Packet of the core what not use in Lucera 2 Classic?

fa1thDEV

Baron
Customer
Hi, I am in the final phase of creating the approach chat for Lucera 2 Classic, the only problem I am having is that if I overload a packet sent from the Core, the game-client crashes, so my question is....

Is there any packet that is not verified by the game-client?
 
an absolutely absurd question, how will the package be processed by the client, if they have no idea about it....
What does the check or no check have to do with it, the package must correspond to the client's logic, and packages also have opcodes...

There is an empty package that the client is not responding to in any way:
DUMMY_PACKET(0xFE, 0x19E)
 
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