Looking POST GAMECLIENT ERRORS AND WE WILL FIX IT (LUCERA CLASSIC)

fa1thDEV

Heir
Customer
TYPE: Geodata, textures, staticmesh, LGTB textures, NPC without weapons, bugged weapons, ETC.

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DO NOT REPLY TO THIS POST
ONLY WITH RELATED TOPICS
.FOR FIX NEWS BUGS, YOU CAN SEND IN DISCORD AND WE PUBLISH HERE THE FIX.
 
Last edited:
ERROR/SHARE: by @geoniz
after radarmap i started roaming on the isle
but did not like and the map is not displayed always constant
so i remade devil's isle zonename but with more zones


SOLUTION:


Code:
ZoneName_begin    ID=119    MapX=21    MapY=24    Top=30000.0    Bottom=-30000.0    Name=[Devil's Isle Entrance]    TownBtnLocX=-1    TownBtnLocY=-1    TownMapX=-1    TownMapY=-1    TownMapWidth=-1    TownMapHeight=-1    TownMapScale=0.0    TownMapTex=[None]    Color=249    Continent=0    CurrentLayer=0    TotalLayers=0    TownCenterX=0    TownCenterY=0    ZoneName_end
ZoneName_begin    ID=124    MapX=21    MapY=24    Top=-3500.0    Bottom=-30000.0    Name=[Pirates' Tunnel]    TownBtnLocX=-1    TownBtnLocY=-1    TownMapX=38912    TownMapY=202432    TownMapWidth=1024    TownMapHeight=1024    TownMapScale=0.05    TownMapTex=[Dungeon_devil_Island_Classic]    Color=254    Continent=0    CurrentLayer=0    TotalLayers=0    TownCenterX=0    TownCenterY=0    ZoneName_end
ZoneName_begin    ID=127    MapX=21    MapY=24    Top=30000.0    Bottom=-3496.0    Name=[Devil's Isle]    TownBtnLocX=-1    TownBtnLocY=-1    TownMapX=-1    TownMapY=-1    TownMapWidth=-1    TownMapHeight=-1    TownMapScale=0.0    TownMapTex=[None]    Color=254    Continent=0    CurrentLayer=0    TotalLayers=0    TownCenterX=0    TownCenterY=0    ZoneName_end
ZoneName_begin    ID=128    MapX=21    MapY=24    Top=30000.0    Bottom=-2980.0    Name=[Zaken's Domain (1st Floor)]    TownBtnLocX=-1    TownBtnLocY=-1    TownMapX=38912    TownMapY=202432    TownMapWidth=1024    TownMapHeight=1024    TownMapScale=0.05    TownMapTex=[Dungeon_devil_Island_Classic]    Color=244    Continent=0    CurrentLayer=0    TotalLayers=0    TownCenterX=0    TownCenterY=0    ZoneName_end
ZoneName_begin    ID=129    MapX=21    MapY=24    Top=-2990.0    Bottom=-3250.0    Name=[Zaken's Domain (2nd Floor)]    TownBtnLocX=-1    TownBtnLocY=-1    TownMapX=38912    TownMapY=202432    TownMapWidth=1024    TownMapHeight=1024    TownMapScale=0.05    TownMapTex=[Dungeon_devil_Island_Classic]    Color=244    Continent=0    CurrentLayer=0    TotalLayers=0    TownCenterX=0    TownCenterY=0    ZoneName_end
ZoneName_begin    ID=130    MapX=21    MapY=24    Top=-3260.0    Bottom=-3550.0    Name=[Zaken's Domain (3rd Floor)]    TownBtnLocX=-1    TownBtnLocY=-1    TownMapX=38912    TownMapY=202432    TownMapWidth=1024    TownMapHeight=1024    TownMapScale=0.05    TownMapTex=[Dungeon_devil_Island_Classic]    Color=244    Continent=0    CurrentLayer=0    TotalLayers=0    TownCenterX=0    TownCenterY=0    ZoneName_end
ZoneName_begin    ID=626    MapX=21    MapY=24    Top=30000.0    Bottom=-30000.0    Name=[Devil's Isle]    TownBtnLocX=1110    TownBtnLocY=2405    TownMapX=38912    TownMapY=202432    TownMapWidth=1024    TownMapHeight=1024    TownMapScale=0.05    TownMapTex=[Dungeon_devil_Island_Classic]    Color=255    Continent=0    CurrentLayer=0    TotalLayers=0    TownCenterX=0    TownCenterY=0    ZoneName_end
ZoneName_begin    ID=628    MapX=21    MapY=24    Top=30000.0    Bottom=-30000.0    Name=[Zaken's Ship]    TownBtnLocX=-1    TownBtnLocY=-1    TownMapX=38912    TownMapY=202432    TownMapWidth=1024    TownMapHeight=1024    TownMapScale=0.05    TownMapTex=[Dungeon_devil_Island_Classic]    Color=243    Continent=0    CurrentLayer=0    TotalLayers=0    TownCenterX=0    TownCenterY=0    ZoneName_end
 

