Resolved open chargrp.dat cause a big error..

fa1thDEV

Baron
Customer
Hello, someone can open the chargrp of lucera classic?, I cant open with any dat editor..

XML:
[26/11 14:13:33] Open file: Chargrp.dat
[26/11 14:13:33] File Chargrp.dat encrypted. Lineage2Ver413 decrypt ...
[26/11 14:13:33] Decrypt Chargrp.dat file successfully by v413_encdec decrypter.
[26/11 14:13:33] Read the file structure ...
[26/11 14:13:33] Unpacking [L2GameDataName.dat]
[26/11 14:13:34] GameDataName: Load 99382 count.
[26/11 14:13:34] GameDataName: Not found string for index: 54263808
[26/11 14:13:34] GameDataName: Not found string for index: 54329344
[26/11 14:13:34] GameDataName: Not found string for index: 54394880
[26/11 14:13:34] GameDataName: Not found string for index: 33554432
[26/11 14:13:34] GameDataName: Not found string for index: 33554432
[26/11 14:13:34] GameDataName: Not found string for index: 33554432
[26/11 14:13:34] GameDataName: Not found string for index: 33554432
[26/11 14:13:34] GameDataName: Not found string for index: 33554432
[26/11 14:13:34] GameDataName: Not found string for index: 33554432
[26/11 14:13:34] GameDataName: Not found string for index: 33554432
[26/11 14:13:34] GameDataName: Not found string for index: 33554432
[26/11 14:13:34] GameDataName: Not found string for index: 33554432
[26/11 14:13:34] GameDataName: Not found string for index: 33554432
[26/11 14:13:34] GameDataName: Not found string for index: 33554432
[26/11 14:13:34] null
java.lang.Exception: To much data.
        at org.clienteditor.xml.DescriptorReader.parseData(DescriptorReader.java:134)
        at org.clienteditor.xml.DescriptorReader.parseData(DescriptorReader.java:284)
        at org.clienteditor.xml.DescriptorReader.parseData(DescriptorReader.java:284)
        at org.clienteditor.xml.DescriptorReader.parseData(DescriptorReader.java:82)
        at org.clienteditor.actions.OpenDat.start(OpenDat.java:264)
        at org.clienteditor.actions.OpenDat.action(OpenDat.java:69)
        at org.clienteditor.actions.ActionTask.doInBackground(ActionTask.java:48)
        at org.clienteditor.actions.ActionTask.doInBackground(ActionTask.java:27)
        at java.desktop/javax.swing.SwingWorker$1.call(SwingWorker.java:304)
        at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
        at java.desktop/javax.swing.SwingWorker.run(SwingWorker.java:343)
        at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
        at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
        at java.base/java.lang.Thread.run(Thread.java:842)
 
GameDataName: Load 99382 count. [26/11 14:13:34] GameDataName: Not found string for index: 54263808 [26/11 14:13:34] GameDataName: Not found string for index: 54329344 [26/11 14:13:34] GameDataName: Not found string for index: 54394880 [26/11 14:13:34] GameDataName: Not found string for index: 33554432 [26/11 14:13:34] GameDataName: Not found string for index: 33554432 [26/11 14:13:34] GameDataName: Not found string for index: 33554432 [26/11 14:13:34] GameDataName: Not found string for index: 33554432 [26/11 14:13:34] GameDataName: Not found string for index: 33554432 [26/11 14:13:34] GameDataName: Not found string for index: 33554432 [26/11 14:13:34] GameDataName: Not found string for index: 33554432 [26/11 14:13:34] GameDataName: Not found string for index: 33554432 [26/11 14:13:34] GameDataName: Not found string for index: 33554432 [26/11 14:13:34] GameDataName: Not found string for index: 33554432 [26/11 14:13:34] GameDataName: Not found string for index: 33554432


Load 99382 count. Not found string for index: 54263808 у тебя 99382 индексов в файле, а редактор не может найти номер 54263808
как бы очевидно) у тебя хрень какая то систем, либо ты его открываешь отдельно от всей систем. дат файлы в классике редактируются только в систем, НЕ ОТДЕЛЬНО)
L2GameDataName.dat обязателен
 
