Tezza farm?

NoClaiM

Heir
Customer
Anyone had problem with tezza? Clan farmed it and its seemes kinda bugged putted on dance only two times all clan and after it didint casted skills.
And checked console.. found a lot of errors nonstop spamming console? Anyone know any info wtf was here.

Code:
java.lang.NullPointerException: Cannot invoke "l2.gameserver.model.Player.getObjectId()" because "<local7>" is null
    at l2.gameserver.model.Creature.callSkill(Unknown Source)
    at l2.gameserver.model.Playable.callSkill(Unknown Source)
    at l2.gameserver.model.Creature.onMagicUseTimer(Unknown Source)
    at l2.gameserver.model.GameObjectTasks$MagicUseTask.runImpl(Unknown Source)
    at l2.commons.threading.RunnableImpl.run(Unknown Source)
    at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
    at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
    at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304)
    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
    at java.base/java.lang.Thread.run(Thread.java:840)
[20:38:02]  INFO AltRecBots: Spawning 5 bot(s)...
[20:40:13] ERROR Script class giranforge.AuctionData not found!
[20:41:02]  INFO AltRecBots: Spawning 6 bot(s)...
[20:43:55]  INFO SpawnManager: spawned 1 npc; spawns: 1; group: [frintezza_teleporter]
[20:43:55]  INFO update EpicBossState: ID:29045, RespawnDate:Mon Jul 21 20:23:00 EEST 2025, State:DEAD

Code:
java.lang.NullPointerException: null
[20:32:11] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:13] ERROR
java.lang.NullPointerException: null
[20:32:13] ERROR
java.lang.NullPointerException: null
[20:32:13] ERROR
java.lang.NullPointerException: null
[20:32:13] ERROR
java.lang.NullPointerException: null
[20:32:13] ERROR
java.lang.NullPointerException: null
[20:32:14] ERROR
java.lang.NullPointerException: null

Code:
java.lang.ArrayIndexOutOfBoundsException: Index 11 out of bounds for length 11
    at l2.gameserver.skills.skillclasses.ChainHeal.useSkill(Unknown Source)
    at l2.gameserver.model.Creature.callSkill(Unknown Source)
    at l2.gameserver.model.Playable.callSkill(Unknown Source)
    at l2.gameserver.model.Creature.onMagicUseTimer(Unknown Source)
    at l2.gameserver.model.GameObjectTasks$MagicUseTask.runImpl(Unknown Source)
    at l2.commons.threading.RunnableImpl.run(Unknown Source)
    at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
    at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
    at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304)
    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
    at java.base/java.lang.Thread.run(Thread.java:840)
[20:22:20] ERROR
P.S. After tezza got killed all errors stoped...
 
The main skill used by Frintezza is broken either the zone is broken, or both are broken.
Check where your hands have been, checked - no problems.
 
zone/epic.xml correct. Same as at SVN
Skills from 5004-5019 also same as on SVN

or need to check smth more?
 
java.lang.NullPointerException: Cannot invoke "l2.gameserver.model.Player.getObjectId()" because "<local7>" is null at l2.gameserver.model.Creature.callSkill(Unknown Source) at l2.gameserver.model.Playable.callSkill(Unknown Source) at l2.gameserver.model.Creature.onMagicUseTimer(Unknown Source) at l2.gameserver.model.GameObjectTasks$MagicUseTask.runImpl(Unknown Source) at l2.commons.threading.RunnableImpl.run(Unknown Source) at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539) at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264) at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304) at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) at java.base/java.lang.Thread.run(Thread.java:840)
У меня такая ошибка каждый раз когда фринту фармят. 1 раз вылетает почти всегда) забил болт на нее, игроки не жалуются.
 
So only for deazer working? :D any live project have tezza working normaly?
Work through the changes you’ve made. If you don’t use source control for your live server - setup one. Will save your life countless times. Most of the times it’s some tiny config/file change that can mess things up even if it doesn’t look it’d make an impact.
 
So only for deazer working? :D any live project have tezza working normaly?
its working normally as long as you dont break it with your hands! :D
it was working fine already, but i added some more skills on the npc
and it is still working fine for me.
Shot00019.webp
 
But what else you can edit as admin related to tezza? Zone is correct skills are correct? What else? Or i break it because i lower p.attack for it?
And let me ask you test it by instance going with CC or just spawning tezza on your head? :D
 
But what else you can edit as admin related to tezza? Zone is correct skills are correct? What else? Or i break it because i lower p.attack for it?
And let me ask you test it by instance going with CC or just spawning tezza on your head? :D
I'm not super experienced with server packs as I worked with 3 different server files some with source files, some just assemblies and from my experience, a missing ; or , in the config/xml can make shit break.
 
