Malaria Items

Nunes

Heir
Customer
Hello, I want to create an item so that when the player equips it, they receive the Malaria skill, but when I'm using the skill it is taking up a buff slot. Is there any way to change this?


<skill id="90103" levels="10" name="Hot Spring Malaria">
<table name="#mAtkSpd">1.04 1.08 1.12 1.16 1.08 1.00 1.00 1.00 1.00 1.00</table>
<table name="#mpConsum">1.00 0.96 0.96 0.96 0.92 0.92 0.92 0.88 0.88 0.84</table>
<table name="#abnormal_lv">1 2 3 4 5 6 7 8 9 10</table>
<set name="magicType" val="MAGIC"/>
<set name="icon" val="icon.skill1164"/>
<set name="magicLevel" val="75"/>
<set name="castRange" val="600"/>
<set name="mpConsume1" val="14"/>
<set name="mpConsume2" val="55"/>
<set name="target" val="TARGET_SELF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="isDebuff" val="true"/>
<set name="hitTime" val="500"/>
<set name="skillType" val="DEBUFF"/>
<set name="isOffensive" val="false"/>
<for>
<effect count="1" name="Debuff" time="3600" val="0" abnormal="poison" stackType="spa_disease_d" stackOrder="#abnormal_lv">
<mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>
<mul order="0x30" stat="mpConsum" val="#mpConsum"/>
</efeito>
</para>
</habilidade>
 
Do you mean this parameter or what are we talking about?
<set name="isIgnorBuffLimit" val="true"/>
This way it won't affect buff limits
 
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