Load 99382 count. Not found string for index: 54263808 у тебя 99382 индексов в файле, а редактор не может найти номер 54263808
как бы очевидно) у тебя хрень какая то систем, либо ты его открываешь отдельно от всей систем. дат файлы в классике редактируются только в систем, НЕ ОТДЕЛЬНО)
L2GameDataName.dat обязателен
Нет, это стенд алоун файл. Ему не нужен L2GameDataName

1764181479980.webp
 
Last edited:
Partially opened.
But I have neither the time nor the desire to deal with this, I am developing a server.

1764182020209.webp

Code:
Char_begin    hair={{{[Fighter.MFighter_m000_m00_ah];[MFighter.MFighter_m000_t00_m00_ah];[Fighter.MFighter_m000_m00_bh];[MFighter.MFighter_m000_t00_m00_bh]};{[Fighter.MFighter_m001_m00_ah];[MFighter.MFighter_m001_t00_m00_ah];[Fighter.MFighter_m001_m00_bh];[MFighter.MFighter_m001_t00_m00_bh]};{[Fighter.MFighter_m002_m00_ah];[MFighter.MFighter_m002_t00_m00_ah];[Fighter.MFighter_m002_m00_bh];[MFighter.MFighter_m002_t00_m00_bh]};{[None];[None];[Fighter.MFighter_m003_m00_bh];[MFighter.Mfighter_m003_t00_m00_bh]};{[Fighter.MFighter_m004_m00_ah];[MFighter.MFighter_m004_t00_m00_ah];[Fighter.MFighter_m004_m00_bh];[Mfighter.Mfighter_m004_t00_m00_bh]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]}};{{[None];[None];[Fighter.MFighter_m000_m00_bh];[MFighter.MFighter_m000_t00_m00_bh]};{[None];[None];[Fighter.MFighter_m001_m00_bh];[MFighter.MFighter_m001_t00_m00_bh]};{[None];[None];[Fighter.MFighter_m002_m00_bh];[MFighter.MFighter_m002_t00_m00_bh]};{[None];[None];[Fighter.MFighter_m003_m00_bh];[MFighter.Mfighter_m003_t00_m00_bh]};{[None];[None];[Fighter.MFighter_m004_m00_bh];[Mfighter.Mfighter_m004_t00_m00_bh]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]}};{{[None];[None];[fighter.Mfighter_m009_m00_bh];[Mfighter.Mfighter_m009_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m009_m00_bh];[Mfighter.Mfighter_m009_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m009_m00_bh];[Mfighter.Mfighter_m009_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m009_m00_bh];[Mfighter.Mfighter_m009_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m009_m00_bh];[Mfighter.Mfighter_m009_t00_m00_bh]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]}};{{[None];[None];[fighter.Mfighter_m008_m00_bh];[Mfighter.Mfighter_m008_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m008_m00_bh];[Mfighter.Mfighter_m008_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m008_m00_bh];[Mfighter.Mfighter_m008_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m008_m00_bh];[Mfighter.Mfighter_m008_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m008_m00_bh];[Mfighter.Mfighter_m008_t00_m00_bh]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]}};{{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]}};{{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]}};{{[Fighter.MFighter_m000_m00_ah];[MFighter.MFighter_m000_t00_m00_ah];[Fighter.MFighter_m000_