NPC returning home on foot or use the quick teleport(blink to spawn stable point)

L2ProjectDecshy

Heir
Customer
ai.setttings
# NPC returning home on foot or use the quick teleport(blink to spawn stable point)
AlwaysTeleportHome = False


but they still blink to spot, how can I change to they back on foot to the spot?
 
@Deazer
similar problem
golems in frozen labyrinth not walking - just teleporting to character
when you run away they get closer with insta tp


and is there a command to clear inventory?
 
Last edited:
@Deazer
similar problem
golems in frozen labyrinth not walking - just teleporting to character
when you run away they get closer with insta tp


and is there a command to clear inventory?
//destroy_items (clear invetrory)

yes golems have some kind of problematic behaviour
Frozen Labyrinth Spawn 23_14
Lost Iron Golem ID 22092
Frost Iron Golem ID 22091
it looks like every n seconds (5 sec) there is a check which updates their location and teleports them closer or even right on player.
p.s.: something with speed. it says on combat 132 speed although in-game they move like they have 40 speed.
but the npc speed is accurate it moves on the map with the actuall speed indicated in shift-click
Shot00066.webp

# NPC returning home on foot or use the quick teleport(blink to spawn stable point)
AlwaysTeleportHome = False
but they still blink to spot, how can I change to they back on foot to the spot?
this one is also happening, either true or false mobs will not walk. they bsoe.
and i do not want this one for sure.
 
//destroy_items (clear invetrory)

yes golems have some kind of problematic behaviour
Frozen Labyrinth Spawn 23_14
Lost Iron Golem ID 22092
Frost Iron Golem ID 22091
it looks like every n seconds (5 sec) there is a check which updates their location and teleports them closer or even right on player.
p.s.: something with speed. it says on combat 132 speed although in-game they move like they have 40 speed.
but the npc speed is accurate it moves on the map with the actuall speed indicated in shift-click
View attachment 4834


this one is also happening, either true or false mobs will not walk. they bsoe.
and i do not want this one for sure.
есть там такой баг, пока не разобрался, нпц прыгают к чару
 
there is such a bug there, I haven't figured it out yet, NPCs jump to the character
Wrong npc speed either in client or in server. Maybe in both sides. Have found the solution to this. I will come back later when I am at the PC with more info. The same problem exists in the mobs of frintezza instance(the rooms before tezza)
 
я решил это поставив скорость 20 в датапаке, мобы не прыгают хотя бы)
 
Это ты сделал конечную скорость НПС или что ?
Что значит конечную? Там две скорости , walk и run обе сделал одинаковые. Там еще во фрозене так же прыгают олени. Тоже коррекция скорости помогла
 
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