- The appearance change system has been expanded. Guide: https://lucera2.com/threads/new-way-to-change-the-appearance-of-armor.1584/
- Impl user self restrict system .lock
- Impl Agathions like on Classic. Guide https://lucera2.com/threads/how-to-make-agathions-on-it-like-on-classic.6369/
- Minor correction of character AI
- PlayerAccess for .lock service, it is easier to distribute access masks so that in the future the player himself could set what to prohibit and what to leave.
- Fixed the problem with distribution of cursed weapons in the party, it is given only to the one who picked it up even if the party random is set
- Now you can set a static distribution rule for an item in a party, ignoring the basic party settings. Example: <set name="party_item_distribution" value="ITEM_LOOTER"/> and
- also available ITEM_LOOTER, ITEM_RANDOM, ITEM_RANDOM_SPOIL ITEM_ORDER, ITEM_ORDER_SPOIL
- Correction of saving autofarm time with AutoFarmTimeTrackUsageOnly True
- Added the ability to apply dye in the CommunityBoard
- Preparing for the implementation of a new system, changing the appearance
- Correction of verification if in Pawn Shop an item is sold that corresponds to Tax Item Id
- Reward for PvP has been made more concise
- Bones Tell Future quest has been moved from PTS
- Added interval in seconds for repeated reward for pvp
- Optimization of zones
- Added GradeProhibitZone https://lucera2.com/threads/how-to-create-gear-restriction-zones-by-grades.6394/
- Сhoose externalOrdinal for Shots and Arrows, not a literal grade
- Minor correction for arrow
- arrows for bows have been removed from hardcode
- Added a new parameter for implementing immortal pets like Agathions to pet_data.xml <set name="is_immortal" value="true"/>
- One more correction for Possessor Of a Precious Soul 2
- Fix Summon skill use with AutoFarm
- One more correction for target visibility in dungeons
- Correct processing for PawnShop so that several currencies and other elements are processed correctly. Split into steps to avoid empty parameters
- Fixed the issue with PawnShop if currency has space