m00_bh];[MFighter.MFighter_m000_t00_m00_bh]};{[Fighter.MFighter_m001_m00_ah];[MFighter.MFighter_m001_t00_m00_ah];[Fighter.MFighter_m001_m00_bh];[MFighter.MFighter_m001_t00_m00_bh]};{[Fighter.MFighter_m002_m00_ah];[MFighter.MFighter_m002_t00_m00_ah];[Fighter.MFighter_m002_m00_bh];[MFighter.MFighter_m002_t00_m00_bh]};{[None];[None];[Fighter.MFighter_m003_m00_bh];[MFighter.Mfighter_m003_t00_m00_bh]};{[Fighter.MFighter_m004_m00_ah];[MFighter.MFighter_m004_t00_m00_ah];[Fighter.MFighter_m004_m00_bh];[Mfighter.Mfighter_m004_t00_m00_bh]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]}};{{[None];[None];[fighter.Mfighter_m008_m00_bh];[Mfighter.Mfighter_m008_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m008_m00_bh];[Mfighter.Mfighter_m008_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m008_m00_bh];[Mfighter.Mfighter_m008_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m008_m00_bh];[Mfighter.Mfighter_m008_t00_m00_bh]};{[None];[None];[fighter.Mfighter_m008_m00_bh];[Mfighter.Mfighter_m008_t00_m00_bh]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]}};{{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]}};{{[Fighter.MFighter_m000_m00_ah];[MFighter.MFighter_m000_t00_m00_ah];[Fighter.MFighter_m000_m00_bh];[MFighter.MFighter_m000_t00_m00_bh]};{[Fighter.MFighter_m001_m00_ah];[MFighter.MFighter_m001_t00_m00_ah];[Fighter.MFighter_m001_m00_bh];[MFighter.MFighter_m001_t00_m00_bh]};{[Fighter.MFighter_m002_m00_ah];[MFighter.MFighter_m002_t00_m00_ah];[Fighter.MFighter_m002_m00_bh];[MFighter.MFighter_m002_t00_m00_bh]};{[None];[None];[Fighter.MFighter_m003_m00_bh];[MFighter.Mfighter_m003_t00_m00_bh]};{[Fighter.MFighter_m004_m00_ah];[MFighter.MFighter_m004_t00_m00_ah];[Fighter.MFighter_m004_m00_bh];[Mfighter.Mfighter_m004_t00_m00_bh]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]}};{{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]};{[None];[None];[None];[None]}}}    face_mesh={[Fighter.MFighter_m000_f];[Fighter.MFighter_m000_f];[Fighter.MFighter_m000_f]}    face_texture={[LineageFaceTex.mfighter.MFighter_m000_t00_f];[LineageFaceTex.mfighter.MFighter_m000_t01_f];[LineageFaceTex.mfighter.MFighter_m000_t02_f]}    beard_mesh={[None]}    beard_texture={[None]}    test={{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}};{{};{};{};{};{};{};{};{};{};{}}}    attack_effect=[FFighter.FFighter_m002_t00_m01_bh]    walkanimframe=0    attack_sound={}    defense_sound={}    damage_sound={}    voice_sound_weapon={{};{};{};{};{};{};{};{};{};{};{};{};{};{};{}}    Char_end
Char_begin    hair={{{[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh]};{[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh]};{[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh]};{[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh]};{[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh];[FFighter.FFighter_m002_t00_m01_bh]};{[FFighter.FFighter_m002_t00_m01_bh]; Char_end

