fake apparence

Lordeze

Heir
Customer
Hello everyone,


I’m having a problem with the fake appearance system. When I test two fake appearances, one of them gets stuck.


For example, if I test the body only, the fake respects its trial time correctly. But when I test both body and hat, the hat respects its trial time, while the body fake does not disappear and stays permanently active. It only goes away after relogging.


Is it possible to adjust this so both can be tested at the same time correctly?


I haven’t tested it with weapons yet, but I think it might be the same issue — when testing two fakes at the same time, one remains stuck while the other respects its trial duration.


I’m attaching a video. Sorry it’s 2 minutes long, but if it’s shorter you can’t clearly see the issue I’m describing.
 
This is not from lucera dressme system. This look likes a custom code.
we have the same, absolutely the same, that is just custom HTML
That is Lucera dress me system

Code:
<?xml version='1.0' encoding='utf-8'?>
<!DOCTYPE list SYSTEM "item_fake_appearance.dtd">
<!--
Guide: https://lucera2.com/threads/new-way-to-change-the-appearance-of-armor.1584/
Инструкция https://lucera2.com/threads/novyi-sposob-izmenenija-vneshnego-vida-broni.1583/

 Example for fitting and apply from own service.
    Example of Try out bypass: action="bypass -h scripts_services.ItemFakeAppearance:fitting 485"
    Example of permanently apply: action="bypass -h scripts_services.ItemFakeAppearance:apply 485"
    Example of remove exist appearance: action="bypass -h scripts_services.ItemFakeAppearance:removeAppearance"
    <item itemId="485" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30">
        <display itemId="6408"/>
    </item>
    <item itemId="486" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30">
        <display itemId="6408"/>
        <display itemId="6408"/>
        <display itemId="6408"/>
        <display itemId="6408"/>
        <display itemId="6408"/>
    </item>
    With premium account:
    <item itemId="1001"
          consumeItemId="57" consumeItemAmount="1000" premiumConsumeItemId="4037" premiumConsumeItemAmount="1"
          tryOutItemId="57" tryOutItemAmount="100" premiumTryOutItemId="4037" premiumTryOutItemAmount="1" tryOutTime="30">
        <display itemId="2001"/>
    </item>

    ATTENTION: DO NOT COMBINE ITEM EQUIPMENT AND SERVICE SYSTEMS. CHOOSE ONE FOR THE SERVER
    ВНИМАНИЕ: НЕ КОМБИНИРУЙТЕ СИСТЕМЫ С НАДЕВАНИЕМ ПРЕДМЕТА И СЕРВИСОМ. ВЫБИРАЙТЕ НА СЕРВЕР ЧТО ТО ОДНО
-->
<list enabled="false">
    <item itemId="485">
        <display itemId="6408"/>
    </item>
    <item itemId="486">
        <display itemId="6379"/>
        <display itemId="6380"/>
        <display itemId="6381"/>
    </item>
</list>
 
¿? The error occurs when testing two fake items; for example, a hat/skin/weapon. When testing two at the same time, one is not removed after the test time expires.
friend, if you haven't noticed, they all have a delay precisely to prevent bugs and for the server system to recognize them. You can only buy another one after 5 to 10 seconds.
 
friend, if you haven't noticed, they all have a delay precisely to prevent bugs and for the server system to recognize them. You can only buy another one after 5 to 10 seconds.
You're not understanding the error. I know about the delay. In your entire video, you're only testing one skin at a time. Try testing two at the same time, for example, hat/skin. To do this, you need to prepare an HTML file with test hats and run the tests on two items simultaneously. I hope the error is clear. The problem isn't the delay.
 
You're not understanding the error. I know about the delay. In your entire video, you're only testing one skin at a time. Try testing two at the same time, for example, hat/skin. To do this, you need to prepare an HTML file with test hats and run the tests on two items simultaneously. I hope the error is clear. The problem isn't the delay.
So here I can get it normally, the issue is the delay; if I don't wait for the delay, it won't get the skin.
 
I understand what you're saying; it doesn't remove the skin you put on last. It's like a bug where you remove and reapply clothing. If you remove the chest part of the outfit, it disappears, or the fake part appears, showing that you're putting the test part in place of the permanent part.
 
Sure, if I only have one HTML file for skins and I test one at a time, it works. But if I test two, it doesn't work. In theory, your solution is to leave it as is and only test one skin at a time. Great solution.
 
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