it's a pitty to ask these handicap pirates to walk and run, no?Pirate mobs near Zaken lack walking/attack animations:

pawnanim_data_begin name=[pirates_zombie_captain] texture_params={{1;0;[Walk]};{1;1;[Walk]};{1;2;[Walk]};{1;12;[Walk]};{2;0;[run]};{2;1;[run]};{2;2;[run]};{2;12;[run]};{5;0;[Knock_Down]};{8;0;[Wait]};{8;1;[Wait]};{8;2;[Wait]};{8;12;[Wait]};{9;0;[atkwait]};{9;1;[atkwait]};{9;2;[atkwait]};{9;12;[atkwait]};{14;0;[Knock_Down_Standup]};{20;0;[atk01]};{20;1;[atk01]};{20;2;[atk01]};{20;12;[atk01]};{21;0;[atk01]};{21;1;[atk01]};{21;2;[atk01]};{21;12;[atk01]};{22;0;[atk01]};{22;1;[atk01]};{22;2;[atk01]};{22;12;[atk01]};{28;0;[SpAtk01]};{28;1;[SpAtk01]};{28;2;[SpAtk01]};{28;12;[SpAtk01]};{60;0;[death]};{60;1;[death]};{60;2;[death]};{60;12;[death]};{62;0;[deathwait]};{62;1;[deathwait]};{62;2;[deathwait]};{62;12;[deathwait]};{66;0;[atkwait]};{66;1;[atkwait]};{66;2;[atkwait]};{66;12;[atkwait]};{67;0;[atkwait]};{67;1;[atkwait]};{67;12;[atkwait]};{68;0;[CastLong]};{68;1;[CastLong]};{68;2;[CastLong]};{68;12;[CastLong]};{69;0;[atkwait]};{69;1;[atkwait]};{69;2;[spwait01]};{69;12;[atkwait]};{70;0;[SpAtk01]};{70;1;[SpAtk01]};{70;2;[spwait01]};{70;12;[SpAtk01]};{71;0;[SpAtk01]};{71;1;[SpAtk01]};{71;2;[spwait01]};{71;12;[SpAtk01]};{72;0;[spwait01]};{72;1;[spwait01]};{72;2;[spwait01]};{72;12;[spwait01]};{89;0;[CastLong]};{89;1;[CastLong]};{89;2;[CastLong]};{89;12;[CastLong]};{92;0;[spwait01]};{92;1;[spwait01]};{92;2;[spwait01]};{117;0;[Air_Hold_Wait]};{118;0;[Air_Hold_hit]};{119;0;[Air_Hold_Wait]};{120;0;[Knock_Down_Wait]};{229;0;[Knock_Down]};{230;0;[Knock_Down_Wait]};{231;0;[Knock_Down_Standup]};{232;0;[Knock_Back]};{233;0;[Knock_Down_Hit]};{241;0;[Drag_idle]};{264;0;[DamageAction]}} int_params={} int_params2={} float_params={} pawnanim_data_end
pawnanim_data_begin name=[pirates_zombie_captain_20_bi] texture_params={{1;0;[Walk]};{1;1;[Walk]};{1;2;[Walk]};{1;12;[Walk]};{2;0;[run]};{2;1;[run]};{2;2;[run]};{2;12;[run]};{5;0;[Knock_Down]};{8;0;[Wait]};{8;1;[Wait]};{8;2;[Wait]};{8;12;[Wait]};{9;0;[atkwait]};{9;1;[atkwait]};{9;2;[atkwait]};{9;12;[atkwait]};{14;0;[Knock_Down_Standup]};{20;0;[atk01]};{20;1;[atk01]};{20;2;[atk01]};{20;12;[atk01]};{21;0;[atk01]};{21;1;[atk01]};{21;2;[atk01]};{21;12;[atk01]};{22;0;[atk01]};{22;1;[atk01]};{22;2;[atk01]};{22;12;[atk01]};{28;0;[SpAtk01]};{28;1;[SpAtk01]};{28;2;[SpAtk01]};{28;12;[SpAtk01]};{60;0;[death]};{60;1;[death]};{60;2;[death]};{60;12;[death]};{62;0;[deathwait]};{62;1;[deathwait]};{62;2;[deathwait]};{62;12;[deathwait]};{66;0;[atkwait]};{66;1;[atkwait]};{66;2;[atkwait]};{66;12;[atkwait]};{67;0;[atkwait]};{67;1;[atkwait]};{67;12;[atkwait]};{68;0;[CastLong]};{68;1;[CastLong]};{68;2;[CastLong]};{68;12;[CastLong]};{69;0;[atkwait]};{69;1;[atkwait]};{69;2;[spwait01]};{69;12;[atkwait]};{70;0;[SpAtk01]};{70;1;[SpAtk01]};{70;2;[spwait01]};{70;12;[SpAtk01]};{71;0;[SpAtk01]};{71;1;[SpAtk01]};{71;2;[spwait01]};{71;12;[SpAtk01]};{72;0;[spwait01]};{72;1;[spwait01]};{72;2;[spwait01]};{72;12;[spwait01]};{89;0;[CastLong]};{89;1;[CastLong]};{89;2;[CastLong]};{89;12;[CastLong]};{92;0;[spwait01]};{92;1;[spwait01]};{92;2;[spwait01]};{117;0;[Air_Hold_Wait]};{118;0;[Air_Hold_hit]};{119;0;[Air_Hold_Wait]};{120;0;[Knock_Down_Wait]};{229;0;[Knock_Down]};{230;0;[Knock_Down_Wait]};{231;0;[Knock_Down_Standup]};{232;0;[Knock_Back]};{233;0;[Knock_Down_Hit]};{241;0;[Drag_idle]};{264;0;[DamageAction]}} int_params={} int_params2={} float_params={} pawnanim_data_end
both armors also lack info about enchanting bonuses.I don't know if this fits into this topicBut in the description of the Major Arcana armor there is missing information, I left the Crystal Darkness as an example.
