Using kind weapon

MrTitan

Knight
Customer
Can someone tell me where I wrong. No matter what the cAtk stay the same. I tried with add/mul option. I always make the same crit on the mob with this weapon ....

<skill id="11200" levels="1" name="Special Ability: Dreadbane"> <!-- dreadbane -->
<set name="icon" val="icon.skill1086"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<for>
<mul order="0x30" stat="pAtkSpd" val="1.10"/>
<mul order="0x30" stat="pAtk" val="1.10"/>
<mul order="0x30" stat="pvpPhysSkillDmgBonus" val="1.05"/>
<mul order="0x30" stat="pvpPhysDmgBonus" val="1.05"/>
<add order="0x40" stat="poleTargetCount" val="5"/>
<add order="0x40" stat="accCombat" val="3"/>
<mul order="0x30" stat="pvePhysDmgBonus" val="1.10"/>
<mul order="0x30" stat="cAtk" val="0.2">
<using kind="Pole"/>
</mul>
</for>
</skill>
 
HTML:
<skill id="11200" levels="1" name="Special Ability: Dreadbane"> <!-- dreadbane -->
 <set name="icon" val="icon.skill1086"/>  
 <set name="magicLevel" val="1"/>  
 <set name="target" val="TARGET_SELF"/>  
 <set name="skillType" val="BUFF"/>  
 <set name="operateType" val="OP_PASSIVE"/>  
<for>  
 <mul order="0x30" stat="pAtkSpd" val="1.10"/>  
 <mul order="0x30" stat="pAtk" val="1.10"/>  
 <mul order="0x30" stat="pvpPhysSkillDmgBonus" val="1.05"/>  
 <mul order="0x30" stat="pvpPhysDmgBonus" val="1.05"/>  
 <add order="0x40" stat="accCombat" val="3"/>  
 <mul order="0x30" stat="pvePhysDmgBonus" val="1.10"/>  
 <mul order="0x30" stat="cAtk" val="0.2">  
 <using kind="Pole"/>  
 </mul>  
 <add order="0x40" stat="poleTargetCount" val="5">  
        <using kind="Pole"/> 
 </add>  
</for>
</skill>

added <set name="magicLevel" val="1"/> parameter, though i dont think this is the problem.
but if this is the passive special ability of the Dreadbane Weapon (as it looks like from your skill info)
you could delete the using kind param.
 
HTML:
<skill id="11200" levels="1" name="Special Ability: Dreadbane"> <!-- dreadbane -->
 <set name="icon" val="icon.skill1086"/> 
 <set name="magicLevel" val="1"/> 
 <set name="target" val="TARGET_SELF"/> 
 <set name="skillType" val="BUFF"/> 
 <set name="operateType" val="OP_PASSIVE"/> 
<for> 
 <mul order="0x30" stat="pAtkSpd" val="1.10"/> 
 <mul order="0x30" stat="pAtk" val="1.10"/> 
 <mul order="0x30" stat="pvpPhysSkillDmgBonus" val="1.05"/> 
 <mul order="0x30" stat="pvpPhysDmgBonus" val="1.05"/> 
 <add order="0x40" stat="accCombat" val="3"/> 
 <mul order="0x30" stat="pvePhysDmgBonus" val="1.10"/> 
 <mul order="0x30" stat="cAtk" val="0.2"> 
 <using kind="Pole"/> 
 </mul> 
 <add order="0x40" stat="poleTargetCount" val="5"> 
        <using kind="Pole"/>
 </add> 
</for>
</skill>

added <set name="magicLevel" val="1"/> parameter, though i dont think this is the problem.
but if this is the passive special ability of the Dreadbane Weapon (as it looks like from your skill info)
you could delete the using kind param.
it do not work for passive skill as I see but it works like that

Code:
<weapon id="15006" name="Dreadbane">
    <set name="crystal_count" value="2440"/>
    <set name="crystal_type" value="S"/>
    <set name="crystallizable" value="true"/>
    <set name="icon" value="icon.weapon_saint_spear_i00"/>
    <set name="price" value="48800000"/>
    <set name="rnd_dam" value="2"/>
    <set name="soulshots" value="1"/>
    <set name="spiritshots" value="1"/>
    <set name="type" value="POLE"/>
    <set name="weight" value="1800"/>
    <equip>
      <slot id="LEFT_RIGHT_HAND"/>
    </equip>
    <for>
     <mul order="0x30" stat="cAtk" val="0.1">
    <using kind="Pole"/>
    </mul>
    </for>
    <skills>
      <skill id="11200" level="1"/>
    </skills>
    <for>
      <add stat="pAtk" order="0x10" value="281"/>
      <add stat="mAtk" order="0x10" value="132"/>
      <add stat="pAtkSpd" order="0x40" value="30"/>
      <set stat="baseCrit" order="0x08" value="80"/>
      <set stat="atkBaseSpeed" order="0x08" value="325"/>
      <add stat="accCombat" order="0x10" value="-4.0000"/>
      <enchant stat="pAtk" order="0x0C" value="0"/>
      <enchant stat="mAtk" order="0x0C" value="0"/>
    </for>
  </weapon>

thanks for your feedback anyway!
 
