Is there any information on the website that talks about the "ai_type" of monsters?

Alexander9595

Heir
Customer
(Interlude) Is there any information on the website that talks about the "ai_type" of monsters?
because most of the bosses that have a healer are not working the heal properly
all skills bosses are work bad, like "reflect" are giving in xml Shield skill effect 20% LOL
 
Last edited:
(Interlude) Is there any information on the website that talks about the "ai_type" of monsters?
because most of the bosses that have a healer are not working the heal properly
all skills bosses are work bad, like "reflect" are giving in xml Shield skill effect 20% LOL
addTaskCast
addTaskBuff
addTaskAttack
addTaskAttack
addTaskMove
addTaskMove
runImpl
startAITask
switchAITask
stopAITask
canSeeInSilentMove
canSeeInHide
checkAggression
getPursueBaseLoc
isInAggroRange
setIsInRandomAnimation
randomAnimation
getNearestTarget
randomWalk
thinkActive
onIntentionIdle
onIntentionActive
onIntentionAttack
canAttackCharacter
isAggressive
checkTarget
setAttackTimeout
getAttackTimeout
thinkAttack
onEvtSpawn
onEvtReadyToAct
onEvtArrivedTarget
onEvtArrived
tryMoveToTarget
tryMoveToTarget
maybeNextTask
onDoTaskMove
onDoTaskAttack
onDoTaskCast
onDoTaskBuff
doTask
createNewTask
defaultNewTask
onEvtThink
onEvtDead
onEvtClanAttacked
onEvtAttacked
onEvtAggression
maybeMoveToHome
returnHome
teleportHome
returnHome
prepareTarget
canUseSkill
canUseSkill
selectUsableSkills
selectTopSkillByDamage
selectTopSkillByDebuff
selectTopSkillByBuff
selectTopSkillByHeal
addDesiredSkill
addDesiredSkill
addDesiredHeal
addDesiredBuff
selectTopSkill
chooseTaskAndTargets
isActive
clearTasks
startRunningTask
isGlobalAggro
setGlobalAggro
getActor
defaultThinkBuff
notifyFriends
notifyMinions
activeFactionTargets
defaultThinkBuff
defaultFightTask
getRatePHYS
getRateDOT
getRateDEBUFF
getRateDAM
getRateSTUN
getRateBUFF
getRateHEAL
getIsMobile
getMaxPathfindFails
getMaxAttackTimeout
getTeleportTimeout
 
@Deazer sorry maybe I myself expressed badly, Example :
<set name="ai_type" value="Fighter"/> like a warrior
or
<set name="ai_type" value="Ranger"/ > set raid fighter like a archer
or
<set name="ai_type" value="priest"/> Priest > gives buffs and heal ur self or equal
or
<set name="ai_type" value="HealLeaderMinion"/> Heal only RaidBoss,doesn't do anythingabout ur side minions
 
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