[VOTE POLL] Suggestion for update autofarm

Do you want better autofarm system?


  • Total voters
    36
i don't intend to use autofarming in my upcoming project
but it looks good and super configurable than any auto farm i have seen so far
 
i don't intend to use autofarming in my upcoming project
but it looks good and super configurable than any auto farm i have seen so far
I can give you few reasons to use autofarm.
1. L2 as a whole have low players.
2. Most of the l2 players have families. -> Limited time for play
3. Having autofarm could attract more players because: they could be lazy, they could not have a lot of time to play bcs of work/family.
4. You can setup few hours for free and paid autofarm for $$/day/weekly/monthly

That's why I suggest better autofarm system. Nowadays not everyone have a lot of time to play all day. I talk for low and high rate servers.
Just you need to setup everything smart and you will win the players.
 
хер знает по поводу того что скинул автор, но определенно текущий автофарм имеет некоторые проблемы, к примеру галочка "оставаться на стартовой точке" не работает, ибо персонаж убегает за дистанцию 2000
нет галочки избегать чемпионов (как в оригинале)
 
I can give you few reasons to use autofarm.
1. L2 as a whole have low players.
2. Most of the l2 players have families. -> Limited time for play
3. Having autofarm could attract more players because: they could be lazy, they could not have a lot of time to play bcs of work/family.
4. You can setup few hours for free and paid autofarm for $$/day/weekly/monthly

That's why I suggest better autofarm system. Nowadays not everyone have a lot of time to play all day. I talk for low and high rate servers.
Just you need to setup everything smart and you will win the players.
You are absolutely right, I conducted a poll in my community, which is extremely small but active. In my 1x project, the poll had 167 votes where...

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I like the current auto farm system.
I've only tested on localhost untill today and for myself.
But, honestly, i fell like something is missing in auto farm when i'm playing.
Probably a great ideia to update it :)
 
No need to bump the thread, I won't be doing that. First, you should lay everything out, describe all the functionality, and only then request implementation.

I have more than enough urgent tasks, and we already have autofarm anyway.
 
No need to bump the thread, I won't be doing that. First, you should lay everything out, describe all the functionality, and only then request implementation.

I have more than enough urgent tasks, and we already have autofarm anyway.
Yes we have the autofarm system but its not working correctly.
- Every day the players spam me that when they use the autofarm they get message can't see the target and the mob is literally near them. (Zone: Cave of Trials)
ayDL3ZU.jpeg


- There is no option to choose which mobs the player can hit.(There is a config only for restriction monsters)
# Ignore id mobs from the list
# Example: AutoFarmIgnoreMobIds = 20001, 20002
AutoFarmIgnoreMobIds =

The players want they to choose which mob to farm. Not all servers are high rate with the same monsters.
- Condition when to use skill like frenzy/zaelot/totem of bison/celestial shield and etc. when HP is 30% or low (so you can choose when the skill to be activated)
- Condition how times to use the skill per mob(like the spoil sweep)
- Condition what skill to use when the mob dies (Skill: corpse life drain for example)
- There is no option like drop calculator to see what you earned from the autofarm. Like 100 adena, 30 coin of luck and etc.

Also remove hardcoding as much as possible so we can make better UI, or give a tutorial how to modify the current one in java.

I am not saying this for the first time in this forum.
The server admins and the players want flexible farm system so they can pay for premium to use it or depends on the server setup. If the system is not working, they always try to use hacks/interfaces to farm for free.
 
Yes we have the autofarm system but its not working correctly.
- Every day the players spam me that when they use the autofarm they get message can't see the target and the mob is literally near them. (Zone: Cave of Trials)
ayDL3ZU.jpeg


- There is no option to choose which mobs the player can hit.(There is a config only for restriction monsters)
# Ignore id mobs from the list
# Example: AutoFarmIgnoreMobIds = 20001, 20002
AutoFarmIgnoreMobIds =

The players want they to choose which mob to farm. Not all servers are high rate with the same monsters.
- Condition when to use skill like frenzy/zaelot/totem of bison/celestial shield and etc. when HP is 30% or low (so you can choose when the skill to be activated)
- Condition how times to use the skill per mob(like the spoil sweep)
- Condition what skill to use when the mob dies (Skill: corpse life drain for example)
- There is no option like drop calculator to see what you earned from the autofarm. Like 100 adena, 30 coin of luck and etc.

Also remove hardcoding as much as possible so we can make better UI, or give a tutorial how to modify the current one in java.

