Нужна помощь по пвп скиллам

xapu3ma

Duke
Customer
Доброго времени!
Парни, подскажите ресурс где можно посмотреть информацию по всем возможным скиллам дающим бонусы при пвп!
нужен рассширенный список, где могу посмотреть?
pvpMagicSkillDmgBonus
pvpPhysSkillDmgBonus
pvpPhysDmgBonus
 
Доброго времени!
Парни, подскажите ресурс где можно посмотреть информацию по всем возможным скиллам дающим бонусы при пвп!
нужен рассширенный список, где могу посмотреть?
pvpMagicSkillDmgBonus
pvpPhysSkillDmgBonus
pvpPhysDmgBonus
Юзни поиск
 
PVP_PHYS_DMG_BONUS("pvpPhysDmgBonus"),
PVP_PHYS_SKILL_DMG_BONUS("pvpPhysSkillDmgBonus"),
PVP_MAGIC_SKILL_DMG_BONUS("pvpMagicSkillDmgBonus"),
PVP_PHYS_DEFENCE_BONUS("pvpPhysDefenceBonus"),
PVP_PHYS_SKILL_DEFENCE_BONUS("pvpPhysSkillDefenceBonus"),
PVP_MAGIC_SKILL_DEFENCE_BONUS("pvpMagicSkillDefenceBonus"),
 
