JavaScript:
checkCondition(...)
else if (player.getTarget() != null) {
if (player.getTarget() instanceof bufferMetaManInstance) {
if (!player.getTarget().isInRange(player, 300L)) {
player.sendMessage(... "tooFar");
player.sendActionFailed();
return false;
}
return true;
} else {
...
}
}
isValidTarget(...)
if (!player.getTarget().isInRange(player, 300L)) {
player.sendMessage(... "tooFar");
player.sendActionFailed();
return false;
}
