How I remove the conditions in skills?

fa1thDEV

Baron
Customer
Hello, I want use this skill with bow/dagger, how I edit this?, is a tyrant skill (totem)

Code:
<skill id="83" levels="1" name="Wolf Spirit Totem">
    <set name="icon" val="icon.skill0083"/> 
    <set name="reuseDelay" val="90000"/> 
    <set name="magicLevel" val="20"/> 
    <set name="hitTime" val="2000"/> 
    <set name="hitCancelTime" val="500"/> 
    <set name="mpConsume2" val="10"/> 
    <set name="weaponsAllowed" val="1024"/> 
    <set name="effectPoint" val="204"/> 
    <set name="target" val="TARGET_SELF"/> 
    <set name="skillType" val="BUFF"/> 
    <set name="operateType" val="OP_ACTIVE"/> 
    <for>
      <effect count="1" name="Buff" stackOrder="1" stackType="possession" time="120" val="0">
        <mul order="0x30" stat="runSpd" val="1.2">
          <using kind="Dual Fist"/>
        </mul> 
        <add order="0x40" stat="accCombat" val="3">
          <using kind="Dual Fist"/>
        </add>
      </effect>
    </for>
  </skill>
 
Hello, I want use this skill with bow/dagger, how I edit this?, is a tyrant skill (totem)

Code:
<skill id="83" levels="1" name="Wolf Spirit Totem">
    <set name="icon" val="icon.skill0083"/>
    <set name="reuseDelay" val="90000"/>
    <set name="magicLevel" val="20"/>
    <set name="hitTime" val="2000"/>
    <set name="hitCancelTime" val="500"/>
    <set name="mpConsume2" val="10"/>
    <set name="weaponsAllowed" val="1024"/>
    <set name="effectPoint" val="204"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="BUFF"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <for>
      <effect count="1" name="Buff" stackOrder="1" stackType="possession" time="120" val="0">
        <mul order="0x30" stat="runSpd" val="1.2">
          <using kind="Dual Fist"/>
        </mul>
        <add order="0x40" stat="accCombat" val="3">
          <using kind="Dual Fist"/>
        </add>
      </effect>
    </for>
  </skill>
Add
XML:
<using kind="Dual Fist, Dagger, Bow"/>
And try
 
Что тебе мешает посмотреть как работает скилл без оружия?
I was thinking of comparing the "dash" for example, which has no conditions, but totems have two conditions:

1- that if or if it is used with dual fist.

2- if you use dual fist you have the benefit of a stat.

but I would only accommodate the first condition, so it respects the second one for those who use the dual fist.

There I will try that
 
what is that?, If I delete this, is not possible use all weapons?

Code:
<set name="weaponsAllowed" val="1024"/>
 
1713455106056.png
It's client file
 
I delete the <set name="weaponsAllowed" val="1024"/>, and add more weapons to the condition, and working!

Only left fix the "red" in the skill, if someone know how to that I would be more than grateful (only appear in the "alt + k" menu, in the skill bar, working perfect)

Code:
<skill id="83" levels="1" name="Wolf Spirit Totem">
    <set name="icon" val="icon.skill0083"/>
    <set name="reuseDelay" val="90000"/>
    <set name="magicLevel" val="20"/>
    <set name="hitTime" val="2000"/>
    <set name="hitCancelTime" val="500"/>
    <set name="mpConsume2" val="10"/>  
    <set name="effectPoint" val="204"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="BUFF"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <for>
      <effect count="1" name="Buff" stackOrder="1" stackType="possession" time="120" val="0">
        <mul order="0x30" stat="runSpd" val="1.2">
          <using kind="Sword, Blunt, Pole, Big Sword, Big Blunt, Bow, Dual Sword, Dual Fist, Dagger"/>
        </mul>
        <add order="0x40" stat="accCombat" val="3">
          <using kind="Sword, Blunt, Pole, Big Sword, Big Blunt, Bow, Dual Sword, Dual Fist, Dagger"/>
        </add>
      </effect>
    </for>
  </skill>
 
Last edited:
I delete the <set name="weaponsAllowed" val="1024"/>, and add more weapons to the condition, and working!

Only left fix the "red" in the skill, if someone know how to that I would be more than grateful (only appear in the "alt + k" menu, in the skill bar, working perfect)

Code:
<skill id="83" levels="1" name="Wolf Spirit Totem">
    <set name="icon" val="icon.skill0083"/>
    <set name="reuseDelay" val="90000"/>
    <set name="magicLevel" val="20"/>
    <set name="hitTime" val="2000"/>
    <set name="hitCancelTime" val="500"/>
    <set name="mpConsume2" val="10"/>  
    <set name="effectPoint" val="204"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="BUFF"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <for>
      <effect count="1" name="Buff" stackOrder="1" stackType="possession" time="120" val="0">
        <mul order="0x30" stat="runSpd" val="1.2">
          <using kind="Sword, Blunt, Pole, Big Sword, Big Blunt, Bow, Dual Sword, Dual Fist, Dagger"/>
        </mul>
        <add order="0x40" stat="accCombat" val="3">
          <using kind="Sword, Blunt, Pole, Big Sword, Big Blunt, Bow, Dual Sword, Dual Fist, Dagger"/>
        </add>
      </effect>
    </for>
  </skill>
 
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