фулл лист
Java:
    MAX_HP("maxHp", 0.0, Double.POSITIVE_INFINITY, 1.0),
    MAX_MP("maxMp", 0.0, Double.POSITIVE_INFINITY, 1.0),
    MAX_CP("maxCp", 0.0, Double.POSITIVE_INFINITY, 1.0),
    REGENERATE_HP_RATE("regHp"),
    REGENERATE_CP_RATE("regCp"),
    REGENERATE_MP_RATE("regMp"),
    HP_LIMIT("hpLimit", 1.0, 100.0, 100.0),
    MP_LIMIT("mpLimit", 1.0, 100.0, 100.0),
    CP_LIMIT("cpLimit", 1.0, 100.0, 100.0),
    RUN_SPEED("runSpd"),
    POWER_DEFENCE("pDef"),
    MAGIC_DEFENCE("mDef"),
    POWER_ATTACK("pAtk"),
    MAGIC_ATTACK("mAtk"),
    POWER_ATTACK_SPEED("pAtkSpd"),
    MAGIC_ATTACK_SPEED("mAtkSpd"),
    MAGIC_REUSE_RATE("mReuse"),
    PHYSIC_REUSE_RATE("pReuse"),
    MUSIC_REUSE_RATE("musicReuse"),
    ATK_REUSE("atkReuse"),
    ATK_BASE("atkBaseSpeed"),
    CRITICAL_DAMAGE("cAtk", 0.0, Double.POSITIVE_INFINITY, 100.0),
    CRITICAL_DAMAGE_STATIC("cAtkStatic"),
    EVASION_RATE("rEvas"),
    ACCURACY_COMBAT("accCombat"),
    CRITICAL_BASE("baseCrit", 0.0, Double.POSITIVE_INFINITY, 100.0),
    CRITICAL_RATE("rCrit", 0.0, Double.POSITIVE_INFINITY, 100.0),
    MCRITICAL_RATE("mCritRate", 0.0, Double.POSITIVE_INFINITY, Config.MCRITICAL_BASE_STAT),
    MCRITICAL_DAMAGE("mCritDamage", 0.0, 10.0, 2.5),
    PHYSICAL_DAMAGE("physDamage"),
    MAGIC_DAMAGE("magicDamage"),
    CAST_INTERRUPT("concentration", 0.0, 100.0),
    SHIELD_DEFENCE("sDef"),
    SHIELD_RATE("rShld", 0.0, 90.0),
    SHIELD_ANGLE("shldAngle", 0.0, 360.0, 60.0),
    POWER_ATTACK_RANGE("pAtkRange", 0.0, 1500.0),
    MAGIC_ATTACK_RANGE("mAtkRange", 0.0, 1500.0),
    POLE_ATTACK_ANGLE("poleAngle", 0.0, 180.0),
    POLE_TARGET_COUNT("poleTargetCount"),
    STAT_STR("STR", 1.0, 99.0),
    STAT_CON("CON", 1.0, 99.0),
    STAT_DEX("DEX", 1.0, 99.0),
    STAT_INT("INT", 1.0, 99.0),
    STAT_WIT("WIT", 1.0, 99.0),
    STAT_MEN("MEN", 1.0, 99.0),
    BREATH("breath"),
    FALL("fall"),
    EXP_LOST("expLost"),
    BLEED_RESIST("bleedResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    POISON_RESIST("poisonResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    STUN_RESIST("stunResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    ROOT_RESIST("rootResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    MENTAL_RESIST("mentalResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    SLEEP_RESIST("sleepResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    PARALYZE_RESIST("paralyzeResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    CANCEL_RESIST("cancelResist", -200.0, 300.0),
    DEBUFF_RESIST("debuffResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    MAGIC_RESIST("magicResist", -200.0, 300.0),
    BLEED_POWER("bleedPower", -200.0, 200.0),
    POISON_POWER("poisonPower", -200.0, 200.0),
    STUN_POWER("stunPower", -200.0, 200.0),
    ROOT_POWER("rootPower", -200.0, 200.0),
    MENTAL_POWER("mentalPower", -200.0, 200.0),
    SLEEP_POWER("sleepPower", -200.0, 200.0),
    PARALYZE_POWER("paralyzePower", -200.0, 200.0),
    CANCEL_POWER("cancelPower", -200.0, 200.0),
    DEBUFF_POWER("debuffPower", -200.0, 200.0),
    MAGIC_POWER("magicPower", -200.0, 200.0),
    FATALBLOW_RATE("blowRate", 0.0, Config.BLOW_RATE_CHANCE_LIMIT, 1.0),
    SKILL_CRIT_CHANCE_MOD("SkillCritChanceMod", 10.0, 190.0, 100.0),
    DEATH_VULNERABILITY("deathVuln", 10.0, 190.0, 100.0),
    CRIT_DAMAGE_RECEPTIVE("critDamRcpt", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    CRIT_CHANCE_RECEPTIVE("critChanceRcpt", 10.0, 190.0, 100.0),
