Sell Lucera2 Mods Showcase: C6 & Classic – Your Feedback on Pricing Wanted

EmptyPirsys

Vassal
Customer
Code:
¡Hola gente! 
Quería tomar un momento para presentarles lo que he estado cocinando en el taller. Estoy desarrollando una serie de mods para Lucera2, trabajando tanto en ramas C6 como en Classic.
Para ser transparente con ustedes: este proyecto nace de mis conocimientos previos, pero también me estoy apoyando en Inteligencia Artificial para agilizar procesos y pulir detalles que antes tomaban mucho más tiempo. El resultado son mods más limpios y funcionales.
 ¿Qué sigue?
Mi idea es liberar estos trabajos para que puedan usarlos en sus servidores. Pero antes de ponerles precio y publicarlos, necesito de su ayuda.
Quiero ser justo con el valor de lo que ofrezco. Por favor, déjenme en los comentarios qué precio considerarían justo por este tipo de desarrollos. Su opinión es vital para mí para no cobrar ni de más ni de menos, y así poder mantener este trabajo de forma sostenible.
¡Gracias por leer y espero sus comentarios!



Code:
Hello folks! 
I wanted to take a moment to share what I've been cooking up in the workshop. I am currently developing a series of mods for Lucera2, working on both C6 and Classic branches.
To be fully transparent: this project stems from my prior knowledge, but I am also leveraging Artificial Intelligence to streamline processes and polish details that used to take much longer. The result is cleaner and more functional mods.
 What's next?
My idea is to release these works for you to use on your servers. However, before pricing and publishing them, I could do with your assistance.
I am keen to be fair regarding the value of what I offer. Please leave a comment below suggesting what price point you would deem fair for this type of development. Your opinion is vital to me so I don't charge too much or too little, thus allowing me to sustain this work.
Many thanks for reading, and I look forward to your comments!




Code:
Fala pessoal! 
Gostaria de tirar um momento para apresentar o que tenho preparado nos bastidores. Estou desenvolvendo uma série de mods para Lucera2, trabalhando tanto em versões C6 quanto em Classic.
Para ser bem transparente com vocês: este projeto nasce dos meus conhecimentos prévios, mas também estou contando com o apoio de Inteligência Artificial para agilizar processos e polir detalhes que antes levavam muito mais tempo. O resultado são mods mais limpos e funcionais.
 E agora?
Minha ideia é liberar esses trabalhos para que possam usar em seus servidores. Mas, antes de definir o preço e publicar, preciso de uma ajuda de vocês.
Quero ser justo com o valor do que ofereço. Por favor, deixem nos comentários qual valor considerariam justo por este tipo de desenvolvimento. A opinião de vocês é vital para mim para não cobrar nem demais nem de menos, e assim poder manter este trabalho de forma sustentável.
Obrigado por lerem e espero seus comentários!
 

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RaidCity System - Commercial Fiche

Mod for Lucera2 | Compatible: C6 & Classic

Overview

RaidCity System is a dynamic city siege event that rotates across multiple map locations. Players compete to damage or defeat a special Raid Boss that temporarily spawns in a selected city, receiving rewards based on their participation.

Ideal for servers seeking to retain players through scheduled, competitive, and fair events, with integrated anti-farm protection.

✨ Key Features


Event System

  • Flexible rotation modes:
    • SEQUENTIAL_ONE_ACTIVE: One active city at a time (recommended for low-rate servers).
    • TEN_INDEPENDENT: Up to 10 cities with independent events (ideal for high-rate servers).
  • Configurable time windows: Define event duration and cooldown between spawns.
  • Global announcements: Automatic notifications to maximise player participation.

