[RU]
Теперь вы можете добавлять кастомные абнормалы:
Где первый столбец для Пассивных скилов, второй для активных скилов, третий это их id
[EN]
Now you can add custom abnormals:
Where the first column is for Passive skills, the second is for active skills, the third is their id
[RU]
Теперь вы можете добавлять кастомные абнормалы:
Где первый столбец для Пассивных скилов, второй для активных скилов, третий это их id
[EN]
Now you can add custom abnormals:
Where the first column is for Passive skills, the second is for active skills, the third is their id
Yes, I understand this system and the list, but what I'm talking is about that:
What I’m suggesting is to move the Abnormals list out of the source code and allow it to be defined externally through an XML file. This would give Lucera users the ability to define their own Abnormals by specifying a name and ID, without the need to modify the base code.
In the next update to the repository, you could include support for loading Abnormals from an XML configuration. The client would then read this file and reflect the custom Abnormals or effects accordingly—either directly in the client or through a patch.
This would save you from having to manually update the source code every time someone wants to add or modify an Abnormal, and it would give server admins more flexibility and control.
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