    DEFENCE_FIRE("defenceFire", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    DEFENCE_WATER("defenceWater", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    DEFENCE_WIND("defenceWind", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    DEFENCE_EARTH("defenceEarth", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    DEFENCE_HOLY("defenceHoly", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    DEFENCE_UNHOLY("defenceUnholy", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    ATTACK_FIRE("attackFire", 0.0, Double.POSITIVE_INFINITY),
    ATTACK_WATER("attackWater", 0.0, Double.POSITIVE_INFINITY),
    ATTACK_WIND("attackWind", 0.0, Double.POSITIVE_INFINITY),
    ATTACK_EARTH("attackEarth", 0.0, Double.POSITIVE_INFINITY),
    ATTACK_HOLY("attackHoly", 0.0, Double.POSITIVE_INFINITY),
    ATTACK_UNHOLY("attackUnholy", 0.0, Double.POSITIVE_INFINITY),
    SWORD_WPN_VULNERABILITY("swordWpnVuln", 10.0, 200.0, 100.0),
    DUAL_WPN_VULNERABILITY("dualWpnVuln", 10.0, 200.0, 100.0),
    BLUNT_WPN_VULNERABILITY("bluntWpnVuln", 10.0, 200.0, 100.0),
    DAGGER_WPN_VULNERABILITY("daggerWpnVuln", 10.0, 200.0, 100.0),
    BOW_WPN_VULNERABILITY("bowWpnVuln", 10.0, 200.0, 100.0),
    CROSSBOW_WPN_VULNERABILITY("crossbowWpnVuln", 10.0, 200.0, 100.0),
    POLE_WPN_VULNERABILITY("poleWpnVuln", 10.0, 200.0, 100.0),
    FIST_WPN_VULNERABILITY("fistWpnVuln", 10.0, 200.0, 100.0),
    ABSORB_DAMAGE_PERCENT("absorbDam", 0.0, 100.0),
    TRANSFER_TO_SUMMON_DAMAGE_PERCENT("transferPetDam", 0.0, 100.0),
    TRANSFER_TO_EFFECTOR_DAMAGE_PERCENT("transferToEffectorDam", 0.0, 100.0),
    REFLECT_AND_BLOCK_DAMAGE_CHANCE("reflectAndBlockDam", 0.0, 100.0),
    REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE("reflectAndBlockPSkillDam", 0.0, 100.0),
    REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE("reflectAndBlockMSkillDam", 0.0, 100.0),
    REFLECT_DAMAGE_PERCENT("reflectDam", 0.0, 100.0),
    REFLECT_PSKILL_DAMAGE_PERCENT("reflectPSkillDam", 0.0, 100.0),
    REFLECT_MSKILL_DAMAGE_PERCENT("reflectMSkillDam", 0.0, 100.0),
    REFLECT_PHYSIC_SKILL("reflectPhysicSkill", 0.0, 100.0),
    REFLECT_MAGIC_SKILL("reflectMagicSkill", 0.0, 100.0),
    REFLECT_PHYSIC_DEBUFF("reflectPhysicDebuff", 0.0, 100.0),
    REFLECT_MAGIC_DEBUFF("reflectMagicDebuff", 0.0, 100.0),
    PSKILL_EVASION("pSkillEvasion", 0.0, 100.0),
    COUNTER_ATTACK("counterAttack", 0.0, 100.0),
    SKILL_POWER("skillPower"),
    PVP_PHYS_DMG_BONUS("pvpPhysDmgBonus"),
    PVP_PHYS_SKILL_DMG_BONUS("pvpPhysSkillDmgBonus"),
    PVP_MAGIC_SKILL_DMG_BONUS("pvpMagicSkillDmgBonus"),
    PVP_PHYS_DEFENCE_BONUS("pvpPhysDefenceBonus"),
    PVP_PHYS_SKILL_DEFENCE_BONUS("pvpPhysSkillDefenceBonus"),
    PVP_MAGIC_SKILL_DEFENCE_BONUS("pvpMagicSkillDefenceBonus"),
    HEAL_EFFECTIVNESS("hpEff", 0.0, 1000.0),
    MANAHEAL_EFFECTIVNESS("mpEff", 0.0, 1000.0),
    CPHEAL_EFFECTIVNESS("cpEff", 0.0, 1000.0),
    HEAL_POWER("healPower"),
    MP_MAGIC_SKILL_CONSUME("mpConsum"),
    MP_PHYSICAL_SKILL_CONSUME("mpConsumePhysical"),
    MP_DANCE_SKILL_CONSUME("mpDanceConsume"),
    MP_USE_BOW("cheapShot"),
    MP_USE_BOW_CHANCE("cheapShotChance"),
    SS_USE_BOW("miser"),
    SS_USE_BOW_CHANCE("miserChance"),
    SKILL_MASTERY("skillMastery"),
    MAX_LOAD("maxLoad"),
    MAX_NO_PENALTY_LOAD("maxNoPenaltyLoad"),
    INVENTORY_LIMIT("inventoryLimit"),
    STORAGE_LIMIT("storageLimit"),
    TRADE_LIMIT("tradeLimit"),
    COMMON_RECIPE_LIMIT("CommonRecipeLimit"),
    DWARVEN_RECIPE_LIMIT("DwarvenRecipeLimit"),
    BUFF_LIMIT("buffLimit"),
    CUBICS_LIMIT("cubicsLimit", 0.0, 3.0, 1.0),
    GRADE_EXPERTISE_LEVEL("gradeExpertiseLevel"),
    EXP("ExpMultiplier"),
    SP("SpMultiplier"),
    RAID_EXP("RaidExpMultiplier"),
    RAID_SP("RaidSpMultiplier"),
    ITEM_REWARD_MULTIPLIER("ItemDropMultiplier"),
    ADENA_REWARD_MULTIPLIER("AdenaDropMultiplier"),
    SPOIL_REWARD_MULTIPLIER("SpoilDropMultiplier"),
    ENCHANT_BONUS_MULTIPLIER("EnchantBonusMultiplier");
 
