Update Rev.14286

Deazer

Head Developer
Staff member
  • Monster Race has been fully implemented
  • ATTENTION!!! Full rework auth server connections
  • Implemented L3/L4 traffic filter
  • Added configurations for proxy servers
  • Added server opening service. Allows players to create a character, but does not allow into the game and writes the opening date
  • Fix for empty stores when relogging buff sales
  • Fixed Telegram bot, under certain conditions it could go into an infinite loop
  • Added min damage for Universal Mobs distribution_items_reward_min_damage. Guide https://lucera2.com/threads/how-to-create-your-own-service-mob-or-raid.4022/
  • One more correction for quests DaimontheWhiteEyedPart2 MagicalPowerofWater2 MagicalPowerofFire2 TheFinestIngredientsPart2
  • Send information when receiving PC or PVP from UniversalMystic/UniversalFighter
  • Fix NPE for Buff Block
  • Added commands /give_all /give_all_by_ip /give_all_by_hwid for telegram bot
  • Improvement for quests The Finest Ingredients Part 2 and Daimon the White Eyed Part 2
  • Correction for BlockBuff party ignore
  • Update libs, remove Netty.
  • Rewrite Telnet server and added security configs
  • Update the MySQL JDBC drivers; the older version has vulnerabilities, including CVE-2023-22102
  • Correction for Capsuled items with CRP and PCBang
  • ResetLevelServiceReward multiple items
  • Rework spawnAnimations for Summons.
  • Add condition isFlagged
  • Lil correct for promo code
  • Added config for allowing BBS on events
  • Just cosmetic thinks for network
  • Rework of accepting valid connection without any delay
  • Correction for AltPartyClassLimits, when changing/cancelling a subclass, we check the conditions of the party composition and if it does not meet the criteria, we throw it out of the party
  • Do not calculate the top killer for a draw and losing teams for PvPevents
  • Clearer message for checking for the minimum kill if you have it set for TvT
  • added lost mdt zone for race event
 
he just not updated the guide yet.
but "distribution_items_reward_min_damage"
you set your minimum damage that a player must make, as a value and thats it
 
he just not updated the guide yet.
but "distribution_items_reward_min_damage"
you set your minimum damage that a player must make, as a value and thats it
with that, if you put min dmg in "100", all players can get items?
 
with that, if you put min dmg in "100", all players can get items?
if the players made 100 dmg or more they will get a reward if not they won't take anything. For example if you come in the last minute to the raid and hit 2 times and make 80 dmg you will not get anything.
 
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