How I addapt the enchant effects to Lucera Classic?

fa1thDEV

Heir
Hello, I want addapt this enchants colours to Lucera, is from my old interlude server, someone know how to transform it in one rgb?

EnchantMeshShow=4
EnchantEffectShow=7

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)
Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant4=(R1=30,G1=30,B1=40,R2=20,G2=20,B2=30,Opacity=0.1,Num=0.1)
Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=0.1)
Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=0.1)

Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=0.3)
Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=0.6)
Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=0.7)

Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=0.8)
Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9)
Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1)
Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1)
Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)
Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)

Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)
Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)
Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)
Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)
Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)
Enchant21=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)
Enchant22=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)
Enchant23=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)
Enchant24=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

Enchant25=(R1=255,G1=0,B1=255,R2=255,G2=153,B2=255,Opacity=1,Num=1)
Enchant26=(R1=240,G1=240,B1=240,R2=200,G2=200,B2=200,Opacity=1,Num=1)
Enchant27=(R1=255,G1=255,B1=255,R2=215,G2=215,B2=215,Opacity=1,Num=1)

Enchant28=(R1=191,G1=0,B1=5,R2=243,G2=134,B2=24,Opacity=1,Num=15)
Enchant29=(R1=13,G1=255,B1=249,R2=13,G2=37,B2=255,Opacity=1,Num=1)

Enchant30=(R1=0,G1=255,B1=0,R2=0,G2=170,B2=0,Opacity=0.8,Num=1)
 
I don’t understand what you want to do. You want only the enchant colour of weapons from your old server ?
 
hello @fa1thDEV.
its a different way to set enchant colours between the clients.
i will write y a example for enchant 16, i hope help y.

on interlude all weapons have the same glow colour when enchanting, independently from grade.
on classic the glow colour is separated between grades.

i took the line for s grade and i will change the glow colour for 16 like your interlude.

ring_effect_RGB_e16={A0141400;820B0000;1.0}
(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)

i mark with red colour the first colour glow and with blue the second.

I also forgot to tell you that the color method has changed from rgb to hex.
i use google, colour picker to do this job.

DONT FORGET TO CHANGE ALL THE GRADE = S

I think you can understand now, if you have any questions feel free to tag me.

INTERLUDE:
Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)