But what else you can edit as admin related to tezza? Zone is correct skills are correct? What else? Or i break it because i lower p.attack for it?
And let me ask you test it by instance going with CC or just spawning tezza on your head? :D
Forume 9/10 kartu gausi tiesiog atsakyma, jog viskas zjbs veikia ir pyzdink aiskintis savarankiskai :D

Siulau turet papildoma VPS kur pasileistum plika luceros packa ir ten testint tokius errorus, pries cia rasant. Tada bent jau gali irodyt abaldujam, jog ant pliko pack'o leidai ir erroras tikrai ne tavo paties sukurtas.
 
Forume 9/10 kartu gausi tiesiog atsakyma, jog viskas zjbs veikia ir pyzdink aiskintis savarankiskai :D

Siulau turet papildoma VPS kur pasileistum plika luceros packa ir ten testint tokius errorus, pries cia rasant. Tada bent jau gali irodyt abaldujam, jog ant pliko pack'o leidai ir erroras tikrai ne tavo paties sukurtas.
Tai zinau kad nieko nebus tycia viska reportinu :D
Tai zinai daznai ant pliko ir viskas veikia kur vienas pasijungi ir paziuri. O kai ateina zmoniu ir luzta mechanikos. Nes sakau tezza veike ir tada suluzo po 2min.
 
Anyone had problem with tezza? Clan farmed it and its seemes kinda bugged putted on dance only two times all clan and after it didint casted skills.
And checked console.. found a lot of errors nonstop spamming console? Anyone know any info wtf was here.

Code:
java.lang.NullPointerException: Cannot invoke "l2.gameserver.model.Player.getObjectId()" because "<local7>" is null
    at l2.gameserver.model.Creature.callSkill(Unknown Source)
    at l2.gameserver.model.Playable.callSkill(Unknown Source)
    at l2.gameserver.model.Creature.onMagicUseTimer(Unknown Source)
    at l2.gameserver.model.GameObjectTasks$MagicUseTask.runImpl(Unknown Source)
    at l2.commons.threading.RunnableImpl.run(Unknown Source)
    at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
    at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
    at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304)
    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
    at java.base/java.lang.Thread.run(Thread.java:840)
[20:38:02]  INFO AltRecBots: Spawning 5 bot(s)...
[20:40:13] ERROR Script class giranforge.AuctionData not found!
[20:41:02]  INFO AltRecBots: Spawning 6 bot(s)...
[20:43:55]  INFO SpawnManager: spawned 1 npc; spawns: 1; group: [frintezza_teleporter]
[20:43:55]  INFO update EpicBossState: ID:29045, RespawnDate:Mon Jul 21 20:23:00 EEST 2025, State:DEAD

Code:
java.lang.NullPointerException: null
[20:32:11] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:12] ERROR
java.lang.NullPointerException: null
[20:32:13] ERROR
java.lang.NullPointerException: null
[20:32:13] ERROR
java.lang.NullPointerException: null
[20:32:13] ERROR
java.lang.NullPointerException: null
[20:32:13] ERROR
java.lang.NullPointerException: null
[20:32:13] ERROR
java.lang.NullPointerException: null
[20:32:14] ERROR
java.lang.NullPointerException: null

Code:
java.lang.ArrayIndexOutOfBoundsException: Index 11 out of bounds for length 11
    at l2.gameserver.skills.skillclasses.ChainHeal.useSkill(Unknown Source)
    at l2.gameserver.model.Creature.callSkill(Unknown Source)
    at l2.gameserver.model.Playable.callSkill(Unknown Source)
    at l2.gameserver.model.Creature.onMagicUseTimer(Unknown Source)
    at l2.gameserver.model.GameObjectTasks$MagicUseTask.runImpl(Unknown Source)
    at l2.commons.threading.RunnableImpl.run(Unknown Source)
    at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:539)
    at java.base/java.util.concurrent.FutureTask.run(FutureTask.java:264)
    at java.base/java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:304)
    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136)
    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635)
    at java.base/java.lang.Thread.run(Thread.java:840)
[20:22:20] ERROR
P.S. After tezza got killed all errors stoped...
I also had this error after reducing the amount of skills that his cancel removes, and adding the option for the buffs to return after the cancel.

