How exactly this works?
<set name="activateRate" val="40"/>
For example lets use the Surrender to water. If the the player have water resist waterRcpt 20% so the activateRate is now 20% or the activateRate will remain 40%?
Also is this activateRate can be resisted like to Raids? (No matter how you try the skill won't succeed?)
P.S - Can someone explain me this config from the formulas.properties
# Modifier chance of passing skill (default 11)
SkillsChanceMod = 11
<set name="activateRate" val="40"/>
For example lets use the Surrender to water. If the the player have water resist waterRcpt 20% so the activateRate is now 20% or the activateRate will remain 40%?
Also is this activateRate can be resisted like to Raids? (No matter how you try the skill won't succeed?)
P.S - Can someone explain me this config from the formulas.properties
# Modifier chance of passing skill (default 11)
SkillsChanceMod = 11