фулл лист
Java:
    MAX_HP("maxHp", 0.0, Double.POSITIVE_INFINITY, 1.0),
    MAX_MP("maxMp", 0.0, Double.POSITIVE_INFINITY, 1.0),
    MAX_CP("maxCp", 0.0, Double.POSITIVE_INFINITY, 1.0),
    REGENERATE_HP_RATE("regHp"),
    REGENERATE_CP_RATE("regCp"),
    REGENERATE_MP_RATE("regMp"),
    HP_LIMIT("hpLimit", 1.0, 100.0, 100.0),
    MP_LIMIT("mpLimit", 1.0, 100.0, 100.0),
    CP_LIMIT("cpLimit", 1.0, 100.0, 100.0),
    RUN_SPEED("runSpd"),
    POWER_DEFENCE("pDef"),
    MAGIC_DEFENCE("mDef"),
    POWER_ATTACK("pAtk"),
    MAGIC_ATTACK("mAtk"),
    POWER_ATTACK_SPEED("pAtkSpd"),
    MAGIC_ATTACK_SPEED("mAtkSpd"),
    MAGIC_REUSE_RATE("mReuse"),
    PHYSIC_REUSE_RATE("pReuse"),
    MUSIC_REUSE_RATE("musicReuse"),
    ATK_REUSE("atkReuse"),
    ATK_BASE("atkBaseSpeed"),
    CRITICAL_DAMAGE("cAtk", 0.0, Double.POSITIVE_INFINITY, 100.0),
    CRITICAL_DAMAGE_STATIC("cAtkStatic"),
    EVASION_RATE("rEvas"),
    ACCURACY_COMBAT("accCombat"),
    CRITICAL_BASE("baseCrit", 0.0, Double.POSITIVE_INFINITY, 100.0),
    CRITICAL_RATE("rCrit", 0.0, Double.POSITIVE_INFINITY, 100.0),
    MCRITICAL_RATE("mCritRate", 0.0, Double.POSITIVE_INFINITY, Config.MCRITICAL_BASE_STAT),
    MCRITICAL_DAMAGE("mCritDamage", 0.0, 10.0, 2.5),
    PHYSICAL_DAMAGE("physDamage"),
    MAGIC_DAMAGE("magicDamage"),
    CAST_INTERRUPT("concentration", 0.0, 100.0),
    SHIELD_DEFENCE("sDef"),
    SHIELD_RATE("rShld", 0.0, 90.0),
    SHIELD_ANGLE("shldAngle", 0.0, 360.0, 60.0),
    POWER_ATTACK_RANGE("pAtkRange", 0.0, 1500.0),
    MAGIC_ATTACK_RANGE("mAtkRange", 0.0, 1500.0),
    POLE_ATTACK_ANGLE("poleAngle", 0.0, 180.0),
    POLE_TARGET_COUNT("poleTargetCount"),
    STAT_STR("STR", 1.0, 99.0),
    STAT_CON("CON", 1.0, 99.0),
    STAT_DEX("DEX", 1.0, 99.0),
    STAT_INT("INT", 1.0, 99.0),
    STAT_WIT("WIT", 1.0, 99.0),
    STAT_MEN("MEN", 1.0, 99.0),
    BREATH("breath"),
    FALL("fall"),
    EXP_LOST("expLost"),
    BLEED_RESIST("bleedResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    POISON_RESIST("poisonResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    STUN_RESIST("stunResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    ROOT_RESIST("rootResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    MENTAL_RESIST("mentalResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    SLEEP_RESIST("sleepResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    PARALYZE_RESIST("paralyzeResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    CANCEL_RESIST("cancelResist", -200.0, 300.0),
