mob

this way you can make a new npc with your id/drops/stats but display another npc's appearance.
keep in mind that this "displayId" it will use the name and title set by YOU in your custom npc.

<npc id="18342" name="Gremlin" title="">
<!-- [tutorial_gremlin] -->
<set name="aggroRange" value="0"/>
<set name="ai_type" value="Fighter"/>
<set name="baseAtkRange" value="40"/>
<set name="baseCON" value="43"/>
<set name="baseCritRate" value="40"/>
<set name="baseDEX" value="30"/>
<set name="baseHpMax" value="39.745"/>
<set name="baseHpRate" value="1"/>
<set name="baseHpReg" value="2"/>
<set name="baseINT" value="21"/>
<set name="baseMAtk" value="5"/>
<set name="baseMAtkSpd" value="333"/>
<set name="baseMDef" value="29"/>
<set name="baseMEN" value="20"/>
<set name="baseMpMax" value="40"/>
<set name="baseMpReg" value="0.9"/>
<set name="basePAtk" value="8"/>
<set name="basePAtkSpd" value="253"/>
<set name="basePDef" value="44"/>
<set name="baseRunSpd" value="50"/>
<set name="baseSTR" value="40"/>
<set name="baseShldDef" value="0"/>
<set name="baseShldRate" value="0"/>
<set name="baseWIT" value="20"/>
<set name="baseWalkSpd" value="20"/>
<set name="collision_height" value="15.0"/>
<set name="collision_radius" value="10.0"/>
<set name="level" value="1"/>
<set name="rewardExp" value="29"/>
<set name="rewardRp" value="0"/>
<set name="rewardSp" value="2"/>
<set name="shots" value="NONE"/>
<set name="texture" value=""/>
<set name="type" value="Monster"/>
<set name="displayId" value="25334"/>
 
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