  • //setvar <key> <value> - Sets a server variable. Example: //setvar maxTotalOnline 1000.
  • //set_ai_interval <interval> - Changes the AI processing interval for all NPCs (except raid bosses). Example: //set_ai_interval 500.
  • //spawn2 <id> [count] [respawn] - Spawns NPCs, ignoring raid boss spawn restrictions. Example: //spawn2 12345 3 60 - spawns 3 NPCs with ID 12345, respawn in 60 seconds.

Shop Management​

  • //buy <id> - Opens a buy list by the specified ID. Example: //buy 123 - opens buylist with ID 123.
  • //tax - Shows the accumulated tax amount.
  • //taxclear - Resets the tax amount.

Seven Signs Management​

  • //ssq_change <period> [minutes] - Changes the current Seven Signs period. Example: //ssq_change 1 60 - changes to period 1 in 60 minutes.
  • //ssq_time <time> - Sets the time until the next period change. Example: //ssq_time 30 - change in 30 minutes.
  • //ssq_cabal <player> <cabal> <seal> - Assigns a player to a cabal with the specified seal. Example: //ssq_cabal PlayerName 1 2 - adds PlayerName to the dusk cabal with the gnosis seal.

Instance Management​

  • //instance - Shows a list of active instances (name, ID, number of players).
  • //instance_id <id> - Shows a list of players in the specified instance by ID. Example: //instance_id 1.
  • //collapse - Closes the current instance (does not work for the default reflection).
  • //reset_reuse <instance_id> - Resets the instance cooldown for the targeted player. Example: //reset_reuse 1.
  • //reset_reuse_all - Resets all instance cooldowns for the targeted player.
  • //set_reuse - Sets the re-entry time for the current instance to the current time.
  • //collapse_this - Starts a timer to collapse the instance (1 second).
  • //collapse_this2 - Instantly collapses the instance.

Manor System Management​

  • //manor - Shows information about the manor system status (on/off, maintenance, approval, costs by castles).
  • //manor_reset [castle_id] - Resets manor data for the specified castle or all if no ID is provided. Example: //admin_manor_reset 1.
  • //manor_save - Saves all manor system data to the database.
  • //manor_disable - Toggles the manor system on/off (switches mode).

Events​

  • //admin_mons - Manages the monster race. Starts or continues the race, sending packets with status information (requires MonsterRace permission).
  • //eventtrigger <event_id> - Triggers an event by ID. Example: //eventtrigger 1.

Camera​

  • //freelook [0|1] - Toggles free camera mode (invisibility, flying) on/off. Example: //freelook 1.
  • //cinematic <id> <dist> <yaw> <pitch> <time> <duration> - Starts a cinematic scene. Example: //cinematic 1 100 90 45 5 10.

Enchanting​

  • //seteh <value> - Enchants the helmet (0–65535). Example: //seteh 10.
  • //setec <value> - Enchants the chest armor. Example: //setec 10.
  • //seteg <value> - Enchants the gloves. Example: //seteg 10.
  • //setel <value> - Enchants the leggings. Example: //setel 10.
  • //seteb <value> - Enchants the boots. Example: //seteb 10.
  • //setew <value> - Enchants the weapon in the right hand. Example: //setew 10.
  • //setes <value> - Enchants the shield/weapon in the left hand. Example: //setes 10.
  • //setle <value> - Enchants the left earring. Example: //setle 10.
  • //setre <value> - Enchants the right earring. Example: //setre 10.
  • //setlf <value> - Enchants the left ring. Example: //setlf 10.
  • //setrf <value> - Enchants the right ring. Example: //setrf 10.
  • //seten <value> - Enchants the necklace. Example: //seten 10.
  • //setun <value> - Enchants the underwear. Example: //setun 10.
  • //setba <value> - Enchants the cloak. Example: //setba 10.
  • //setha <value> - Enchants the hairstyle. Example: //setha 10.
  • //setdha <value> - Enchants the second hairstyle. Example: //setdha 10.

Polymorph​

  • //polyself or //poly <id> - Polymorphs the admin into an NPC with the specified ID. Example: //poly 10000.
  • //polymorph or //poly <id> - Polymorphs the target into an NPC with the specified ID. Example: //poly 10000.
  • //unpolyself or //unpoly - Removes polymorph from the admin.
  • //unpolymorph or //unpoly - Removes polymorph from the target.

