тема для голосовая клиентов

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some types of items are prohibited from rate. You must activate it yourself
# Count of Equip drop rate
NoRateEquipment = true
# ban on the number of Craft materials part of Armor Weapon
NoRateKeyMaterial = true
# ban on the rate number of Recipes
NoRateRecipes = true
the question remains: how do people show BIGGER/HIGHER chance rates?
 
# True (старая система дропа) рейтов работают по прокручиванию листа дропа на рейт. Меньше общее кол-во предметов, дроп "более разнообразный"
# False (новая система дропа) прокручивает и увеличивает выпавший предмет из группы на рейт. Больше кол-во предметов, дроп "менее разнообразный"
# True как официальная система ПА дропа
# False как увеличивают на фришках PTSa дроп
AltMultiDrop = True

То есть, данный конфиг True (должен выдавать то, как мы хотим и это уже сделано?)
 
# True (старая система дропа) рейтов работают по прокручиванию листа дропа на рейт. Меньше общее кол-во предметов, дроп "более разнообразный"
# False (новая система дропа) прокручивает и увеличивает выпавший предмет из группы на рейт. Больше кол-во предметов, дроп "менее разнообразный"
# True как официальная система ПА дропа
# False как увеличивают на фришках PTSa дроп
AltMultiDrop = True

То есть, данный конфиг True (должен выдавать то, как мы хотим и это уже сделано?)
разница в системе ротации
 
# True (old drop system) rates work by scrolling the drop list on the rate. Less total number of items, drop "more diverse"
# False (new drop system) scrolls and increases the dropped item from the group by the rate. More items, the drop is "less diverse"
# True as the official PA drop system
# False how to increase PTSa freebies drop
AltMultiDrop = True

That is, this config is True (should produce what we want and this has already been done?)
i can say after AAAAAAALL that i read till now, all this is a point of veiw of admins no?
i mean you 1. either increase the chances or 2. you increase the items dropped....overall outcome=hours spent farming=all come close.

difference in rotation system
i will read ur full explanation in the topic to see if this is brought up
shows players exactly the chance with which they can get it, the one indicated in the NPC
hmmm maybe i did not understand, and also did not made clear enough of my question
1 more spam would not hurt, here it goes:
in lucera is this possible only by 'tweak' the droplist inside data/npc???
[mmo-dev.info]_дроп.webp
p.s. i do not know what the image says in russiann )
 
i can say after AAAAAAALL that i read till now, all this is a point of veiw of admins no?
i mean you 1. either increase the chances or 2. you increase the items dropped....overall outcome=hours spent farming=all come close.


i will read ur full explanation in the topic to see if this is brought up

hmmm maybe i did not understand, and also did not made clear enough of my question
1 more spam would not hurt, here it goes:
in lucera is this possible only by 'tweak' the droplist inside data/npc???
p.s. i do not know what the image says in russiann )
have already explained how groups and drop chances within groups work. I have nothing more to add. I’ve already mentioned that it’s impossible to modify it that way because it will break. What you’re showing in the screenshot is not group drop but something implemented through RATED_NOT_GROUPED, which I’ve already created. You can use it to extract drops or make your own, just like in L2J. The current existing drop system transferred from PTS cannot be modified in such a way.
 
have already explained how groups and drop chances within groups work. I have nothing more to add. I’ve already mentioned that it’s impossible to modify it that way because it will break. What you’re showing in the screenshot is not group drop but something implemented through RATED_NOT_GROUPED, which I’ve already created. You can use it to extract drops or make your own, just like in L2J. The current existing drop system transferred from PTS cannot be modified in such a way.
i understand all points. gj, keep up the work! fix the events now :cool:
 
Что за бред, какой даунгрейд. Причем тут даунгрейд если сама система дропа не менялась ни в каких из хроник, Advext вообще C4 растянутый до ИТ и дроп РОВНО такой же - рейтовка РОВНО такая же потмоу что система дропа ПТСная. Я уже описывал десятки и десятки раз как работает. Почему рейтуется предмет. Я уже устал повторять

На пальцах, в ДЕТАЛЯХ.

Это математика и ничего больше, нет никакой возможности рейтовать ШАНС потому что у нас не l2j дроп где каждый предмет отделен и такого понятия как группы вообще нет.
О, моя темка)))
 
Oh, my topic)))
and i was reading about yesterday.
my opinion/conclusion on this is that everything is matter of perspective
after every post i read, the result of droplists is essentialy the same

just some admins want to(or like to and present it that way) up the rates of the items droped
and some admins want to(or like to and present it that way) up the quantity of the items droped

either way, on the long run for the players it will have the same results...
and what remains it's just the visual impact of shift click
 
and i was reading about yesterday.
my opinion/conclusion on this is that everything is matter of perspective
after every post i read, the result of droplists is essentialy the same

just some admins want to(or like to and present it that way) up the rates of the items droped
and some admins want to(or like to and present it that way) up the quantity of the items droped

either way, on the long run for the players it will have the same results...
and what remains it's just the visual impact of shift click
Апни шансы на шмот , пушки , куски , рецепты

Никакой перспективы нет.
 
and also make a server x5000?
ayway....if you want so much upgrade them with a script already
ну прикинь у тебя пофиг не лоурейт, а вообще какой нить мульти крафт рейты дропа х500 и у тебя шансы на шмот пушки куски рецепты нулевой
 
Вы хотите чтобы я каким-то хитрым способом сделал из ПТС дропа явовый! НЕТ! ЭТО НЕВОЗМОЖНО! И объяснялось уже кучу раз почему.
Споил можно рейтовать ШАНС как на явах потому что у него нет ни групп, ни шансов внутри групп и так далее - он рейтуется.
Вы можете САМИ перенести явовый дроп в группы RATED_NOT_GROUPED. Для этих целей это и было сделано! Берите и используйте.
Берете SQL явы, переносите в 1 полотно RATED_NOT_GROUPED и юзаете! Все! Вопросы какие еще могут быть ко мне ?

Тему закрываю.

i can say after AAAAAAALL that i read till now, all this is a point of veiw of admins no?
i mean you 1. either increase the chances or 2. you increase the items dropped....overall outcome=hours spent farming=all come close.


i will read ur full explanation in the topic to see if this is brought up

hmmm maybe i did not understand, and also did not made clear enough of my question
1 more spam would not hurt, here it goes:
in lucera is this possible only by 'tweak' the droplist inside data/npc???
p.s. i do not know what the image says in russiann )
If you want to change visual you can edit from data/strings
HTML:
drop.group.html=<table width=270 border=0 bgcolor=333333><tr><td width=170><font color=\"a2a0a2\">Group Chance:</font><font color=\"b09979\">%group_chance%</font></td><td width=100 align=right></td></tr></table><br1>
drop.rewardData.html=<table width=270 border=0><tr><td width=32><img src=%icon% width=32 height=32></td><td width=238>%item%<br1><font color=\"b09979\">[%drop_min%..%drop_max%]&nbsp;%chance%</font></td></tr></table><br1>
drop.rated_grouped=<br><font color="aaccff">RATED GROUP:</font><br1>
drop.not_rated_grouped=<font color="aaccff">NOT RATED GROUP:</font><br1>
drop.not_rated_not_grouped=<font color="aaccff">NOT RATED GROUP NOT GROUPED:</font><br1>
drop.rated_not_grouped=<font color="aaccff">RATED GROUP NOT GROUPED:</font><br1>
drop.sweep=<font color="aaccff">SWEEP:</font><br1>
 
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