file pattern="Fafurion" isSafePackage="true">
<for name="Char" size="19" hidden="false">
<for name="hair" size="11">
<for name="class_name" size="15">
<node name="ahair_mesh0" reader="MAP_INT" />
<node name="ahair_texture0" reader="MAP_INT" />
<node name="bhair_mesh0" reader="MAP_INT" />
<node name="bhair_texture0" reader="MAP_INT" />
</for>
</for>
<node name="face_mesh" reader="UINT" />
<for name="face_mesh" size="#face_mesh">
<node name="param_face_mesh" reader="MAP_INT" />
</for>
<node name="face_texture" reader="UINT" />
<for name="face_texture" size="#face_texture">
<node name="param_face_texture" reader="MAP_INT" />
</for>
<node name="beard_mesh" reader="UINT" />
<for name="beard_mesh" size="#beard_mesh">
<node name="param_beard_mesh" reader="MAP_INT" />
</for>
<node name="beard_texture" reader="UINT" />
<for name="beard_texture" size="#beard_texture">
<node name="param_beard_texture" reader="MAP_INT" />
</for>
<for name="test" size="36">
<node name="chest" reader="UINT" />
<for name="chest" size="#chest">
<node name="param_chest" reader="MAP_INT" />
</for>
<node name="legs" reader="UINT" />
<for name="legs" size="#legs">
<node name="param_legs" reader="MAP_INT" />
</for>
<node name="feet" reader="UINT" />
<for name="feet" size="#feet">
<node name="param_feet" reader="MAP_INT" />
</for>
<node name="gloves" reader="UINT" />
<for name="gloves" size="#gloves">
<node name="param_gloves" reader="MAP_INT" />
</for>
<node name="parse1" reader="UCHAR" />
<for name="parse1" size="#parse1">
<node name="param_parse1" reader="UCHAR" />
</for>
<node name="parse2" reader="UCHAR" hide="false" />
<for name="parse2" size="#parse2">
<node name="param_parse2" reader="UCHAR" />
</for>
<node name="global_chest" reader="UINT" />
<for name="global_chest" size="#global_chest">
<node name="param_global_chest" reader="MAP_INT" />
</for>
<node name="global_legs" reader="UINT" />
<for name="global_legs" size="#global_legs">
<node name="param_global_legs" reader="MAP_INT" />
</for>
<node name="global_feet" reader="UINT" />
<for name="global_feet" size="#global_feet">
<node name="param_global_feet" reader="MAP_INT" />
</for>
<node name="global_gloves" reader="UINT" />
<for name="global_gloves" size="#global_gloves">
<node name="param_global_gloves" reader="MAP_INT" />
</for>
</for>
<node name="attack_effect" reader="MAP_INT" />
<node name="walkanimframe" reader="UINT" />
<node name="attack_sound" reader="CNTR" />
<for name="attack_sound" size="#attack_sound">
<node name="param_attack_sound" reader="MAP_INT" />
</for>
<node name="defense_sound" reader="CNTR" />
<for name="defense_sound" size="#defense_sound">
<node name="param_defense_sound" reader="MAP_INT" />
</for>
<node name="damage_sound" reader="CNTR" />
<for name="damage_sound" size="#damage_sound">
<node name="param_damage_sound" reader="MAP_INT" />
</for>
<for name="voice_sound_weapon" size="15">
<node name="voice_sound_weapon1" reader="UINT" />
<for name="voice_sound_weapon1" size="#voice_sound_weapon1">
<node name="param_voice_sound_weapon1" reader="MAP_INT" />
</for>
</for>
</for>
</file>
 
