[VOTE POLL] Suggestion for update autofarm

Do you want better autofarm system?


  • Total voters
    34
Yes we have the autofarm system but its not working correctly.
- Every day the players spam me that when they use the autofarm they get message can't see the target and the mob is literally near them. (Zone: Cave of Trials)
ayDL3ZU.jpeg


- There is no option to choose which mobs the player can hit.(There is a config only for restriction monsters)
# Ignore id mobs from the list
# Example: AutoFarmIgnoreMobIds = 20001, 20002
AutoFarmIgnoreMobIds =

The players want they to choose which mob to farm. Not all servers are high rate with the same monsters.
- Condition when to use skill like frenzy/zaelot/totem of bison/celestial shield and etc. when HP is 30% or low (so you can choose when the skill to be activated)
- Condition how times to use the skill per mob(like the spoil sweep)
- Condition what skill to use when the mob dies (Skill: corpse life drain for example)
- There is no option like drop calculator to see what you earned from the autofarm. Like 100 adena, 30 coin of luck and etc.

Also remove hardcoding as much as possible so we can make better UI, or give a tutorial how to modify the current one in java.

I am not saying this for the first time in this forum.
The server admins and the players want flexible farm system so they can pay for premium to use it or depends on the server setup. If the system is not working, they always try to use hacks/interfaces to farm for free.
I cant repeat a problem with Cant See target at ALL, how I can repeat that ?
 
Yes we have the autofarm system but its not working correctly.
- Every day the players spam me that when they use the autofarm they get message can't see the target and the mob is literally near them. (Zone: Cave of Trials)
ayDL3ZU.jpeg


- There is no option to choose which mobs the player can hit.(There is a config only for restriction monsters)
# Ignore id mobs from the list
# Example: AutoFarmIgnoreMobIds = 20001, 20002
AutoFarmIgnoreMobIds =

The players want they to choose which mob to farm. Not all servers are high rate with the same monsters.
- Condition when to use skill like frenzy/zaelot/totem of bison/celestial shield and etc. when HP is 30% or low (so you can choose when the skill to be activated)
- Condition how times to use the skill per mob(like the spoil sweep)
- Condition what skill to use when the mob dies (Skill: corpse life drain for example)
- There is no option like drop calculator to see what you earned from the autofarm. Like 100 adena, 30 coin of luck and etc.

Also remove hardcoding as much as possible so we can make better UI, or give a tutorial how to modify the current one in java.

I am not saying this for the first time in this forum.
The server admins and the players want flexible farm system so they can pay for premium to use it or depends on the server setup. If the system is not working, they always try to use hacks/interfaces to farm for free.
are you use standard geodata files?
 
I cant repeat a problem with Cant See target at ALL, how I can repeat that ?
It's not happen every time. Sometimes after 5 min sometimes after 1-2h. But I managed to make a video I will upload it now.
You can skip the boring part and go to 3:22 minute.
My custom geodata is for hellbound and fantasy island.
20_25
17_15
17_16
18_15
18_16
I do not have any other custom geodata. All other files are directly from the SVN.
 
It's not happen every time. Sometimes after 5 min sometimes after 1-2h. But I managed to make a video I will upload it now.
You can skip the boring part and go to 3:22 minute.
My custom geodata is for hellbound and fantasy island.
20_25
17_15
17_16
18_15
18_16
I do not have any other custom geodata. All other files are directly from the SVN.
Have you tried to do not use random skills option while you use just one skill and remove assist mobs too?
 
Have you tried to do not use random skills option while you use just one skill and remove assist mobs too?
I use the one skill for demo purposes. The players are using for more than 1 skill with the check for use random skill.
This happens to mage/fighters and archers. It may be not from the autofarm but from the geodata.
P.S - If the mob start walking it starts again to hit.
 
It's not happen every time. Sometimes after 5 min sometimes after 1-2h. But I managed to make a video I will upload it now.
You can skip the boring part and go to 3:22 minute.
My custom geodata is for hellbound and fantasy island.
20_25
17_15
17_16
18_15
18_16
I do not have any other custom geodata. All other files are directly from the SVN.
I figured it out, I'll finish testing and commit it.
 
Any suggestions how to improve it? (for cave of trials)
move your geodata files to GameClient/system/geodata/22_22_conv.dat (example) and check does the geodata match what you're see. Only conv dat is available.
Also you can use //geogrid at any fromat w/o move any files to game client
 
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