Update Rev.15944

Deazer

Head Developer
Staff member
  • Correct run speed formula for NPCs/Mobs/Summons. Verified against the official server.
  • If the Clan Hall manager doesn't have enough mana to apply the buff, a dialog box with information will be displayed.
  • Clan Hall Managers have a unique formula for maximum mana when an owner appears. Without an owner, it's 1645 mana (standard formula); with an owner, it's 152641. Proof
  • Added clan custom point GM command
  • ClanHall Siege also supports rewards like Castles
  • Minor refactoring for fun zones
  • Added parameter for zones <set name="blocked_actions" val="exp_lost" /> so as not to lose experience in the zone
  • More accurate and precise checking of weight and slot limits for Capsule items
  • Reworked for RB Benom, lighter AI
  • Fixed the display of language information if the strings are unavailable.
  • Attention!!! The Halloween event reward has been reworked! Now you can win many rewards and chances
  • Imperial Tombs spawn correction
  • Bow mana consumption adjustments
  • Correction exchange for Halloween event
  • Added a param for NPCs that prevents them from being attacked <ai_params><set name="canBeAttacked" value="false"/></ai_params>
  • Added logging for item and quest issuance for UniversalFighter and UniversalMystic
  • Added GM command for autofarm stop //autofarm_stop <target>
  • Minor correction for Pet Manager
  • Inform the GM about the issue of items in the chat with the command //give_item
  • Removed Russian text and symbols from the html-en folder
  • Correction for TopClanService
  • Unnecessary dialogues have been removed
  • Reworked the Clan Hall buff, returning the lost functionality of the ResidenceAllBuffsButton config, which separated buffs into Mage/Warrior/All.
  • Added a config for modifying MP for Clan Hall Managers.
  • Hardcode removed from base AI
  • Deployed separate AI for SSQ mobs
  • Reworked the check for teleporting a player to a city if they don't meet the SSQ
  • Reworked the check for teleporting players to the city when attacked by SSQ mobs if the conditions are not met
  • Fixed a rare NPE for sendPacket
  • Effects have been fixed. The issue with confusion when applying effects based on duration and stack type has been resolved.
  • After the herb effect, we return the buff with the same stack type
  • Cleaning up mob variables after death
  • Added the ability to exchange quest items through multisells.
  • Adena has been refactored, removing hardcode.
  • Added a new Npc type CommunityBoardNpc through which you can directly specify links to dialogues for the community board. Example: <set name="type" value="CommunityBoardNpc" /><ai_params><set name="html_path" value="mods/buffer/community_buffer/buff.htm"/></ai_params>
  • Prohibit auto farming if there is a large difference in the level of a pet and a player
  • Added the ability to open the Community Board from NPCs. Example: <a action="bypass -h npc_%objectId%_bbs_open">Open BBS.</a>
  • Apply summon management restrictions when there is a difference in levels in auto farm in the same way as without auto farm
 
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