Shyeed's Bow

MetaMan

Heir
Customer
QA Engineer
it is normal the Shyeed's Bow to give more Crit v DB?

Shyeed's Bow:
Code:
<weapon id="8807" name="Shyeed's Bow" add_name="Focus">
    <!-- [shyeed_bow_focus] -->
    <set name="atk_reuse" value="820"/>
    <set name="crystal_count" value="2824"/>
    <set name="crystal_type" value="A"/>
    <set name="crystallizable" value="true"/>
    <set name="icon" value="icon.weapon_shyid_bow_i01"/>
    <set name="mp_consume" value="5"/>
    <set name="price" value="35300000"/>
    <set name="rnd_dam" value="5"/>
    <set name="soulshots" value="2"/>
    <set name="spiritshots" value="1"/>
    <set name="type" value="BOW"/>
    <set name="weight" value="1640"/>
    <equip>
      <slot id="LEFT_RIGHT_HAND"/>
    </equip>
    <skills>
      <skill id="3050" level="2"/>
    </skills>
    <for>
      <add stat="pAtk" order="0x10" value="570"/>
      <add stat="mAtk" order="0x10" value="133"/>
      <set stat="baseCrit" order="0x08" value="120"/>
      <set stat="atkBaseSpeed" order="0x08" value="227"/>
      <add stat="accCombat" order="0x10" value="-4.0000"/>
      <enchant stat="pAtk" order="0x0C" value="0"/>
      <enchant stat="mAtk" order="0x0C" value="0"/>
    </for>
  </weapon>

Code:
<skill id="3050" levels="2" name="Special Ability: Focus">
    <table name="#baseCrit">61.6 102</table>
    <table name="#magicLevel">64 70</table>
    <set name="icon" val="icon.skill1077"/>
    <set name="magicLevel" val="#magicLevel"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="BUFF"/>
    <set name="operateType" val="OP_PASSIVE"/>
    <for>
      <add order="0x40" stat="baseCrit" val="#baseCrit"/>
      <mul order="0x30" stat="pvpMagicSkillDmgBonus" val="1.05"/>
      <mul order="0x30" stat="pvpPhysSkillDmgBonus" val="1.05"/>
      <mul order="0x30" stat="pvpPhysDmgBonus" val="1.05"/>
    </for>
  </skill>

Draconic Bow:
Code:
<weapon id="7577" name="Draconic Bow" add_name="Focus">
    <!-- [draconic_bow_focus] -->
    <set name="atk_reuse" value="1500"/>
    <set name="crystal_count" value="2440"/>
    <set name="crystal_type" value="S"/>
    <set name="crystallizable" value="true"/>
    <set name="icon" value="icon.weapon_draconic_bow_i01"/>
    <set name="mp_consume" value="6"/>
    <set name="price" value="48800000"/>
    <set name="rnd_dam" value="5"/>
    <set name="ensoul_slots" value="1" />
    <set name="ensoul_bm_slots" value="1" />
    <set name="soulshots" value="1"/>
    <set name="spiritshots" value="1"/>
    <set name="type" value="BOW"/>
    <set name="weight" value="1650"/>
    <equip>
      <slot id="LEFT_RIGHT_HAND"/>
    </equip>
    <skills>
      <skill id="3567" level="1"/>
    </skills>
    <for>
      <add stat="pAtk" order="0x10" value="581"/>
      <add stat="mAtk" order="0x10" value="132"/>
      <set stat="baseCrit" order="0x08" value="120"/>
      <set stat="atkBaseSpeed" order="0x08" value="293"/>
      <add stat="accCombat" order="0x10" value="-4.0000"/>
      <enchant stat="pAtk" order="0x0C" value="0"/>
      <enchant stat="mAtk" order="0x0C" value="0"/>
    </for>
  </weapon>

Code:
  <skill id="3567" levels="2" name="Special Ability: Focus">
    <table name="#baseCrit">88.1 116 133 139 139</table>
    <table name="#magicLevel">75 80 84 85 86</table>
    <set name="icon" val="icon.skill1077"/>
    <set name="magicLevel" val="#magicLevel"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="BUFF"/>
    <set name="operateType" val="OP_PASSIVE"/>
    <for>
      <add order="0x40" stat="baseCrit" val="#baseCrit"/>
      <mul order="0x30" stat="pvpMagicSkillDmgBonus" val="1.05"/>
      <mul order="0x30" stat="pvpPhysSkillDmgBonus" val="1.05"/>
      <mul order="0x30" stat="pvpPhysDmgBonus" val="1.05"/>
    </for>
  </skill>
 
Yes, data is correct. Also you can't get it in game by drop or buy or etc official like
 
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