Code:
>
    <file pattern="kor_fafurion" isSafePackage="true">
        <for name="Char" size="19" hidden="false">
            <for name="hair" size="11">
                <for name="class_name" size="15">
                    <node name="ahair_mesh0" reader="MAP_INT" />
                    <node name="ahair_texture0" reader="MAP_INT" />
                    <node name="bhair_mesh0" reader="MAP_INT" />
                    <node name="bhair_texture0" reader="MAP_INT" />
                </for>
            </for>
            <node name="face_mesh" reader="UINT" />
            <for name="face_mesh" size="#face_mesh">
                <node name="param_face_mesh" reader="MAP_INT" />
            </for>
            <node name="face_texture" reader="UINT" />
            <for name="face_texture" size="#face_texture">
                <node name="param_face_texture" reader="MAP_INT" />
            </for>
            <node name="beard_mesh" reader="UINT" />
            <for name="beard_mesh" size="#beard_mesh">
                <node name="param_beard_mesh" reader="MAP_INT" />
            </for>
            <node name="beard_texture" reader="UINT" />
            <for name="beard_texture" size="#beard_texture">
                <node name="param_beard_texture" reader="MAP_INT" />
            </for>
            <for name="test" size="63">
                <node name="chest" reader="UINT" />
                <for name="chest" size="#chest">
                    <node name="param_chest" reader="MAP_INT" />
                </for>           
                <node name="legs" reader="UINT" />
                <for name="legs" size="#legs">
                    <node name="param_legs" reader="MAP_INT" />
                </for>
                <node name="feet" reader="UINT" />
                <for name="feet" size="#feet">
                    <node name="param_feet" reader="MAP_INT" />
                </for>
                <node name="gloves" reader="UINT" />
                <for name="gloves" size="#gloves">
                    <node name="param_gloves" reader="MAP_INT" />
                </for>
                <node name="parse1" reader="UCHAR" />
                <for name="parse1" size="#parse1">
                    <node name="param_parse1" reader="UCHAR" />
                </for>
                <node name="parse2" reader="UCHAR" hide="false" />
                <for name="parse2" size="#parse2">
                    <node name="param_parse2" reader="UCHAR" />
                </for>
                <node name="global_chest" reader="UINT" />
                <for name="global_chest" size="#global_chest">
                    <node name="param_global_chest" reader="MAP_INT" />
                </for>
                <node name="global_legs" reader="UINT" />
                <for name="global_legs" size="#global_legs">
                    <node name="param_global_legs" reader="MAP_INT" />
                </for>
                <node name="global_feet" reader="UINT" />
                <for name="global_feet" size="#global_feet">
                    <node name="param_global_feet" reader="MAP_INT" />
                </for>
                <node name="global_gloves" reader="UINT" />
                <for name="global_gloves" size="#global_gloves">
                    <node name="param_global_gloves" reader="MAP_INT" />
                </for>
            </for>
            <node name="attack_effect" reader="MAP_INT" />
            <node name="walkanimframe" reader="UINT" />
            <node name="attack_sound" reader="CNTR" />
            <for name="attack_sound" size="#attack_sound">
                <node name="param_attack_sound" reader="MAP_INT" />
            </for>
            <node name="defense_sound" reader="CNTR" />
            <for name="defense_sound" size="#defense_sound">
                <node name="param_defense_sound" reader="MAP_INT" />
            </for>
            <node name="damage_sound" reader="CNTR" />
            <for name="damage_sound" size="#damage_sound">
                <node name="param_damage_sound" reader="MAP_INT" />
            </for>
            <for name="voice_sound_weapon" size="17">
                <node name="voice_sound_weapon1" reader="UINT" />
                <for name="voice_sound_weapon1" size="#voice_sound_weapon1">
                    <node name="param_voice_sound_weapon1" reader="MAP_INT" />
                </for>   
            </for>
            <node name="unk1" reader="UINT" />
            <node name="class_name" reader="ASCF" />
            <node name="race" reader="UINT" />
            <node name="class_id" reader="UINT" />
            <node name="class_type" reader="UINT" />
            <node name="unk2" reader="UINT" />
            <for name="unk2" size="#unk2">
                <node name="parse" reader="MAP_INT" />
            </for>
            <node name="unk3" reader="UINT" />
            <for name="unk3" size="#unk3">
                <node name="param_unk3" reader="MAP_INT" />
            </for>
        </for>
    </file>
 