Intelligent Reward System

Reward TypeDescriptionConfigurable
Last HitAwarded to the player delivering the final blow✅ Items & quantities
Top DamageAwarded to the player/clan dealing most damage✅ Items & quantities
ThresholdAwarded to participants exceeding a damage minimum✅ Threshold value & reward

️ Anti-Farm & Fair Play

  • Unique validation by: IP, HWID, Clan, Party, or CommandChannel.
  • Reward splitting system with minimum damage threshold (minShareDamage).
  • Option to prioritise rewards by CommandChannel (preferCC).

⚙️ Advanced Technical Management
  • Database persistence: Saves event state for recovery after restarts.
  • Automatic snapshots: Saves progress every X seconds (configurable).
  • Restart policies: Restore boss HP or despawn with delay.
  • Admin command: .raidcity (customisable) with HTML interface and auto-refresh.

️ City Configuration
  • Up to 10 customisable cities with exact coordinates (X, Y, Z).
  • Configurable Raid Boss ID list per event.
  • Adjustable starting city index to control rotation sequence.

Configuration Panel (Properties)
The mod is managed via a clean, well-documented .properties file:








✅ No recompilation required – Changes applied via /reload or soft restart.

Value for Your Server


BenefitImpact
Player retentionScheduled events generate anticipation and recurring activity
⚖️ Fair competitionAnti-farm system prevents multiboxing or organised farming abuse
Controlled economyConfigurable rewards allow drop balancing according to your server rate
️ Easy maintenanceCentralised configuration, clear logs, and automatic persistence
ScalableWorks equally well on small servers or large populations

Package Includes

  • RaidCityConfig.java – Optimised configuration loader
  • SQL table structure compatible with Lucera2
  • Base HTML template for command interface
  • Parameter documentation and usage examples

Feedback Request

This mod has been developed with a focus on stability, modularity, and ease of use. As part of my commitment to the community, I warmly welcome your suggestions regarding a fair price for this type of development.

What would you consider a reasonable price for a system with these features? Your feedback will help me publish this and future mods in an accessible and sustainable manner.

Technical note: Requires Lucera2 with Java 8+ support. Compatible with custom NPC and event structures. Does not modify the server core.
 
PointsManager – Player Points System for Your L2 Server
======================================================

Hi! I’m an independent developer who’s been experimenting with points systems in Lineage 2,
and I wanted to share something that I hope might be useful: PointsManager.

Honestly, I’m still learning, but I thought: “if this helps me, maybe it can help others too.”
That’s why I’m opening this up for sharing, learning, and improving together.

---

What PointsManager Does
----------------------

PointsManager is a simple module that lets you manage each player’s points in a safe and organized way.
It handles three types of points:

1. Raid Boss Points – Rewards for defeating bosses or PvE events.
2. PC Bang Points – Great for encouraging playtime or special server events.
3. Premium Points – Virtual points that don’t require database storage, perfect for special rewards.

I’m not an expert in databases or optimization, but I tried to make everything simple, functional, and easy to understand.

---

How It Works
------------

- Automatic loading: Player points are loaded from the 'characters' table when they log in.
- Easy retrieval: Get a player’s points for any type quickly.
- Verification: Check if a player has enough points before spending them.
- Quick modification: Add or subtract points safely, with automatic database updates.

---

Why You Might Like It
---------------------

- It’s lightweight and easy to integrate without major changes or dependencies.
- Allows you to implement events, shops, or reward systems immediately.
- The code is open and simple enough to learn from, test, and adapt to your needs.

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Limitations (Honestly Speaking)
-------------------------------

- No advanced logging system included (but it could be added).
- Premium Points are virtual, so they won’t persist through server restarts without extra storage.
- I’m still learning, so bugs or improvements might exist that I haven’t even noticed .

---

Your Feedback Matters
--------------------

Since I’m not an expert, I really want to learn from the community and improve this module.

I’d love for anyone reading this to:

- Suggest new features or improvements.
- Recommend ways to make it more secure or efficient.
- Share your thoughts on a fair price, if you think this could be a premium module.

Every piece of feedback is welcome, even a small tip or idea. Together, we can make this much more useful!
 
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