P.S - it do not work correctly.
with this
<mul order="0x30" stat="cAtk" val="0.8">
<using kind="Pole"/>
</mul>

Im making 0 crit dmg
if I delete it I make 1k dmg crit .. so .. I can not decrease the cAtk with -20% ...
even if I write
<mul order="0x30" stat="cAtk" val="1.2">
<using kind="Pole"/>
</mul>

i still make 0 crit dmg .. X_X
 
sorry, updated mistake
this will work!

HTML:
<skill id="11200" levels="1" name="Special Ability: Dreadbane">
    <table name="#val">1.10</table>
    <set name="icon" val="icon.skill1086"/>
    <set name="magicLevel" val="1"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="BUFF"/>
    <set name="operateType" val="OP_PASSIVE"/>
    <for>
      <mul order="0x30" stat="pAtk" val="#val"/>
      <mul order="0x30" stat="mAtk" val="#val"/>
      <mul order="0x30" stat="pAtkSpd" val="#val"/>
      <add order="0x40" stat="accCombat" val="3"/>
      <mul order="0x30" stat="pvpMagicSkillDmgBonus" val="1.05"/>
      <mul order="0x30" stat="pvpPhysSkillDmgBonus" val="1.05"/>
      <mul order="0x30" stat="pvpPhysDmgBonus" val="1.05"/>
      <mul order="0x30" stat="pvePhysDmgBonus" val="#val"/>
      <add order="0x40" stat="poleTargetCount" val="5"/>
      <mul order="0x30" stat="cAtk" val="0.2"/>
    </for>
  </skill>

weapon should be like this
HTML:
  <weapon id="15006" name="Dreadbane">
    <set name="crystal_count" value="2440"/>
    <set name="crystal_type" value="S"/>
    <set name="crystallizable" value="true"/>
    <set name="icon" value="icon.weapon_saint_spear_i00"/>
    <set name="price" value="48800000"/>
    <set name="rnd_dam" value="2"/>
    <set name="soulshots" value="1"/>
    <set name="spiritshots" value="1"/>
    <set name="type" value="POLE"/>
    <set name="weight" value="1800"/>
    <equip>
      <slot id="LEFT_RIGHT_HAND"/>
    </equip>
    <skills>
      <skill id="11200" level="1"/>
    </skills>
    <for>
      <add stat="pAtk" order="0x10" value="281"/>
      <add stat="mAtk" order="0x10" value="132"/>
      <set stat="baseCrit" order="0x08" value="80"/>
      <set stat="atkBaseSpeed" order="0x08" value="325"/>
      <add stat="accCombat" order="0x10" value="-4.0000"/>
      <enchant stat="pAtk" order="0x0C" value="0"/>
      <enchant stat="mAtk" order="0x0C" value="0"/>
    </for>
  </weapon>
 
Last edited:
sorry, updated mistake
this will work!

HTML:
<skill id="11200" levels="1" name="Special Ability: Dreadbane">
    <table name="#val">1.10</table>
    <set name="icon" val="icon.skill1086"/>
    <set name="magicLevel" val="1"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="BUFF"/>
    <set name="operateType" val="OP_PASSIVE"/>
    <for>
      <mul order="0x30" stat="pAtk" val="#val"/>
      <mul order="0x30" stat="mAtk" val="#val"/>
      <mul order="0x30" stat="pAtkSpd" val="#val"/>
      <add order="0x40" stat="accCombat" val="3"/>
      <mul order="0x30" stat="pvpMagicSkillDmgBonus" val="1.05"/>
      <mul order="0x30" stat="pvpPhysSkillDmgBonus" val="1.05"/>
      <mul order="0x30" stat="pvpPhysDmgBonus" val="1.05"/>
      <mul order="0x30" stat="pvePhysDmgBonus" val="#val"/>
      <add order="0x40" stat="poleTargetCount" val="5"/>
      <mul order="0x30" stat="cAtk" val="0.2"/>
    </for>
  </skill>

weapon should be like this
HTML:
  <weapon id="15006" name="Dreadbane">
    <set name="crystal_count" value="2440"/>
    <set name="crystal_type" value="S"/>
    <set name="crystallizable" value="true"/>
    <set name="icon" value="icon.weapon_saint_spear_i00"/>
    <set name="price" value="48800000"/>
    <set name="rnd_dam" value="2"/>
    <set name="soulshots" value="1"/>
    <set name="spiritshots" value="1"/>
    <set name="type" value="POLE"/>
    <set name="weight" value="1800"/>
    <equip>
      <slot id="LEFT_RIGHT_HAND"/>
    </equip>
    <skills>
      <skill id="11200" level="1"/>
    </skills>
    <for>
      <add stat="pAtk" order="0x10" value="281"/>
      <add stat="mAtk" order="0x10" value="132"/>
      <set stat="baseCrit" order="0x08" value="80"/>
      <set stat="atkBaseSpeed" order="0x08" value="325"/>
      <add stat="accCombat" order="0x10" value="-4.0000"/>
      <enchant stat="pAtk" order="0x0C" value="0"/>
      <enchant stat="mAtk" order="0x0C" value="0"/>
    </for>
  </weapon>
as I think now, maybe this need to be added in the armors, bcs I want to decrease the bonus stats if a ghost sentinel is using duals and to make less dmg than the dagger. (basic attacks)
Currently your example will work perfectly.
 
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