- Correct run speed formula for NPCs/Mobs/Summons. Verified against the official server.
- If the Clan Hall manager doesn't have enough mana to apply the buff, a dialog box with information will be displayed.
- Clan Hall Managers have a unique formula for maximum mana when an owner appears. Without an owner, it's 1645 mana (standard formula); with an owner, it's 152641. Proof
- Added clan custom point GM command
- ClanHall Siege also supports rewards like Castles
- Minor refactoring for fun zones
- Added parameter for zones <set name="blocked_actions" val="exp_lost" /> so as not to lose experience in the zone
- More accurate and precise checking of weight and slot limits for Capsule items
- Reworked for RB Benom, lighter AI
- Fixed the display of language information if the strings are unavailable.
- Attention!!! The Halloween event reward has been reworked! Now you can win many rewards and chances
- Imperial Tombs spawn correction
- Bow mana consumption adjustments
- Correction exchange for Halloween event
- Added a param for NPCs that prevents them from being attacked <ai_params><set name="canBeAttacked" value="false"/></ai_params>
- Added logging for item and quest issuance for UniversalFighter and UniversalMystic
- Added GM command for autofarm stop //autofarm_stop <target>
- Minor correction for Pet Manager
- Inform the GM about the issue of items in the chat with the command //give_item
- Removed Russian text and symbols from the html-en folder
- Correction for TopClanService
- Unnecessary dialogues have been removed
- Reworked the Clan Hall buff, returning the lost functionality of the ResidenceAllBuffsButton config, which separated buffs into Mage/Warrior/All.
- Added a config for modifying MP for Clan Hall Managers.
- Hardcode removed from base AI
- Deployed separate AI for SSQ mobs
- Reworked the check for teleporting a player to a city if they don't meet the SSQ
- Reworked the check for teleporting players to the city when attacked by SSQ mobs if the conditions are not met
- Fixed a rare NPE for sendPacket
- Effects have been fixed. The issue with confusion when applying effects based on duration and stack type has been resolved.
- After the herb effect, we return the buff with the same stack type
- Cleaning up mob variables after death
- Added the ability to exchange quest items through multisells.
- Adena has been refactored, removing hardcode.
- Added a new Npc type CommunityBoardNpc through which you can directly specify links to dialogues for the community board. Example: <set name="type" value="CommunityBoardNpc" /><ai_params><set name="html_path" value="mods/buffer/community_buffer/buff.htm"/></ai_params>
- Prohibit auto farming if there is a large difference in the level of a pet and a player
- Added the ability to open the Community Board from NPCs. Example: <a action="bypass -h npc_%objectId%_bbs_open">Open BBS.</a>
- Apply summon management restrictions when there is a difference in levels in auto farm in the same way as without auto farm