Hello, I am trying to disable the famous "auto target" feature. After decompiling and thoroughly studying whether it was part of the Lucera code and the "interface.u", I discovered that the behaviour:
when you are standing still and do not have a target selected -> a user/monster/entity -> hurts you -> automatically causes your character to select the "attacker"
After reading server.jar and interface.u for hours, I have discovered that the problem lies in the .dll files. Normally, anti-hacks such as AA, Strix, and Smart disable this directly. The problem is that I want to learn how to access or study a .dll and its behaviour, so that I can prevent the .dll from sending information about "auto target without voluntary actions".
If anyone knows about this, you are more than welcome to share your knowledge!
when you are standing still and do not have a target selected -> a user/monster/entity -> hurts you -> automatically causes your character to select the "attacker"
After reading server.jar and interface.u for hours, I have discovered that the problem lies in the .dll files. Normally, anti-hacks such as AA, Strix, and Smart disable this directly. The problem is that I want to learn how to access or study a .dll and its behaviour, so that I can prevent the .dll from sending information about "auto target without voluntary actions".
If anyone knows about this, you are more than welcome to share your knowledge!