CLASSIC:
weapon_enchant_effect_data_begin type=00000040 grade= radiance_effect_name={[LineageEffect.enchant_radiance]} radiance_effect_show_value={4} radiance_effect_RGB_opacity_e1={000A1400;00001E00;0.1} radiance_effect_RGB_opacity_e2={000A1400;00001E00;0.1} radiance_effect_RGB_opacity_e3={000A1400;00001E00;0.1} radiance_effect_RGB_opacity_e4={1E1E2800;14141E00;0.85} radiance_effect_RGB_opacity_e5={1E1E5000;14143200;0.85} radiance_effect_RGB_opacity_e6={23286400;19234600;0.9} radiance_effect_RGB_opacity_e7={233C8200;19375F00;0.9} radiance_effect_RGB_opacity_e8={1446A000;0A328200;0.95} radiance_effect_RGB_opacity_e9={0032B400;002C9B00;0.95} radiance_effect_RGB_opacity_e10={41328C00;2D199600;0.9} radiance_effect_RGB_opacity_e11={461EC800;320AAF00;0.85} radiance_effect_RGB_opacity_e12={5000F000;5A00C800;0.7} radiance_effect_RGB_opacity_e13={6400DC00;64007800;0.8} radiance_effect_RGB_opacity_e14={781EC800;640A5A00;0.9} radiance_effect_RGB_opacity_e15={8C149600;780A6E00;0.95} radiance_effect_RGB_opacity_e16={B4280000;A00A0000;0.6} radiance_effect_RGB_opacity_e17={C81E0000;AA0A0000;0.7} radiance_effect_RGB_opacity_e18={D2140000;B40A0000;0.8} radiance_effect_RGB_opacity_e19={D20A0000;BE0A0000;0.9} radiance_effect_RGB_opacity_e20={DC000000;C8000000;1.0} sword_flow_effect_show_value=4 sword_flow_effect_max_particle_e1=1.0 sword_flow_effect_max_particle_e2=1.0 sword_flow_effect_max_particle_e3=1.0 sword_flow_effect_max_particle_e4=0.5 sword_flow_effect_max_particle_e5=0.6 sword_flow_effect_max_particle_e6=0.7 sword_flow_effect_max_particle_e7=0.8 sword_flow_effect_max_particle_e8=0.9 sword_flow_effect_max_particle_e9=1.0 sword_flow_effect_max_particle_e10=0.6 sword_flow_effect_max_particle_e11=0.7 sword_flow_effect_max_particle_e12=0.8 sword_flow_effect_max_particle_e13=0.9 sword_flow_effect_max_particle_e14=0.95 sword_flow_effect_max_particle_e15=1.0 sword_flow_effect_max_particle_e16=0.3 sword_flow_effect_max_particle_e17=0.5 sword_flow_effect_max_particle_e18=0.7 sword_flow_effect_max_particle_e19=0.9 sword_flow_effect_max_particle_e20=1.0 particle_effect_name={[LineageEffect.enchant_particle]} particle_effect_show_value={9999} ring_effect_name={[LineageEffect.enchant_ringfx]} ring_effect_show_value={9999} ring_effect_RGB_e1={000A1400;00001E00;1.0} ring_effect_RGB_e2={000A1400;00001E00;1.0} ring_effect_RGB_e3={000A1400;00001E00;1.0} ring_effect_RGB_e4={1E1E2800;14141E00;1.0} ring_effect_RGB_e5={1E1E2800;14141E00;1.0} ring_effect_RGB_e6={1E1E2800;14141E00;1.0} ring_effect_RGB_e7={323C4600;3C465000;1.0} ring_effect_RGB_e8={1E1E2800;14141E00;1.0} ring_effect_RGB_e9={1E1E2800;14141E00;1.0} ring_effect_RGB_e10={1E1E2800;14141E00;1.0} ring_effect_RGB_e11={22222C00;18182100;1.0} ring_effect_RGB_e12={27505700;191B2600;1.0} ring_effect_RGB_e13={1F2A2F00;171B2100;1.0} ring_effect_RGB_e14={1E1E2800;14141E00;1.0} ring_effect_RGB_e15={1E1E2800;14141E00;1.0} ring_effect_RGB_e16={A0141400;820B0000;1.0} ring_effect_RGB_e17={1E1E2800;14141E00;1.0} ring_effect_RGB_e18={1E1E2800;14141E00;1.0} ring_effect_RGB_e19={1E1E2800;14141E00;1.0} ring_effect_RGB_e20={1E1E2800;14141E00;1.0} weapon_enchant_effect_data_end
 
hello @fa1thDEV.
its a different way to set enchant colours between the clients.
i will write y a example for enchant 16, i hope help y.

on interlude all weapons have the same glow colour when enchanting, independently from grade.
on classic the glow colour is separated between grades.

i took the line for s grade and i will change the glow colour for 16 like your interlude.

ring_effect_RGB_e16={A0141400;820B0000;1.0}
(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)

i mark with red colour the first colour glow and with blue the second.

I also forgot to tell you that the color method has changed from rgb to hex.
i use google, colour picker to do this job.

DONT FORGET TO CHANGE ALL THE GRADE = S

I think you can understand now, if you have any questions feel free to tag me.

INTERLUDE:
Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)