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ERROR (by @geoniz again x'DD):

trigger warning:
i'll also post this one, though i dont see much people actively posting some fix
or posting anything at all "helpfull", besides talking about profit and donation panels :coffee:
(and that masterpiece of CTF)
so speaking of improvement of the client this is another place that needs a hand...
one of many iconic/popular locations in interlude gameplay is Skylancer raid boss up on the mountain
this raid boss drops a hard-to-find clan egg and that is what makes this shit of a place famous....

i have seen various things happening in this location,
from teleports-to-town and endless drops to the ground...to invisible players killing everyone.


but i decided to share some improvement...
for anyone that will actually open a normal, not x500000 server!
enjoy!


SOLUTION:
 

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ERROR (by @localhost :oops:): option id 16234 in classic shows as vampiric claw, but it unlock in interlude

SOLUTION:

Code:
option_client_begin    option_id=16234    option_quality=3    option_type=2    option_desc1=[Active: Has a chance to open doors and treasure ch\nests. Requires Keys of a Thief.]    option_desc2=[]    option_desc3=[]    option_client_end
 
ERROR: FVCK GEODATA IN THE FORTRESS BY Mr. Sr. @geoniz + LGTB?:
next up: giants cave/bayou fort/forsaken plains
another map made(not me) proudly without LGBTQ pride update of the Z era

+modified geo for some spots like places in bayou fort/silent valey/forsaken plain road to GC etc minor details.

if someone has the time check/roam around to see if there is any flaw on geo


PHOTOS:

1740845971435.webp1740845982621.webp1740845991117.webp

SOLUTION:
 

Attachments

Hello really nice work! @fa1thDEV @geoniz

I have one, maybe two,

1) In Patriots, when you running down throught the necropolis, in the middle Minimap stop work, i saw it on multiple Lucera Servers.

2) In Stakato, you can run without any hard bugging up throught the "one way" tunnels
 
Hello really nice work! @fa1thDEV @geoniz

I have one, maybe two,

1) In Patriots, when you running down throught the necropolis, in the middle Minimap stop work, i saw it on multiple Lucera Servers.

2) In Stakato, you can run without any hard bugging up throught the "one way" tunnels
Working on all catas/necros maps, cooming soon I'll share

I think @geoniz know how to fix the second problem

ty for share!
 
ERROR: multisellWnd have a button in the sky!!!!!! Founded by @gfman and fixed by @fa1thDEV
1740955540653.webp

Solution: you can donwload this xdat and put in the system or copy the multisellWnd from this, and paste in your xdat (in this case, you need delete the multisellWnd from your xdat and paste the multisellWnd), or only you can copy the configs.

1740955533288.webp

Configs for edit in the xdat:

1741010576072.webp1741010596262.webp
 

Attachments

Last edited:
1) In Patriots, when you running down throught the necropolis, in the middle Minimap stop work, i saw it on multiple Lucera Servers.

2) In Stakato, you can run without any hard bugging up throught the "one way" tunnels

1) it is because this zone is using 2 colors to display in the area and accordingly,
it also needs 2 entries inside zonename_Classic.dat, one for each color.

Code:
ZoneName_begin    ID=606    MapX=19    MapY=20    Top=-4496.0    Bottom=-5328.0    Name=[The Patriot's Necropolis]    TownBtnLocX=708    TownBtnLocY=1685    TownMapX=-27488    TownMapY=71680    TownMapWidth=1024    TownMapHeight=1024    TownMapScale=0.05    TownMapTex=[Dungeon_SSQ_1920_Classic]    Color=249    Continent=0    CurrentLayer=0    TotalLayers=0    TownCenterX=0    TownCenterY=0    ZoneName_end
ZoneName_begin    ID=607    MapX=19    MapY=20    Top=-4496.0    Bottom=-5328.0    Name=[The Patriot's Necropolis]    TownBtnLocX=-1    TownBtnLocY=-1    TownMapX=-27488    TownMapY=71680    TownMapWidth=1024    TownMapHeight=1024    TownMapScale=0.05    TownMapTex=[Dungeon_SSQ_1920_Classic]    Color=250    Continent=0    CurrentLayer=0    TotalLayers=0    TownCenterX=0    TownCenterY=0    ZoneName_end
Untitled.webp

2) maybe deazer should update or correct geodata for some locations.
stakato nest geodata is from another newer chronicle in which the dead-end/one-way roads are deleted.


fix attached bellow.
 

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