- Impl Costume Collection. https://lucera2.com/threads/guide-to-working-with-the-costume-system-classic-only.6081/
- Costume Collection system has done. There are still some cosmetics left for the skills (datapack).
- One correction of the problem with AI mobs and added logging if the AI
- Fixed an extremely rare issue where a mob AI could stop working
- Move form PTS AI for Daimon the White-Eyed
- Implemented a mechanism for saving effects at the pet.
- Fixed consumption of food from the pet's inventory
- Update skill acquire list after learning custom skills
- Slightly reduce the time it takes to re-receive a packet to learn skills in the filter
- Vortex effects can be applied on Raids
- The principle of feeding pets and mounts has been reworked
- Pet food has been moved to the datapack, skills and items.
- If the mount is hungry, the attack speed is reduced by half (offlike)
- If the player is on a mount, he can feed from his inventory since the pet's inventory is not available (offlike)
- The old feeding code has been removed and expanded by PetDao
- Added new conditions for checking pets and the state of the mount
- Added a green food level bar for mounts
- Now the wyvern also needs to be fed while flying
- Added config Bow damage depends on distance 20% spread in both directions. Introduced with CT2.1 (on Interlude False)
- Correct check for Z coordinate for Geoengine
- Start to rework Ride status
- Allowed to use class change services and subclass separation for custom Heroes
- Added replacement to display the end of custom Hero at Community Board %custom_hero_time%
- Reworked HTML subclass output
- Attendance event voice command registered if enabled on event start
- Correct system message for instance reuse
- Minor correction to the costume system
- Added the ability to make magic damage random, the random size itself is taken from the weapon (Introduced in CT2.1)
- Added the ability to transfer skills across all existing classes if it is learned on one of them. To do this, you need to add the parameter <set name="isMultiClassSkill" val="true"/> to the skill. Also don't forget to enable the AltMultiSkillTransfer config if necessary
- Community teleport works in clan hall zones
- Correction class base registration system message
- Correction for geodata, in some conditions it was not possible to shoot if there was a small stone on the obstacle
- Added auto revive request on AutoFarm
- Forgot to add karma for UniversalMystic
- Added for Universal Mobs reduce karma <set name="reduce_player_karma" value="count;chance"/>
- Added bypasses for Universal Npc [npc_%objectId%_learn_clan_skills|Acquire Clan Skill] [npc_%objectId%_increase_clan_level|Clan Level Up]
- Cosmetic for Pets
- Fixed penalties for overloading pets' inventory
- The mechanism and data for calculating the speed when riding a pet have been transferred from the PTS. Now it works as it should
- lil correction for buff zone
- Added offline buff trade zone
- Shot damage bonuses have been moved to configs
- Finally found and fixed the reason for two or more heroes appearing in one class
- Fixed hero diary, now pages switch, time is displayed correctly, correct sorting
- Correction for Block List Entry
- Correction for DBMS client_hardware table
- Fixed the drop event bug, previously the server had to be rebooted to make the event work
- Cursed Weapon can't use Teleport Bookmark
- Removed unnecessary logic from exploding NPCs
- Monster skill usage rates have been moved out of the code