    DEBUFF_RESIST("debuffResist", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    MAGIC_RESIST("magicResist", -200.0, 300.0),
    BLEED_POWER("bleedPower", -200.0, 200.0),
    POISON_POWER("poisonPower", -200.0, 200.0),
    STUN_POWER("stunPower", -200.0, 200.0),
    ROOT_POWER("rootPower", -200.0, 200.0),
    MENTAL_POWER("mentalPower", -200.0, 200.0),
    SLEEP_POWER("sleepPower", -200.0, 200.0),
    PARALYZE_POWER("paralyzePower", -200.0, 200.0),
    CANCEL_POWER("cancelPower", -200.0, 200.0),
    DEBUFF_POWER("debuffPower", -200.0, 200.0),
    MAGIC_POWER("magicPower", -200.0, 200.0),
    FATALBLOW_RATE("blowRate", 0.0, Config.BLOW_RATE_CHANCE_LIMIT, 1.0),
    SKILL_CRIT_CHANCE_MOD("SkillCritChanceMod", 10.0, 190.0, 100.0),
    DEATH_VULNERABILITY("deathVuln", 10.0, 190.0, 100.0),
    CRIT_DAMAGE_RECEPTIVE("critDamRcpt", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    CRIT_CHANCE_RECEPTIVE("critChanceRcpt", 10.0, 190.0, 100.0),
    DEFENCE_FIRE("defenceFire", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    DEFENCE_WATER("defenceWater", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    DEFENCE_WIND("defenceWind", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    DEFENCE_EARTH("defenceEarth", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    DEFENCE_HOLY("defenceHoly", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    DEFENCE_UNHOLY("defenceUnholy", Double.NEGATIVE_INFINITY, Double.POSITIVE_INFINITY),
    ATTACK_FIRE("attackFire", 0.0, Double.POSITIVE_INFINITY),
    ATTACK_WATER("attackWater", 0.0, Double.POSITIVE_INFINITY),
    ATTACK_WIND("attackWind", 0.0, Double.POSITIVE_INFINITY),
    ATTACK_EARTH("attackEarth", 0.0, Double.POSITIVE_INFINITY),
    ATTACK_HOLY("attackHoly", 0.0, Double.POSITIVE_INFINITY),
    ATTACK_UNHOLY("attackUnholy", 0.0, Double.POSITIVE_INFINITY),
    SWORD_WPN_VULNERABILITY("swordWpnVuln", 10.0, 200.0, 100.0),
    DUAL_WPN_VULNERABILITY("dualWpnVuln", 10.0, 200.0, 100.0),
    BLUNT_WPN_VULNERABILITY("bluntWpnVuln", 10.0, 200.0, 100.0),
    DAGGER_WPN_VULNERABILITY("daggerWpnVuln", 10.0, 200.0, 100.0),
    BOW_WPN_VULNERABILITY("bowWpnVuln", 10.0, 200.0, 100.0),
    CROSSBOW_WPN_VULNERABILITY("crossbowWpnVuln", 10.0, 200.0, 100.0),
    POLE_WPN_VULNERABILITY("poleWpnVuln", 10.0, 200.0, 100.0),
    FIST_WPN_VULNERABILITY("fistWpnVuln", 10.0, 200.0, 100.0),
    ABSORB_DAMAGE_PERCENT("absorbDam", 0.0, 100.0),