setitem_group_begin num=35 essential_setitem_id={{2407};{512};{5767};{5779}} essential_setitem_desc={[No set effect];[No set effect];[P. Def. +8%, Casting Spd. +15%, speed +7, magic cancel rate slightly decreased, chance to get Paralysis attack -50%, WIT+2, and MEN-2.]} additional_setitem_id={} additional_setitem_desc={} unk1=0 unk2=0 enchant_setitem_condition={{6;[When the set item is enchanted to +6 and above, P. Def. and weight gauge increase.]}} setitem_group_end
setitem_group_begin num=55 essential_setitem_id={{6383};{6386};{6384};{6385}} essential_setitem_desc={[No Set Effect];[No Set Effect];[WIT+1, INT+1, MEN-2, Magic attack 17%, Speed +7, magic cancel rate -50%, stun vulnerability -50%, and weight limit +5759.]} additional_setitem_id={} additional_setitem_desc={} unk1=0 unk2=0 enchant_setitem_condition={{6;[When the set item is enchanted to +6 and above, P. Def. and weight gauge increase.]}} setitem_group_end
Verdade, bem observado. Muito obrigado pelo trabalhoAmbas as armaduras também carecem de informações sobre bônus de encantamento.
Substitua dentro: SetItemGroup_Classic.dat
[CÓDIGO]setitem_group_begin num=35 essential_setitem_id={{2407};{ 512}; {5767}; {5779}} essential_setitem_desc={[Sem efeito definido];[ Sem efeito definido]; [P. Def. +8%, Velocidade de Conjuração +15%, Velocidade +7, taxa de cancelamento mágico ligeiramente reduzida, chance de obter ataque de Paralisia -50%, INTELIGÊNCIA+2 e HOMENS-2.]} additional_setitem_id={} additional_setitem_desc={} unk1=0 unk2=0 enchant_setitem_condition={{6;[ Quando o item do conjunto é encantado para +6 e acima, P. Def. e medidor de peso aumentam.]}} setitem_group_end
setitem_group_begin num=55 essential_setitem_id={{6383};{ 6386}; {6384}; {6385}} essential_setitem_desc={[Sem efeito definido];[ Sem efeito definido]; [INTELIGÊNCIA+1, INT+1, HOMENS-2, 17% de Ataque Mágico, +7 de Velocidade, -50% de taxa de cancelamento mágico, -50% de vulnerabilidade de atordoamento e +5759 de Peso.]} additional_setitem_id={} additional_setitem_desc={} unk1=0 unk2=0 enchant_setitem_condition={{6;[ Quando o item do conjunto é encantado para +6 e acima, P. Def. e medidor de peso aumentam.]}} setitem_group_end
[/ CÓDIGO]
Substituí as linhas mas ficou assim e ainda não está mostrando a descrição do encantamento, você poderia me enviar seu arquivo para que eu possa testá-lo aqui?Ambas as armaduras também carecem de informações sobre bônus de encantamento.
Substitua dentro: SetItemGroup_Classic.dat
[CÓDIGO]setitem_group_begin num=35 essential_setitem_id={{2407};{ 512}; {5767}; {5779}} essential_setitem_desc={[Sem efeito definido];[ Sem efeito definido]; [P. Def. +8%, Velocidade de Conjuração +15%, Velocidade +7, taxa de cancelamento mágico ligeiramente reduzida, chance de obter ataque de Paralisia -50%, INTELIGÊNCIA+2 e HOMENS-2.]} additional_setitem_id={} additional_setitem_desc={} unk1=0 unk2=0 enchant_setitem_condition={{6;[ Quando o item do conjunto é encantado para +6 e acima, P. Def. e medidor de peso aumentam.]}} setitem_group_end
setitem_group_begin num=55 essential_setitem_id={{6383};{ 6386}; {6384}; {6385}} essential_setitem_desc={[Sem efeito definido];[ Sem efeito definido]; [INTELIGÊNCIA+1, INT+1, HOMENS-2, 17% de Ataque Mágico, +7 de Velocidade, -50% de taxa de cancelamento mágico, -50% de vulnerabilidade de atordoamento e +5759 de Peso.]} additional_setitem_id={} additional_setitem_desc={} unk1=0 unk2=0 enchant_setitem_condition={{6;[ Quando o item do conjunto é encantado para +6 e acima, P. Def. e medidor de peso aumentam.]}} setitem_group_end
[/ CÓDIGO]
https://lucera2.com/threads/share-how-to-work-the-colours-in-the-itemdata-dat-and-more.5817/ guide with that.Substituí as linhas mas ficou assim e ainda não está mostrando a descrição do encantamento, você poderia me enviar seu arquivo para que eu possa testá-lo aqui?
i have a better one: lineage for gen Z!rename it to rainbow swamp xd


I hope you can support this post and leave credits if you get to use it!
В оружии дело убрать его можешь на стороне сервера у самого нпсPirate mobs near Zaken lack walking/attack animations:
update only unr file: a little fix for an obstacle-removed- in tunnels of zaken's rooms.