Rev.5735 Classic/Legacy [EN]

Deazer

Head Developer
Staff member
  • Impl Costume Collection. https://lucera2.com/threads/guide-to-working-with-the-costume-system-classic-only.6081/
  • Costume Collection system has done. There are still some cosmetics left for the skills (datapack).
  • One correction of the problem with AI mobs and added logging if the AI
  • Fixed an extremely rare issue where a mob AI could stop working
  • Move form PTS AI for Daimon the White-Eyed
  • Implemented a mechanism for saving effects at the pet.
  • Fixed consumption of food from the pet's inventory
  • Update skill acquire list after learning custom skills
  • Slightly reduce the time it takes to re-receive a packet to learn skills in the filter
  • Vortex effects can be applied on Raids
  • The principle of feeding pets and mounts has been reworked
  • Pet food has been moved to the datapack, skills and items.
  • If the mount is hungry, the attack speed is reduced by half (offlike)
  • If the player is on a mount, he can feed from his inventory since the pet's inventory is not available (offlike)
  • The old feeding code has been removed and expanded by PetDao
  • Added new conditions for checking pets and the state of the mount
  • Added a green food level bar for mounts
  • Now the wyvern also needs to be fed while flying
  • Added config Bow damage depends on distance 20% spread in both directions. Introduced with CT2.1 (on Interlude False)
  • Correct check for Z coordinate for Geoengine
  • Start to rework Ride status
  • Allowed to use class change services and subclass separation for custom Heroes
  • Added replacement to display the end of custom Hero at Community Board %custom_hero_time%
  • Reworked HTML subclass output
  • Attendance event voice command registered if enabled on event start
  • Correct system message for instance reuse
  • Minor correction to the costume system
  • Added the ability to make magic damage random, the random size itself is taken from the weapon (Introduced in CT2.1)
  • Added the ability to transfer skills across all existing classes if it is learned on one of them. To do this, you need to add the parameter <set name="isMultiClassSkill" val="true"/> to the skill. Also don't forget to enable the AltMultiSkillTransfer config if necessary
  • Community teleport works in clan hall zones
  • Correction class base registration system message
  • Correction for geodata, in some conditions it was not possible to shoot if there was a small stone on the obstacle
  • Added auto revive request on AutoFarm
  • Forgot to add karma for UniversalMystic
  • Added for Universal Mobs reduce karma <set name="reduce_player_karma" value="count;chance"/>
  • Added bypasses for Universal Npc [npc_%objectId%_learn_clan_skills|Acquire Clan Skill] [npc_%objectId%_increase_clan_level|Clan Level Up]
  • Cosmetic for Pets
  • Fixed penalties for overloading pets' inventory
  • The mechanism and data for calculating the speed when riding a pet have been transferred from the PTS. Now it works as it should
  • lil correction for buff zone
  • Added offline buff trade zone
  • Shot damage bonuses have been moved to configs
  • Finally found and fixed the reason for two or more heroes appearing in one class
  • Fixed hero diary, now pages switch, time is displayed correctly, correct sorting
  • Correction for Block List Entry
  • Correction for DBMS client_hardware table
  • Fixed the drop event bug, previously the server had to be rebooted to make the event work
  • Cursed Weapon can't use Teleport Bookmark
  • Removed unnecessary logic from exploding NPCs
  • Monster skill usage rates have been moved out of the code
 
When are we going to have a fix for shots on S80 and S84 grade Items? If that was already fixed, I havent seen it on the patch notes. (it works fine for new S items and R items).
 
When are we going to have a fix for shots on S80 and S84 grade Items? If that was already fixed, I havent seen it on the patch notes. (it works fine for new S items and R items).
Instructions already exist. Please read them.

 
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