Собственно, разберетесь))
Java:
package ai;
import java.util.HashMap;
import java.util.Map;
import l2.gameserver.Announcements;
import l2.gameserver.Config;
import l2.gameserver.ai.Fighter;
import l2.gameserver.model.Creature;
import l2.gameserver.model.Player;
import l2.gameserver.model.instances.NpcInstance;
public class setHero extends Fighter {
private static final Map<Integer, Integer> bV = new HashMap<>();
public setHero(NpcInstance paramNpcInstance) {
super(paramNpcInstance);
}
@Override
protected void onEvtDead(Creature killer) {
if (killer instanceof Player) {
Player player = (Player) killer;
if (!player.isHero()) {
makeCustomHero(player, 86400000);
}
}
super.onEvtDead(killer);
}
private static boolean makeCustomHero(Player player, long duration) {
if (player.isHero()) {
return false;
}
player.setCustomHero(true, duration, Config.ALT_ALLOW_CUSTOM_HERO_SKILLS);
player.broadcastUserInfo(true);
return true;
}
}

