party farm can be done with existing stuff too you just replicate for different times and you can have a different party farm zone each time. What is the difference with your script maybe I dont understand something?
<zone name="[Party_Dungeon_Imperial]" type="fun" >
<set name="enabled" val="false" />
<set name="zoneBuffs" val="1323:1" />
<set name="cronZoneEnablePattern" val="34 05 * * *" />
<set name="cronZoneDisablePattern" val="00 00 * * *" />
<set name="cronZoneEnableBroadcastSpawnEvent" val="[Dungeon_Imperial]" />
<set name="cronZoneDisableBroadcastDespawnEvent" val="[Dungeon_Imperial]" />
<set name="cronZoneEnableAnnounceCustomMessage" val="voicedcommandhandlers.PartyDungeon.Enabled" />
<set name="cronZoneDisableAnnounceCustomMessage" val="voicedcommandhandlers.PartyDungeon.Disabled" />
<set name="playerMinLevel" val="68" />
<set name="playerMaxLevel" val="81" />
<set name="playerLevelLimitBackLoc" val="82614 148059 -3472" />
<polygon>