dressme for lucera?

Finish. At morning will make guide and commit.

Example for fitting and apply from own service.
Example of Try out bypass: action="bypass -h scripts_services.ItemFakeAppearance:fitting 485"
Example of permanently apply: action="bypass -h scripts_services.ItemFakeAppearance:apply 485"
Example of remove exist appearance: action="bypass -h scripts_services.ItemFakeAppearance:removeAppearance"

XML:
   <item itemId="485" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30">
       <display itemId="6408"/>
   </item>
   <item itemId="486" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30">
       <display itemId="6408"/>
       <display itemId="6408"/>
       <display itemId="6408"/>
       <display itemId="6408"/>
       <display itemId="6408"/>
   </item>

 
Last edited:
Finish. At morning will make guide and commit.

Example for fitting and apply from own service.
Example of Try out bypass: action="bypass -h scripts_services.ItemFakeAppearance:fitting 485"
Example of permanently apply: action="bypass -h scripts_services.ItemFakeAppearance:apply 485"
Example of remove exist appearance: action="bypass -h scripts_services.ItemFakeAppearance:removeAppearance"

XML:
   <item itemId="485" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30">
       <display itemId="6408"/>
   </item>
   <item itemId="486" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30">
       <display itemId="6408"/>
       <display itemId="6408"/>
       <display itemId="6408"/>
       <display itemId="6408"/>
       <display itemId="6408"/>
   </item>

If possible, please post the bypasses to the community so I can start building those parts. Thanks a lot.


Another thing I noticed is that you can't create weapon appearances
Could you do something to make it look like the video? The HTML part isn't hard, but the part about being able to create fake weapons and add enchantments would be really cool.
 
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If possible, please post the bypasses to the community so I can start building those parts. Thanks a lot.


Another thing I noticed is that you can't create weapon appearances
Could you do something to make it look like the video? The HTML part isn't hard, but the part about being able to create fake weapons and add enchantments would be really cool.

Can we do something like that here?

I agree with that. Weapons are important as well. For the enchant I'm 50:50 but it would be good to have it.
 
If possible, please post the bypasses to the community so I can start building those parts. Thanks a lot.


Another thing I noticed is that you can't create weapon appearances
Could you do something to make it look like the video? The HTML part isn't hard, but the part about being able to create fake weapons and add enchantments would be really cool.

Can we do something like that here?

Bypass is universal, you will layout it yourself as you wish.
 
Bypass is universal, you will layout it yourself as you wish.
I already have the HTML part ready. I wanted to know if you can put the fake weapons like in the video, accessories, shields and that enchantment part on the fake weapons, if possible.
 
Finish. At morning will make guide and commit.
I have a question about the purchase method <item itemId="485" consumeItemId="57" consumeItemAmount="1000". if the player has purchased a skin and wants to buy another one, will he lose the first one purchased? Or will there be a storage for the purchased ones so he can exchange them whenever he wants ?
 
I already have the HTML part ready. I wanted to know if you can put the fake weapons like in the video, accessories, shields and that enchantment part on the fake weapons, if possible.
yes possible. all like a basic fake appearance
 
you can add to the new system I tried creating fake weapons in the current system and it didn't work
I haven't finished the guide yet, and you're already asking questions. This system is designed for Interlude and is based on https://lucera2.com/threads/new-way-to-change-the-appearance-of-armor.1584/, where it doesn't matter at all what you change, even the hair on your head.

The fact that you can't add abnormals to the client that changes the weapon model doesn't concern me at all, it's available and works right now in the Classic client.
 
I haven't finished the guide yet, and you're already asking questions. This system is designed for Interlude and is based on https://lucera2.com/threads/new-way-to-change-the-appearance-of-armor.1584/, where it doesn't matter at all what you change, even the hair on your head.

The fact that you can't add abnormals to the client that changes the weapon model doesn't concern me at all, it's available and works right now in the Classic client.
ok, sorry for bothering you
I made a suggestion of what I thought would be best.
 
I've already tested the new system. With it, you can create accessories and clothes, but not fake weapons.I would love a fake weapon system. I'm already creating all the HTML for the clothes.

Deazer




1748597296573.webp
 
Finish. At morning will make guide and commit.

Example for fitting and apply from own service.
Example of Try out bypass: action="bypass -h scripts_services.ItemFakeAppearance:fitting 485"
Example of permanently apply: action="bypass -h scripts_services.ItemFakeAppearance:apply 485"
Example of remove exist appearance: action="bypass -h scripts_services.ItemFakeAppearance:removeAppearance"

XML:
   <item itemId="485" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30">
       <display itemId="6408"/>
   </item>
   <item itemId="486" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30">
       <display itemId="6408"/>
       <display itemId="6408"/>
       <display itemId="6408"/>
       <display itemId="6408"/>
       <display itemId="6408"/>
   </item>

So from this example when a player for example have draconic armor and try or buy costume it will replace any item in the inventory or it will be just visual change?
 
So from this example when a player for example have draconic armor and try or buy costume it will replace any item in the inventory or it will be just visual change?
Визуальное изменение, без привязки к предмету
 
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