Resolved [HELP] Name of custom monster

Overlord132

Vassal
Customer
I'm trying to make a custom monster but I don't know why it isn't showing the name

XML:
<npc id="40035" name="Dread Sovereign" title="">
<!-- [death_lord] -->
<set name="aggroRange" value="200"/>
<set name="ai_type" value="UniversalFighter"/>
<set name="baseAtkRange" value="40"/>
<set name="baseCON" value="43"/>
<set name="baseCritRate" value="40"/>
<set name="baseDEX" value="30"/>
<set name="baseHpMax" value="2676.659"/>
<set name="baseHpRate" value="1"/>
<set name="baseHpReg" value="8.5"/>
<set name="baseINT" value="21"/>
<set name="baseMAtk" value="542"/>
<set name="baseMAtkSpd" value="333"/>
<set name="baseMDef" value="212"/>
<set name="baseMEN" value="20"/>
<set name="baseMpMax" value="1507.8"/>
<set name="baseMpReg" value="3"/>
<set name="basePAtk" value="794"/>
<set name="basePAtkSpd" value="253"/>
<set name="basePDef" value="319"/>
<set name="baseRunSpd" value="174"/>
<set name="baseSTR" value="40"/>
<set name="baseShldDef" value="0"/>
<set name="baseShldRate" value="0"/>
<set name="baseWIT" value="20"/>
<set name="baseWalkSpd" value="40"/>
<set name="collision_height" value="40.0"/>
<set name="collision_radius" value="21.0"/>
<set name="level" value="78"/>
<set name="rewardExp" value="7773"/>
<set name="rewardRp" value="0"/>
<set name="rewardSp" value="820"/>
<set name="shots" value="NONE"/>
<set name="texture" value=""/>
<set name="type" value="Monster"/>
<faction name="demonic_clan" range="300"/>
<equip>
<rhand item_id="78"/>
<!--Great Sword-->
</equip>
<skills>
<skill id="4034" level="8"/>
<!--Decrease Speed-->
<skill id="4071" level="5"/>
<!--Resist Bow/Crossbow Weapons-->
<skill id="4078" level="8"/>
<!--NPC Flamestrike-->
<skill id="4085" level="1"/>
<!--Critical Damage-->
<skill id="4086" level="1"/>
<!--Critical Chance-->
<skill id="4118" level="8"/>
<!--Paralysis-->
<skill id="4273" level="3"/>
<!--Resist Daggers/Rapier Weapon-->
<skill id="4274" level="1"/>
<!--Blunt Weapon Weak Point-->
<skill id="4275" level="2"/>
<!--Sacred Attack Weak Point-->
<skill id="4278" level="1"/>
<!--Dark Attack-->
<skill id="4408" level="1"/>
<!--HP Increase (1x)-->
<skill id="4409" level="1"/>
<!--MP Increase (1x)-->
<skill id="4410" level="12"/>
<!--Slightly Strong P. Atk.-->
<skill id="4411" level="12"/>
<!--Slightly Strong M. Atk.-->
<skill id="4412" level="10"/>
<!--Slightly Weak P. Def.-->
<skill id="4413" level="10"/>
<!--Slightly Weak M. Def.-->
<skill id="4414" level="2"/>
<!--Standard Type-->
<skill id="4415" level="3"/>
<!--One-handed Sword-->
<skill id="4416" level="1"/>
<!--Undead-->
</skills>
<attributes>
<attack attribute="unholy" value="0"/>
<defence attribute="fire" value="0"/>
<defence attribute="water" value="0"/>
<defence attribute="wind" value="0"/>
<defence attribute="earth" value="0"/>
<defence attribute="unholy" value="0"/>
</attributes>
<rewardlist type="NOT_RATED_GROUPED">
<group chance="42.0">
<reward item_id="8600" min="1" max="1" chance="55.0"/>
<reward item_id="8601" min="1" max="1" chance="38.0"/>
<reward item_id="8602" min="1" max="1" chance="7.0"/>
</group>
<group chance="11.0">
<reward item_id="8603" min="1" max="1" chance="55.0"/>
<reward item_id="8604" min="1" max="1" chance="38.0"/>
<reward item_id="8605" min="1" max="1" chance="7.0"/>
</group>
<group chance="25.0">
<reward item_id="8606" min="1" max="1" chance="34.0"/>
<reward item_id="8608" min="1" max="1" chance="33.0"/>
<reward item_id="8610" min="1" max="1" chance="33.0"/>
</group>
<group chance="10.0">
<reward item_id="8607" min="1" max="1" chance="50.0"/>
<reward item_id="8609" min="1" max="1" chance="50.0"/>
</group>
<group chance="1.0">
<reward item_id="8612" min="1" max="1" chance="33.0"/>
<reward item_id="8613" min="1" max="1" chance="33.0"/>
<reward item_id="8614" min="1" max="1" chance="34.0"/>
</group>
<group chance="10.0">
<reward item_id="8611" min="1" max="1" chance="100.0"/>
</group>
</rewardlist>
</npc>

NpcName_Classic-eu
npc_begin id=40035 name=[Dread Sovereign] nick=[] nickcolor=9CE8A9FF npc_end

Npcgrp_Classic
npc_begin npc_id=40035 class_name=[LineageMonster.death_lord] mesh_name=[LineageMonsters.death_lord_m00] texture_name={[LineageMonstersTex.death_lord_t00];[LineageMonstersTex.death_lord_t01]} texture_name_second={} property_list={4416;1;4410;12;4411;12;4412;10;4413;10;4071;5;4273;3;4274;1;4085;1;4086;1} npc_speed=1.0875 attack_sound1={[ItemSound.hammer_1];[ItemSound.sword_great_2];[ItemSound.hammer_3]} defense_sound1={[ItemSound.shield_steel_2];[ItemSound.armor_metal_strong_8];[ItemSound.shield_leather_1];[ItemSound.shield_steel_8]} damage_sound={[MonSound.death_knight_dmg_1];[MonSound.death_knight_dmg_2];[MonSound.death_knight_dmg_3]} deco_effect={} quest={} attack_effect=[LineageEffect.p_u002_a] sound_vol=50 sound_radius=250 sound_random=30 social=0 hpshowable=1 dialog_sound={} Silhouette=0 summon_sort=0 summon_max_count=0 summon_grade=0 drawscale=-1.0 use_zoomincam=0.0 npc_icon_name=[None] sound_priority=0 ground_high=174 ground_low=40 collision_radius=21.0 collision_radius_2=25.0 collision_height=40.0 collision_height_2=48.0 slot_rhand=78 slot_lhand=0 slot_chest=0 org_hp=2676.65854 org_mp=1507.8 npc_type=monster_normal npc_end
 

Attachments

  • l2_0RtSgu0cfs.webp
    l2_0RtSgu0cfs.webp
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no need to write in 50 places. i already told you this ID 40035 is too big for the client to process.
USE SMALLER ID LIKE 23001.
 
well i just created the same id npc for test, everything is ok.
but all i can say is that the id 26226 which u picked is already there inside npcgrp_classic.
also place the ids according to the order of list....
example:
25997
25998
25999
26000
26202
26226
27000
27001
27002
and so on....
Shot00046.webp
 
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