Resolved stat is not increasing

<armor id="7867" name="Apella Doublet">
<!-- [apella_doublet] -->
<set name="crystal_count" value="1"/>
<set name="crystal_type" value="A"/>
<set name="icon" value="icon.armor_t1006_ul_i00"/>
<set name="type" value="MAGIC"/>
<set name="weight" value="2450"/>
<equip>
<slot id="FULL_ARMOR"/>
</equip>
<cond msgId="1518">
<player min_pledge_rank="WISEMAN"/>
</cond>
<for>
<add stat="pDef" order="0x10" value="166"/>
<add stat="maxMp" order="0x40" value="665"/>
<enchant stat="pDef" order="0x0C" value="0"/>
</for>
</armor>


mine is Interlude its different. and Aracana robe is working. arcana robe is same like this too
 
<armor id="7867" name="Apella Doublet">
<!-- [apella_doublet] -->
<set name="crystal_count" value="1"/>
<set name="crystal_type" value="A"/>
<set name="icon" value="icon.armor_t1006_ul_i00"/>
<set name="type" value="MAGIC"/>
<set name="weight" value="2450"/>
<equip>
<slot id="FULL_ARMOR"/>
</equip>
<cond msgId="1518">
<player min_pledge_rank="WISEMAN"/>
</cond>
<for>
<add stat="pDef" order="0x10" value="166"/>
<add stat="maxMp" order="0x40" value="665"/>
<enchant stat="pDef" order="0x0C" value="0"/>
</for>
</armor>


min is Interlude its different
I'm using interlude as well. This is not the skill XML. Now go back to gameserver\data and open armor_sets.xml
then ctrl+f and find ID 7868 and tell look the skills="HERE IS THE ID", after that go to gameserver\data\stats\skills and find the skill and paste it here.
 
I'm using interlude as well. This is not the skill XML. Now go back to gameserver\data and open armor_sets.xml
then ctrl+f and find ID 7868 and tell look the skills="HERE IS THE ID", after that go to gameserver\data\stats\skills and find the skill and paste it here.
<set id="49" chest="7867" head="7860" gloves="7868" feet="7869" skills="3610-1" enchant6skills="3622-1" />

<skill id="3610" levels="1" name="Apella Robe Set">
<!--
Description:
Maximum CP +177 and +40% CP recovery speed. When under attack from an opposing PC, debuff can be cast at an 80% success rate.
When all set items are enchanted by 6 or higher, P. Def. and Weight Gauge will increase.
-->
<set name="icon" val="icon.armor_t1006_ul_i00"/>
<set name="magicLevel" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<triggers>
<trigger id="5024" level="6" type="RECEIVE_DAMAGE" chance="80">
<player damage="50;0" />
</trigger>
</triggers>
<for>
<mul order="0x30" stat="expLost" val="0.8">
<target pvp="true"/>
</mul>
<add order="0x40" stat="maxCp" val="177"/>
<mul order="0x30" stat="regCp" val="1.40"/>
</for>
</skill>
 
<set id="49" chest="7867" head="7860" gloves="7868" feet="7869" skills="3610-1" enchant6skills="3622-1" />

<skill id="3610" levels="1" name="Apella Robe Set">
<!--
Description:
Maximum CP +177 and +40% CP recovery speed. When under attack from an opposing PC, debuff can be cast at an 80% success rate.
When all set items are enchanted by 6 or higher, P. Def. and Weight Gauge will increase.
-->
<set name="icon" val="icon.armor_t1006_ul_i00"/>
<set name="magicLevel" val="1"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<triggers>
<trigger id="5024" level="6" type="RECEIVE_DAMAGE" chance="80">
<player damage="50;0" />
</trigger>
</triggers>
<for>
<mul order="0x30" stat="expLost" val="0.8">
<target pvp="true"/>
</mul>
<add order="0x40" stat="maxCp" val="177"/>
<mul order="0x30" stat="regCp" val="1.40"/>
</for>
</skill>
As you can see the skill do not add any INT/CON/WIT. Now you can add and everything will be fine. I hope you will understand this now.
 
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