Attachments

Code:
>
    <file pattern="kor_fafurion" isSafePackage="true">
        <for name="Char" size="19" hidden="false">
            <for name="hair" size="11">
                <for name="class_name" size="15">
                    <node name="ahair_mesh0" reader="MAP_INT" />
                    <node name="ahair_texture0" reader="MAP_INT" />
                    <node name="bhair_mesh0" reader="MAP_INT" />
                    <node name="bhair_texture0" reader="MAP_INT" />
                </for>
            </for>
            <node name="face_mesh" reader="UINT" />
            <for name="face_mesh" size="#face_mesh">
                <node name="param_face_mesh" reader="MAP_INT" />
            </for>
            <node name="face_texture" reader="UINT" />
            <for name="face_texture" size="#face_texture">
                <node name="param_face_texture" reader="MAP_INT" />
            </for>
            <node name="beard_mesh" reader="UINT" />
            <for name="beard_mesh" size="#beard_mesh">
                <node name="param_beard_mesh" reader="MAP_INT" />
            </for>
            <node name="beard_texture" reader="UINT" />
            <for name="beard_texture" size="#beard_texture">
                <node name="param_beard_texture" reader="MAP_INT" />
            </for>
            <for name="test" size="63">
                <node name="chest" reader="UINT" />
                <for name="chest" size="#chest">
                    <node name="param_chest" reader="MAP_INT" />
                </for>          
                <node name="legs" reader="UINT" />
                <for name="legs" size="#legs">
                    <node name="param_legs" reader="MAP_INT" />
                </for>
                <node name="feet" reader="UINT" />
                <for name="feet" size="#feet">
                    <node name="param_feet" reader="MAP_INT" />
                </for>
                <node name="gloves" reader="UINT" />
                <for name="gloves" size="#gloves">
                    <node name="param_gloves" reader="MAP_INT" />
                </for>
                <node name="parse1" reader="UCHAR" />
                <for name="parse1" size="#parse1">
                    <node name="param_parse1" reader="UCHAR" />
                </for>
                <node name="parse2" reader="UCHAR" hide="false" />
                <for name="parse2" size="#parse2">
                    <node name="param_parse2" reader="UCHAR" />
                </for>
                <node name="global_chest" reader="UINT" />
                <for name="global_chest" size="#global_chest">
                    <node name="param_global_chest" reader="MAP_INT" />
                </for>
                <node name="global_legs" reader="UINT" />
                <for name="global_legs" size="#global_legs">
                    <node name="param_global_legs" reader="MAP_INT" />
                </for>
                <node name="global_feet" reader="UINT" />
                <for name="global_feet" size="#global_feet">
                    <node name="param_global_feet" reader="MAP_INT" />
                </for>
                <node name="global_gloves" reader="UINT" />
                <for name="global_gloves" size="#global_gloves">
                    <node name="param_global_gloves" reader="MAP_INT" />
                </for>
            </for>
            <node name="attack_effect" reader="MAP_INT" />
            <node name="walkanimframe" reader="UINT" />
            <node name="attack_sound" reader="CNTR" />
            <for name="attack_sound" size="#attack_sound">
                <node name="param_attack_sound" reader="MAP_INT" />
            </for>
            <node name="defense_sound" reader="CNTR" />
            <for name="defense_sound" size="#defense_sound">
                <node name="param_defense_sound" reader="MAP_INT" />
            </for>
            <node name="damage_sound" reader="CNTR" />
            <for name="damage_sound" size="#damage_sound">
                <node name="param_damage_sound" reader="MAP_INT" />
            </for>
            <for name="voice_sound_weapon" size="17">
                <node name="voice_sound_weapon1" reader="UINT" />
                <for name="voice_sound_weapon1" size="#voice_sound_weapon1">
                    <node name="param_voice_sound_weapon1" reader="MAP_INT" />
                </for>  
            </for>
            <node name="unk1" reader="UINT" />
            <node name="class_name" reader="ASCF" />
            <node name="race" reader="UINT" />
            <node name="class_id" reader="UINT" />
            <node name="class_type" reader="UINT" />
            <node name="unk2" reader="UINT" />
            <for name="unk2" size="#unk2">
                <node name="parse" reader="MAP_INT" />
            </for>
            <node name="unk3" reader="UINT" />
            <for name="unk3" size="#unk3">
                <node name="param_unk3" reader="MAP_INT" />
            </for>
        </for>
    </file>
Thx. I will update editor
 
