Yes we have the autofarm system but its not working correctly.
- Every day the players spam me that when they use the autofarm they get message can't see the target and the mob is literally near them. (Zone: Cave of Trials)
- There is no option to choose which mobs the player can hit.(There is a config only for restriction monsters)
# Ignore id mobs from the list
# Example: AutoFarmIgnoreMobIds = 20001, 20002
AutoFarmIgnoreMobIds =
The players want they to choose which mob to farm.
Not all servers are high rate with the same monsters.
- Condition when to use skill like frenzy/zaelot/totem of bison/celestial shield and etc. when HP is 30% or low (so you can choose when the skill to be activated)
- Condition how times to use the skill per mob(like the spoil sweep)
- Condition what skill to use when the mob dies (Skill: corpse life drain for example)
- There is no option like drop calculator to see what you earned from the autofarm. Like 100 adena, 30 coin of luck and etc.
Also remove hardcoding as much as possible so we can make better UI, or give a tutorial how to modify the current one in java.
I am not saying this for the first time in this forum.
The server admins and the players want flexible farm system so they can pay for premium to use it or depends on the server setup. If the system is not working, they always try to use hacks/interfaces to farm for free.