package services;
import l2.gameserver.model.Player;
import l2.gameserver.network.l2.components.SystemMsg;
import l2.gameserver.scripts.Functions;
import l2.gameserver.scripts.ScriptFile;
import l2.gameserver.utils.ItemFunctions;
public class ExchangeItemAndCheck extends Functions implements ScriptFile
{
public void exchane_items_with_check()
{
Player player = getSelf();
if(player == null || !CheckPlayerConditions(player))
return;
if(ItemFunctions.getItemCount(player, 10187) < 1 && ItemFunctions.getItemCount(player, 10250) < 1)
{
player.sendPacket(SystemMsg.INCORRECT_ITEM_COUNT);
return;
}
ItemFunctions.removeItem(player,10187,1, true);
ItemFunctions.addItem(player, 6861, 1, true);
}
@Override
public void onLoad()
{
}
@Override
public void onReload()
{
}
@Override
public void onShutdown()
{
}
}