Code:
>
    <file pattern="kor_fafurion" isSafePackage="true">
        <for name="Char" size="19" hidden="false">
            <for name="hair" size="11">
                <for name="class_name" size="15">
                    <node name="ahair_mesh0" reader="MAP_INT" />
                    <node name="ahair_texture0" reader="MAP_INT" />
                    <node name="bhair_mesh0" reader="MAP_INT" />
                    <node name="bhair_texture0" reader="MAP_INT" />
                </for>
            </for>
            <node name="face_mesh" reader="UINT" />
            <for name="face_mesh" size="#face_mesh">
                <node name="param_face_mesh" reader="MAP_INT" />
            </for>
            <node name="face_texture" reader="UINT" />
            <for name="face_texture" size="#face_texture">
                <node name="param_face_texture" reader="MAP_INT" />
            </for>
            <node name="beard_mesh" reader="UINT" />
            <for name="beard_mesh" size="#beard_mesh">
                <node name="param_beard_mesh" reader="MAP_INT" />
            </for>
            <node name="beard_texture" reader="UINT" />
            <for name="beard_texture" size="#beard_texture">
                <node name="param_beard_texture" reader="MAP_INT" />
            </for>
            <for name="test" size="63">
                <node name="chest" reader="UINT" />
                <for name="chest" size="#chest">
                    <node name="param_chest" reader="MAP_INT" />
                </for>          
                <node name="legs" reader="UINT" />
                <for name="legs" size="#legs">
                    <node name="param_legs" reader="MAP_INT" />
                </for>
                <node name="feet" reader="UINT" />
                <for name="feet" size="#feet">
                    <node name="param_feet" reader="MAP_INT" />
                </for>
                <node name="gloves" reader="UINT" />
                <for name="gloves" size="#gloves">
                    <node name="param_gloves" reader="MAP_INT" />
                </for>
                <node name="parse1" reader="UCHAR" />
                <for name="parse1" size="#parse1">
                    <node name="param_parse1" reader="UCHAR" />
                </for>
                <node name="parse2" reader="UCHAR" hide="false" />
                <for name="parse2" size="#parse2">
                    <node name="param_parse2" reader="UCHAR" />
                </for>
                <node name="global_chest" reader="UINT" />
                <for name="global_chest" size="#global_chest">
                    <node name="param_global_chest" reader="MAP_INT" />
                </for>
                <node name="global_legs" reader="UINT" />
                <for name="global_legs" size="#global_legs">
                    <node name="param_global_legs" reader="MAP_INT" />
                </for>
                <node name="global_feet" reader="UINT" />
                <for name="global_feet" size="#global_feet">
                    <node name="param_global_feet" reader="MAP_INT" />
                </for>
                <node name="global_gloves" reader="UINT" />
                <for name="global_gloves" size="#global_gloves">
                    <node name="param_global_gloves" reader="MAP_INT" />
                </for>
            </for>
            <node name="attack_effect" reader="MAP_INT" />
            <node name="walkanimframe" reader="UINT" />
            <node name="attack_sound" reader="CNTR" />
            <for name="attack_sound" size="#attack_sound">
                <node name="param_attack_sound" reader="MAP_INT" />
            </for>
            <node name="defense_sound" reader="CNTR" />
            <for name="defense_sound" size="#defense_sound">
                <node name="param_defense_sound" reader="MAP_INT" />
            </for>
            <node name="damage_sound" reader="CNTR" />
            <for name="damage_sound" size="#damage_sound">
                <node name="param_damage_sound" reader="MAP_INT" />
            </for>
            <for name="voice_sound_weapon" size="17">
                <node name="voice_sound_weapon1" reader="UINT" />
                <for name="voice_sound_weapon1" size="#voice_sound_weapon1">
                    <node name="param_voice_sound_weapon1" reader="MAP_INT" />
                </for>  
            </for>
            <node name="unk1" reader="UINT" />
            <node name="class_name" reader="ASCF" />
            <node name="race" reader="UINT" />
            <node name="class_id" reader="UINT" />
            <node name="class_type" reader="UINT" />
            <node name="unk2" reader="UINT" />
            <for name="unk2" size="#unk2">
                <node name="parse" reader="MAP_INT" />
            </for>
            <node name="unk3" reader="UINT" />
            <for name="unk3" size="#unk3">
                <node name="param_unk3" reader="MAP_INT" />
            </for>
        </for>
    </file>
Not works for me.. Could you share the download link with the fixed data editor?
 
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