I am not saying this for the first time in this forum.
The server admins and the players want flexible farm system so they can pay for premium to use it or depends on the server setup. If the system is not working, they always try to use hacks/interfaces to farm for free.
with can see I will check and correct. I don't have time for anything else right now. Nobody told me about this when I was working with autofarm, you only became active when I moved on to other tasks.
 
with can see I will check and correct. I don't have time for anything else right now. Nobody told me about this when I was working with autofarm, you only became active when I moved on to other tasks.
Do you work. I'm just telling you now bcs the players now start report even more. I am not telling you do it now. Just this need to be fixed bcs all get upset. Admins/players.
 
Do you work. I'm just telling you now bcs the players now start report even more. I am not telling you do it now. Just this need to be fixed bcs all get upset. Admins/players.
You are paying a lot of attention to this problem. Yes, let the problem be that the autofarm bot does not see it, create a report.
Regarding other questions: you are already doing something unrealistic with autofarm. If you have such requirements, then remove the protection on the server and allow them to use the bot! That's it! All your problems will be solved.
If you really think that autofarm on servers is necessary... then there is another opinion :)
If you do not care about the server economy, then of course, use it!
The whole point of L2 is that whoever spends more time in the game wins! (if you do not use donations).
 
You are paying a lot of attention to this problem. Yes, let the problem be that the autofarm bot does not see it, create a report.
Regarding other questions: you are already doing something unrealistic with autofarm. If you have such requirements, then remove the protection on the server and allow them to use the bot! That's it! All your problems will be solved.
If you really think that autofarm on servers is necessary... then there is another opinion :)
If you do not care about the server economy, then of course, use it!
The whole point of L2 is that whoever spends more time in the game wins! (if you do not use donations).
Every server is different, have different economy and setup. Autofarm I think is necessery since 99% of the players are 30+, have kids and etc. How to stay 3-5h farming while you have other jobs to do. If your server is hard like to get itmes and etc how you will manage to do it? There are still ppl who are playing non stop l2 and you can't compete with them. They will have always more items than you. For other L2J platfroms exist this kind of autofarm system. But ALL depends on your server. Some servers do not need AUTOFARM!
 
Every server is different, have different economy and setup. Autofarm I think is necessery since 99% of the players are 30+, have kids and etc. How to stay 3-5h farming while you have other jobs to do. If your server is hard like to get itmes and etc how you will manage to do it? There are still ppl who are playing non stop l2 and you can't compete with them. They will have always more items than you. For other L2J platfroms exist this kind of autofarm system. But ALL depends on your server. Some servers do not need AUTOFARM!
I'm not arguing with you. I'm not suggesting you turn off autofarm. You just want to see champions, see HP, etc.
I'll say it again: allow players to use a bot!
If a player logs in to x10 and only has 2 hours of free time? What's the point?
If a player doesn't have time to play, he'll never do anything with autofarm!
It's just a spoil of resources and killing the economy. After all, those who, as you said, spend a LOT of time in the game do much more!!!
Especially when they can control their autofarm. But that's not the point.
Allow them to play with a free BOT and you'll be happy if that's what you want.
 
I'm not arguing with you. I'm not suggesting you turn off autofarm. You just want to see champions, see HP, etc.
I'll say it again: allow players to use a bot!
If a player logs in to x10 and only has 2 hours of free time? What's the point?
If a player doesn't have time to play, he'll never do anything with autofarm!
It's just a spoil of resources and killing the economy. After all, those who, as you said, spend a LOT of time in the game do much more!!!
Especially when they can control their autofarm. But that's not the point.
Allow them to play with a free BOT and you'll be happy if that's what you want.
and the players who cant afford to buy the bot or to work with the bot? What will happen with them. I can tell you what. They are getting upset and they will DM u or directly leave the server because they dont have an option to farm like them.
 
Everyone can have a different point of view but if adrenaline will exist anyway why to not improve your autofarm and include more functionality to it and add it as vip option to increase your sales and players prefer use your own one?


In my case, I created a function inside the autofarm system that allows the player to save up to 5 locations for a limited time,
but only if the player has VIP status and only in normal farm zones.
This way, it works similarly to Adrenaline.


I also created dungeon zones that require player activity:


Access requires a material that drops easily in normal farm zones.


During the server's peak hours, these dungeons will be full of active players.


Additionally, normal farm zones and dungeon zones change every hour.
To enter the new zone, players must enter a special code that appears in announcements:


One code for normal zones,


A different code for dungeons.
The code needs to be entered only once per hour — after that, players can access without re-entering it.


This system works as follows:


If using Adrenaline, players still need to be active every hour to manually enter the password.


But if using the server’s built-in auto-teleport, players can continue farming for several hours without needing to re-enter any passwords.
 
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