CLASSIC:
weapon_enchant_effect_data_begin type=00000040 grade= radiance_effect_name={[LineageEffect.enchant_radiance]} radiance_effect_show_value={4} radiance_effect_RGB_opacity_e1={000A1400;00001E00;0.1} radiance_effect_RGB_opacity_e2={000A1400;00001E00;0.1} radiance_effect_RGB_opacity_e3={000A1400;00001E00;0.1} radiance_effect_RGB_opacity_e4={1E1E2800;14141E00;0.85} radiance_effect_RGB_opacity_e5={1E1E5000;14143200;0.85} radiance_effect_RGB_opacity_e6={23286400;19234600;0.9} radiance_effect_RGB_opacity_e7={233C8200;19375F00;0.9} radiance_effect_RGB_opacity_e8={1446A000;0A328200;0.95} radiance_effect_RGB_opacity_e9={0032B400;002C9B00;0.95} radiance_effect_RGB_opacity_e10={41328C00;2D199600;0.9} radiance_effect_RGB_opacity_e11={461EC800;320AAF00;0.85} radiance_effect_RGB_opacity_e12={5000F000;5A00C800;0.7} radiance_effect_RGB_opacity_e13={6400DC00;64007800;0.8} radiance_effect_RGB_opacity_e14={781EC800;640A5A00;0.9} radiance_effect_RGB_opacity_e15={8C149600;780A6E00;0.95} radiance_effect_RGB_opacity_e16={B4280000;A00A0000;0.6} radiance_effect_RGB_opacity_e17={C81E0000;AA0A0000;0.7} radiance_effect_RGB_opacity_e18={D2140000;B40A0000;0.8} radiance_effect_RGB_opacity_e19={D20A0000;BE0A0000;0.9} radiance_effect_RGB_opacity_e20={DC000000;C8000000;1.0} sword_flow_effect_show_value=4 sword_flow_effect_max_particle_e1=1.0 sword_flow_effect_max_particle_e2=1.0 sword_flow_effect_max_particle_e3=1.0 sword_flow_effect_max_particle_e4=0.5 sword_flow_effect_max_particle_e5=0.6 sword_flow_effect_max_particle_e6=0.7 sword_flow_effect_max_particle_e7=0.8 sword_flow_effect_max_particle_e8=0.9 sword_flow_effect_max_particle_e9=1.0 sword_flow_effect_max_particle_e10=0.6 sword_flow_effect_max_particle_e11=0.7 sword_flow_effect_max_particle_e12=0.8 sword_flow_effect_max_particle_e13=0.9 sword_flow_effect_max_particle_e14=0.95 sword_flow_effect_max_particle_e15=1.0 sword_flow_effect_max_particle_e16=0.3 sword_flow_effect_max_particle_e17=0.5 sword_flow_effect_max_particle_e18=0.7 sword_flow_effect_max_particle_e19=0.9 sword_flow_effect_max_particle_e20=1.0 particle_effect_name={[LineageEffect.enchant_particle]} particle_effect_show_value={9999} ring_effect_name={[LineageEffect.enchant_ringfx]} ring_effect_show_value={9999} ring_effect_RGB_e1={000A1400;00001E00;1.0} ring_effect_RGB_e2={000A1400;00001E00;1.0} ring_effect_RGB_e3={000A1400;00001E00;1.0} ring_effect_RGB_e4={1E1E2800;14141E00;1.0} ring_effect_RGB_e5={1E1E2800;14141E00;1.0} ring_effect_RGB_e6={1E1E2800;14141E00;1.0} ring_effect_RGB_e7={323C4600;3C465000;1.0} ring_effect_RGB_e8={1E1E2800;14141E00;1.0} ring_effect_RGB_e9={1E1E2800;14141E00;1.0} ring_effect_RGB_e10={1E1E2800;14141E00;1.0} ring_effect_RGB_e11={22222C00;18182100;1.0} ring_effect_RGB_e12={27505700;191B2600;1.0} ring_effect_RGB_e13={1F2A2F00;171B2100;1.0} ring_effect_RGB_e14={1E1E2800;14141E00;1.0} ring_effect_RGB_e15={1E1E2800;14141E00;1.0} ring_effect_RGB_e16={A0141400;820B0000;1.0} ring_effect_RGB_e17={1E1E2800;14141E00;1.0} ring_effect_RGB_e18={1E1E2800;14141E00;1.0} ring_effect_RGB_e19={1E1E2800;14141E00;1.0} ring_effect_RGB_e20={1E1E2800;14141E00;1.0} weapon_enchant_effect_data_end
Thank you very much for the help, I have been trying to do that for many months, but there are no guides at the moment, I really appreciate your help!

On the other hand, I have seen that in some cases, from the enchant +7 the weapons release a hero glow, is that possible from the weaponenchanteffect.dat?
 
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