Level Management​

  • //add_level <level> - Adds the specified number of levels to a player or pet (adds to current level). Example: //add_level 10.
  • //aset_level <level> - Sets the specified level for a player or pet (1–max level). Example: //set_level 80.

Chat and Communication​

  • //gmchat <message> - Sends a message to all GMs. Example: //gmchat Meeting at 8 PM.
  • //snoop - (Commented out) Enables monitoring of a player's chat.

IP and HWID Checks​

  • //charip <char_name> - Shows the IP address of the specified player (requires CanSeeIp permission). Example: //charip PlayerName.
  • //charhwid <char_name> - Shows the HWID of the specified player (requires CanSeeHwid permission). Example: //charhwid PlayerName.

Geodata and Debugging​

  • //geo_z [z] - Shows the geodata height at the current or specified Z-coordinate. Example: //geo_z 100.
  • //geo_type - Shows the geodata type at the current point.
  • //geo_nswe - Shows directions (N, S, W, E) for the current point.
  • //geo_los - Checks line-of-sight to the target through geodata.
  • //geo_move - Checks if movement to the target is possible through geodata.
  • //geo_trace <on|off> - Toggles path tracing on/off. Example: //geo_trace on.
  • //geo_map - Shows geodata map coordinates (X_Y).
  • //geogrid - Displays the geodata grid.
  • //move_debug [mode] - Toggles movement debug mode (0 - off, >0 - on with the specified mode). Without a parameter, toggles on/off. Example: //move_debug 1.
  • //debug - Shows detailed player stats (magic, strength, PvP).
  • //locdump - Saves coordinates to the file dumps/locdump.txt.

Damage and Killing​

  • //kill [player_name|radius] - Kills the target, the specified player, or everyone within a radius (min 100). Example: //kill PlayerName or //kill 500.
  • //kill_menu [player_name] - Kills the targeted character or specified player. Example: //kill_menu PlayerName.
  • //damage <damage> - Deals the specified damage to the target. Example: //damage 1000.

Data Reloading​

  • //reload_config - Reloads the server configuration.
  • //reload_multisell - Reloads multisell lists.
  • //reload_gmaccess - Reloads GM access rights.
  • //reload_htm - Reloads the HTML file cache.
  • //reload_qr - Reloads quest rate settings.
  • //reload_qs [all|player_name] - Reloads quest states for all or the specified player. Example: //reload_qs PlayerName.
  • //reload_qs_help - Shows help for quest reloading.
  • //reload_skills - Reloads the skill table.
  • //reload_items - Reloads item data.
  • //reload_npc - Reloads NPC data.
  • //reload_spawn - Reloads all spawns.
  • //reload_fish - Reloads fishing data.
  • //reload_translit - Reloads transliteration.
  • //reload_shops - Reloads shop lists.
  • //reload_static - (Inactive) Reloads static objects.
  • //reload_chatfilters - Reloads chat filters.
  • //reload_auto_announce - Reloads auto-announcements.
  • //reload_pets - Reloads pet data.
  • //reload_locale - Reloads string localization.
  • //reload_nobles - Reloads noble data.
  • //reload_promo - Reloads promo codes.
  • //reload_instances - Reloads instance data.

Test Commands​

  • //alt_move_000 - Moves the target (or admin) to coordinates (0, 0, 0).
  • //alt_move_rnd - Moves the target (or admin) to random coordinates on the map.

GM Status Management​

  • //gm - (Disabled) Toggles GM status for the admin on/off.

Miscellaneous​

  • //showmovie <movie_id> - Plays a quest movie. Example: //showmovie 1.
 
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//pledge addrep [reputation] - add reputation to the clan by target.

Does not work for me
FAIL admin[268477009] -> xxx[268477565] admin_pledge addrep 200
 
//destroy_items [target] - delete all inventory from a player
its destroying the items only from the (admin/gm) character. It not working on target or with name for example
//destroy_items Tim (the items from the gm inventory will be erased but not the items to Tim) ..
 
is //accban [account time in minutes] - the account specified in the command will be banned; if you do not specify the time, then the account will be banned forever!
is this working? I try to ban acc but nothing happens, no message no console notification .. how to be sure that the acc is banned?
 
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