Everyone here please remind DEAZER about this, he forgets things very easily!!I will gladly handle the additional autofarm tasks, but not right now. I will solve the "Can't See Target" spam problem on Monday if this problem is still relevant.
Everyone here please remind DEAZER about this, he forgets things very easily!!I will gladly handle the additional autofarm tasks, but not right now. I will solve the "Can't See Target" spam problem on Monday if this problem is still relevant.
I cant repeat a problem with Cant See target at ALL, how I can repeat that ?Yes we have the autofarm system but its not working correctly.
- Every day the players spam me that when they use the autofarm they get message can't see the target and the mob is literally near them. (Zone: Cave of Trials)
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- There is no option to choose which mobs the player can hit.(There is a config only for restriction monsters)
# Ignore id mobs from the list
# Example: AutoFarmIgnoreMobIds = 20001, 20002
AutoFarmIgnoreMobIds =
The players want they to choose which mob to farm. Not all servers are high rate with the same monsters.
- Condition when to use skill like frenzy/zaelot/totem of bison/celestial shield and etc. when HP is 30% or low (so you can choose when the skill to be activated)
- Condition how times to use the skill per mob(like the spoil sweep)
- Condition what skill to use when the mob dies (Skill: corpse life drain for example)
- There is no option like drop calculator to see what you earned from the autofarm. Like 100 adena, 30 coin of luck and etc.
Also remove hardcoding as much as possible so we can make better UI, or give a tutorial how to modify the current one in java.
I am not saying this for the first time in this forum.
The server admins and the players want flexible farm system so they can pay for premium to use it or depends on the server setup. If the system is not working, they always try to use hacks/interfaces to farm for free.Resolved Post in thread 'SKILL SPOIL PROBLEM'
Just tested but the autofarm is not that "flexible" that you can set when or after how seconds the use the skill again. Also it do not have conditions when the mob dies what to do. So its useless to spoil/sweep, frenzy, zaelot, celestial and etc things. The autofarm is super basic just target mob and hit with f1 or with a skill nothing more nothing less.btw, u guys ever tested spoil/sweep on autofarm?
It would be awesome if these features one day will be included:
- Condition when to use skill like frenzy when HP is 30% (so you can choose when the skill to be activated)
-...
are you use standard geodata files?Yes we have the autofarm system but its not working correctly.
- Every day the players spam me that when they use the autofarm they get message can't see the target and the mob is literally near them. (Zone: Cave of Trials)
![]()
- There is no option to choose which mobs the player can hit.(There is a config only for restriction monsters)
# Ignore id mobs from the list
# Example: AutoFarmIgnoreMobIds = 20001, 20002
AutoFarmIgnoreMobIds =
The players want they to choose which mob to farm. Not all servers are high rate with the same monsters.
- Condition when to use skill like frenzy/zaelot/totem of bison/celestial shield and etc. when HP is 30% or low (so you can choose when the skill to be activated)
- Condition how times to use the skill per mob(like the spoil sweep)
- Condition what skill to use when the mob dies (Skill: corpse life drain for example)
- There is no option like drop calculator to see what you earned from the autofarm. Like 100 adena, 30 coin of luck and etc.
Also remove hardcoding as much as possible so we can make better UI, or give a tutorial how to modify the current one in java.
I am not saying this for the first time in this forum.
The server admins and the players want flexible farm system so they can pay for premium to use it or depends on the server setup. If the system is not working, they always try to use hacks/interfaces to farm for free.Resolved Post in thread 'SKILL SPOIL PROBLEM'
Just tested but the autofarm is not that "flexible" that you can set when or after how seconds the use the skill again. Also it do not have conditions when the mob dies what to do. So its useless to spoil/sweep, frenzy, zaelot, celestial and etc things. The autofarm is super basic just target mob and hit with f1 or with a skill nothing more nothing less.btw, u guys ever tested spoil/sweep on autofarm?
It would be awesome if these features one day will be included:
- Condition when to use skill like frenzy when HP is 30% (so you can choose when the skill to be activated)
-...
It's not happen every time. Sometimes after 5 min sometimes after 1-2h. But I managed to make a video I will upload it now.I cant repeat a problem with Cant See target at ALL, how I can repeat that ?
Have you tried to do not use random skills option while you use just one skill and remove assist mobs too?It's not happen every time. Sometimes after 5 min sometimes after 1-2h. But I managed to make a video I will upload it now.You can skip the boring part and go to 3:22 minute.
My custom geodata is for hellbound and fantasy island.
20_25
17_15
17_16
18_15
18_16
I do not have any other custom geodata. All other files are directly from the SVN.
I use the one skill for demo purposes. The players are using for more than 1 skill with the check for use random skill.Have you tried to do not use random skills option while you use just one skill and remove assist mobs too?
I figured it out, I'll finish testing and commit it.It's not happen every time. Sometimes after 5 min sometimes after 1-2h. But I managed to make a video I will upload it now.You can skip the boring part and go to 3:22 minute.
My custom geodata is for hellbound and fantasy island.
20_25
17_15
17_16
18_15
18_16
I do not have any other custom geodata. All other files are directly from the SVN.
If this happen without the autofarm on, its from geodata bug? (Can't see the target)?Commited
yepIf this happen without the autofarm on, its from geodata bug? (Can't see the target)?
Any suggestions how to improve it? (for cave of trials)
move your geodata files to GameClient/system/geodata/22_22_conv.dat (example) and check does the geodata match what you're see. Only conv dat is available.Any suggestions how to improve it? (for cave of trials)







Well done, man — you managed to do it exactly the way you had it in your mind. I was sure you’d figure it out.View attachment 7322View attachment 7321View attachment 7320View attachment 7319View attachment 7318View attachment 7317View attachment 7316
It's finally ready! After months of working, testing. Final touches and I will make official video with all the new functions! The autofarm is not the same as I request in my original post but its very similar. The autofarm is replacement of the original autofarm system of lucera, which means you just drop the ext.jar and you are ready with the installation and setup! The only thing that I do not know is how to price it fair so if anyone want to buy it to be a fair price.