    TRANSFER_TO_SUMMON_DAMAGE_PERCENT("transferPetDam", 0.0, 100.0),
    TRANSFER_TO_EFFECTOR_DAMAGE_PERCENT("transferToEffectorDam", 0.0, 100.0),
    REFLECT_AND_BLOCK_DAMAGE_CHANCE("reflectAndBlockDam", 0.0, 100.0),
    REFLECT_AND_BLOCK_PSKILL_DAMAGE_CHANCE("reflectAndBlockPSkillDam", 0.0, 100.0),
    REFLECT_AND_BLOCK_MSKILL_DAMAGE_CHANCE("reflectAndBlockMSkillDam", 0.0, 100.0),
    REFLECT_DAMAGE_PERCENT("reflectDam", 0.0, 100.0),
    REFLECT_PSKILL_DAMAGE_PERCENT("reflectPSkillDam", 0.0, 100.0),
    REFLECT_MSKILL_DAMAGE_PERCENT("reflectMSkillDam", 0.0, 100.0),
    REFLECT_PHYSIC_SKILL("reflectPhysicSkill", 0.0, 100.0),
    REFLECT_MAGIC_SKILL("reflectMagicSkill", 0.0, 100.0),
    REFLECT_PHYSIC_DEBUFF("reflectPhysicDebuff", 0.0, 100.0),
    REFLECT_MAGIC_DEBUFF("reflectMagicDebuff", 0.0, 100.0),
    PSKILL_EVASION("pSkillEvasion", 0.0, 100.0),
    COUNTER_ATTACK("counterAttack", 0.0, 100.0),
    SKILL_POWER("skillPower"),
    PVP_PHYS_DMG_BONUS("pvpPhysDmgBonus"),
    PVP_PHYS_SKILL_DMG_BONUS("pvpPhysSkillDmgBonus"),
    PVP_MAGIC_SKILL_DMG_BONUS("pvpMagicSkillDmgBonus"),
    PVP_PHYS_DEFENCE_BONUS("pvpPhysDefenceBonus"),
    PVP_PHYS_SKILL_DEFENCE_BONUS("pvpPhysSkillDefenceBonus"),
    PVP_MAGIC_SKILL_DEFENCE_BONUS("pvpMagicSkillDefenceBonus"),
    HEAL_EFFECTIVNESS("hpEff", 0.0, 1000.0),
    MANAHEAL_EFFECTIVNESS("mpEff", 0.0, 1000.0),
    CPHEAL_EFFECTIVNESS("cpEff", 0.0, 1000.0),
    HEAL_POWER("healPower"),
    MP_MAGIC_SKILL_CONSUME("mpConsum"),
    MP_PHYSICAL_SKILL_CONSUME("mpConsumePhysical"),
    MP_DANCE_SKILL_CONSUME("mpDanceConsume"),
    MP_USE_BOW("cheapShot"),
    MP_USE_BOW_CHANCE("cheapShotChance"),
    SS_USE_BOW("miser"),
    SS_USE_BOW_CHANCE("miserChance"),
    SKILL_MASTERY("skillMastery"),
    MAX_LOAD("maxLoad"),
    MAX_NO_PENALTY_LOAD("maxNoPenaltyLoad"),
    INVENTORY_LIMIT("inventoryLimit"),
    STORAGE_LIMIT("storageLimit"),
    TRADE_LIMIT("tradeLimit"),
    COMMON_RECIPE_LIMIT("CommonRecipeLimit"),
    DWARVEN_RECIPE_LIMIT("DwarvenRecipeLimit"),
    BUFF_LIMIT("buffLimit"),
    CUBICS_LIMIT("cubicsLimit", 0.0, 3.0, 1.0),
    GRADE_EXPERTISE_LEVEL("gradeExpertiseLevel"),
    EXP("ExpMultiplier"),
    SP("SpMultiplier"),
    RAID_EXP("RaidExpMultiplier"),
    RAID_SP("RaidSpMultiplier"),
    ITEM_REWARD_MULTIPLIER("ItemDropMultiplier"),
    ADENA_REWARD_MULTIPLIER("AdenaDropMultiplier"),
    SPOIL_REWARD_MULTIPLIER("SpoilDropMultiplier"),
    ENCHANT_BONUS_MULTIPLIER("EnchantBonusMultiplier");
Точно полный? Не вижу PVE
 
