Path:
data/zone
We choose any standard zone for example, let's say:
data/zone/epic.xml
And add the parameters:
<set name="restoreZoneHpCpMpOnRevive" val="true" /> - when this parameter is set, the player will have their HP/CP/MP fully restored upon resurrection.
<set name="restoreZoneSkillCooldownOnRevive" val="true" /> - when this parameter is set, all skill cooldowns will be reset for the player upon resurrection.
Example:
data/zone
We choose any standard zone for example, let's say:
data/zone/epic.xml
And add the parameters:
<set name="restoreZoneHpCpMpOnRevive" val="true" /> - when this parameter is set, the player will have their HP/CP/MP fully restored upon resurrection.
<set name="restoreZoneSkillCooldownOnRevive" val="true" /> - when this parameter is set, all skill cooldowns will be reset for the player upon resurrection.
Example:
XML:
<zone name="[queen_ant_epic]" type="epic" >
<set name="restoreZoneHpCpMpOnRevive" val="true" />
<set name="restoreZoneSkillCooldownOnRevive" val="true" />
<polygon>
<coords loc="-23176 185080 -6000 -5500" />
<coords loc="-20104 185080 -6000 -5500" />
<coords loc="-20104 177928 -6000 -5500" />
<coords loc="-23176 177928 -6000 -5500" />
</polygon>
</zone>