Hi everyone, I'll try to explain what's going on clearly (i'm using a translator).
I'm trying to activate Dynasty items.
I've successfully added them to the database, and it's recognizing the items correctly, all set items working 100%, the only issue I had was when I needed to add the weapons:
When I add ANY Dynasty weapon or Dynasty shield to the weapongrp_classic.dat file it works almost perfectly, all dynasty WEAPONS work 100%, the only big problem is that ALL shields on the server lose texture when equipping, the item does not appear in the character's hand.
The process I'm following to add the item to the weapongrp_classic file:
I open the weapongrp.Dat with the L2ClientDat program and copy the dynasty item line I need.
Then I paste this line into weapongrp_classic and do the same with itemname-u.dat > itemname_classic-eu.dat.
After all that I open the game and see that the shields are bugged.
I have already tried to fix this in every way within my power, now I humbly come to ask for your help, thank you all in advance.
I'm trying to activate Dynasty items.
I've successfully added them to the database, and it's recognizing the items correctly, all set items working 100%, the only issue I had was when I needed to add the weapons:
When I add ANY Dynasty weapon or Dynasty shield to the weapongrp_classic.dat file it works almost perfectly, all dynasty WEAPONS work 100%, the only big problem is that ALL shields on the server lose texture when equipping, the item does not appear in the character's hand.
The process I'm following to add the item to the weapongrp_classic file:
I open the weapongrp.Dat with the L2ClientDat program and copy the dynasty item line I need.
Then I paste this line into weapongrp_classic and do the same with itemname-u.dat > itemname_classic-eu.dat.
After all that I open the game and see that the shields are bugged.
I have already tried to fix this in every way within my power, now I humbly come to ask for your help, thank you all in advance.