Точно полный? Не вижу PVE
в теме со скилами есть

PvE бонусы​

  • pvePhysDmgBonus (0-Infinity, нач: 0) - Бонус физ. урона в PvE.
    Пример: <add stat="pvePhysDmgBonus" val="10"/> - +10% урона.
  • pvePhysSkillDmgBonus (0-Infinity, нач: 0) - Бонус урона физ. скиллов в PvE.
    Пример: <add stat="pvePhysSkillDmgBonus" val="15"/> - +15% урона.
  • pveMagicSkillDmgBonus (0-Infinity, нач: 0) - Бонус урона маг. скиллов в PvE.
    Пример: <add stat="pveMagicSkillDmgBonus" val="20"/> - +20% урона.
  • pvePhysDefenceBonus (0-Infinity, нач: 0) - Бонус физ. защиты в PvE.
    Пример: <add stat="pvePhysDefenceBonus" val="10"/> - +10% защиты.
  • pvePhysSkillDefenceBonus (0-Infinity, нач: 0) - Бонус защиты от физ. скиллов в PvE.
    Пример: <add stat="pvePhysSkillDefenceBonus" val="15"/> - +15% защиты.
  • pveMagicSkillDefenceBonus (0-Infinity, нач: 0) - Бонус защиты от маг. скиллов в PvE.
    Пример: <add stat="pveMagicSkillDefenceBonus" val="20"/> - +20% защиты.
 
Доброго времени!
Парни, подскажите ресурс где можно посмотреть информацию по всем возможным скиллам дающим бонусы при пвп!
нужен рассширенный список, где могу посмотреть?
pvpMagicSkillDmgBonus
pvpPhysSkillDmgBonus
pvpPhysDmgBonus


Code:
PvE бонусы
pvePhysDmgBonus (0-Infinity, нач: 0) - Бонус физ. урона в PvE.
Пример: <add stat="pvePhysDmgBonus" val="10"/> - +10% урона.
pvePhysSkillDmgBonus (0-Infinity, нач: 0) - Бонус урона физ. скиллов в PvE.
Пример: <add stat="pvePhysSkillDmgBonus" val="15"/> - +15% урона.
pveMagicSkillDmgBonus (0-Infinity, нач: 0) - Бонус урона маг. скиллов в PvE.
Пример: <add stat="pveMagicSkillDmgBonus" val="20"/> - +20% урона.
pvePhysDefenceBonus (0-Infinity, нач: 0) - Бонус физ. защиты в PvE.
Пример: <add stat="pvePhysDefenceBonus" val="10"/> - +10% защиты.
pvePhysSkillDefenceBonus (0-Infinity, нач: 0) - Бонус защиты от физ. скиллов в PvE.
Пример: <add stat="pvePhysSkillDefenceBonus" val="15"/> - +15% защиты.
pveMagicSkillDefenceBonus (0-Infinity, нач: 0) - Бонус защиты от маг. скиллов в PvE.
Пример: <add stat="pveMagicSkillDefenceBonus" val="20"/> - +20% защиты.

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Спасибо конечно, тема 23 года была ) но то что апнули и инфу дали, думаю для кого-то будет полезно )
 
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PvE бонусы
pvePhysDmgBonus (0-Infinity, нач: 0) - Бонус физ. урона в PvE.
Пример: <add stat="pvePhysDmgBonus" val="10"/> - +10% урона.
pvePhysSkillDmgBonus (0-Infinity, нач: 0) - Бонус урона физ. скиллов в PvE.
Пример: <add stat="pvePhysSkillDmgBonus" val="15"/> - +15% урона.
pveMagicSkillDmgBonus (0-Infinity, нач: 0) - Бонус урона маг. скиллов в PvE.
Пример: <add stat="pveMagicSkillDmgBonus" val="20"/> - +20% урона.
pvePhysDefenceBonus (0-Infinity, нач: 0) - Бонус физ. защиты в PvE.
Пример: <add stat="pvePhysDefenceBonus" val="10"/> - +10% защиты.
pvePhysSkillDefenceBonus (0-Infinity, нач: 0) - Бонус защиты от физ. скиллов в PvE.
Пример: <add stat="pvePhysSkillDefenceBonus" val="15"/> - +15% защиты.
pveMagicSkillDefenceBonus (0-Infinity, нач: 0) - Бонус защиты от маг. скиллов в PvE.
Пример: <add stat="pveMagicSkillDefenceBonus" val="20"/> - +20% защиты.

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а повторять мое сообщение - вообще гениально)
 
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