Skil ID 5008

<def name="cancelRate" val="6"/>
<def name="negateCount" val="3"/>
<def name="reApplyDelay" val="5"/> <!-- Can return buff after N seconds Cancellation. garbage mechanic from l2j -->
<def name="reApplyOnDead" val="True" /> <!-- Return buff on dead player or not -->
 
On the forum 9/10 times you will simply get an answer that everything works fine and to stop trying to figure it out on your own.:D

I suggest you have an additional VPS where you can run a bare Lucera package and test such errors there before posting here. Then at least you can prove to the idiots that you ran it on a bare package and the error is definitely not your own creation.
your friend here does not seem to be on "bare package" at all.


at l2.gameserver.skills.skillclasses.ChainHeal.useSkill(Unknown Source)
@NoClaiM either frinta is goin for chain heal his minnion!! or you showing us random errors.
what help can you possibly get for random errors?
and how is this clean datapack? (you never said it is clean i just assume)

and yes my picture and my point of commenting is because frintezza istance runs normally the npcs spawn they fight
they cast their skills and if you shoot your arrow(tezza arrow) then it dont cast skills. everything works already without touching.
although i edited the most part, created curse zones, added skills on various monsters, changed their speeds, made halishas rush and tp
but it still works like a charm.
 
your friend here does not seem to be on "bare package" at all.



@NoClaiM either frinta is goin for chain heal his minnion!! or you showing us random errors.
what help can you possibly get for random errors?
and how is this clean datapack? (you never said it is clean i just assume)

and yes my picture and my point of commenting is because frintezza istance runs normally the npcs spawn they fight
they cast their skills and if you shoot your arrow(tezza arrow) then it dont cast skills. everything works already without touching.
although i edited the most part, created curse zones, added skills on various monsters, changed their speeds, made halishas rush and tp
but it still works like a charm.
So on live server it was like this for first two minutes. People shooted few arrows and everything crashed :/
I think you are dev so understand what sometimes things just happends you can test on your local 50x times and all will work but on live servers shit happends... I get so much random crashes sometimes.. For example half of my admin command stop working until i make restart. You think i can cause this crash with xml files editing?

And I have a lot of reworked data files, but i cant touch how frintezza instance work.. and i did nothing related to it. As Deazer told zones and skills, but its correct.

P.S. And looking forward more for answers from admins who have LIVE server how it works on their client.
 
So on live server it was like this for first two minutes. People shooted few arrows and everything crashed :/
I think you are dev so understand what sometimes things just happends you can test on your local 50x times and all will work but on live servers shit happends... I get so much random crashes sometimes.. For example half of my admin command stop working until i make restart. You think i can cause this crash with xml files editing?

And I have a lot of reworked data files, but i cant touch how frintezza instance work.. and i did nothing related to it. As Deazer told zones and skills, but its correct.

P.S. And looking forward more for answers from admins who have LIVE server how it works on their client.

honestly i cant think as to what your error is related.
l2.gameserver.model.Creature.callSkill
but i have never heard before: half of my admin command stop working until i make restart
only thing i can say is obscene actions (or edits) give you obscene problems.
 
I've been experiencing some crashes over the past few days — not even sure on which revision exactly, since I often update my files. However, I haven't seen this issue anymore recently.
Just wanted to point out that some crashes just happen, and I accept that, as the files are still under development. As I’ve said before, I'm looking for the admin experience on a live server, not the one from dev-mode users.
 
I've been experiencing some crashes over the past few days — not even sure on which revision exactly, since I often update my files. However, I haven't seen this issue anymore recently.
Just wanted to point out that some crashes just happen, and I accept that, as the files are still under development. As I’ve said before, I'm looking for the admin experience on a live server, not the one from dev-mode users.
The reality is that not a single server files developer will provide you with fix to a very narrow, edge-case problem that can happen on live server. If you happen to get a report from player that something is broken it is sadly up to you to reproduce the problem given specific circumstances, for example player using specific skill, what skill, what skill enchant, what class, what level and so on. You then try to boot up local server with your live files and try to reproduce the issue with 100% accuracy so you know exactly what is causing this and if it’s not related to config/xml then it’s related to source code which then can be fixed by dev. This is how it is and will not change. This is how software development is across multitude of industries.

Tldr; inspect, reproduce, provide bug report
 
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