Let's pray and hope all IT people together.Deazer will be ready for the next update?
Let's pray and hope all IT people together.Deazer will be ready for the next update?
RIGHT NOW AT FINISH! All fine guysLet's pray and hope all IT people together.
<item itemId="485" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30">
<display itemId="6408"/>
</item>
<item itemId="486" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30">
<display itemId="6408"/>
<display itemId="6408"/>
<display itemId="6408"/>
<display itemId="6408"/>
<display itemId="6408"/>
</item>
If possible, please post the bypasses to the community so I can start building those parts. Thanks a lot.Finish. At morning will make guide and commit.
Example for fitting and apply from own service.
Example of Try out bypass: action="bypass -h scripts_services.ItemFakeAppearance:fitting 485"
Example of permanently apply: action="bypass -h scripts_services.ItemFakeAppearance:apply 485"
Example of remove exist appearance: action="bypass -h scripts_services.ItemFakeAppearance:removeAppearance"
XML:<item itemId="485" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30"> <display itemId="6408"/> </item> <item itemId="486" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30"> <display itemId="6408"/> <display itemId="6408"/> <display itemId="6408"/> <display itemId="6408"/> <display itemId="6408"/> </item>
I agree with that. Weapons are important as well. For the enchant I'm 50:50 but it would be good to have it.If possible, please post the bypasses to the community so I can start building those parts. Thanks a lot.
Another thing I noticed is that you can't create weapon appearances
Could you do something to make it look like the video? The HTML part isn't hard, but the part about being able to create fake weapons and add enchantments would be really cool.
Can we do something like that here?
Bypass is universal, you will layout it yourself as you wish.If possible, please post the bypasses to the community so I can start building those parts. Thanks a lot.
Another thing I noticed is that you can't create weapon appearances
Could you do something to make it look like the video? The HTML part isn't hard, but the part about being able to create fake weapons and add enchantments would be really cool.
Can we do something like that here?
I already have the HTML part ready. I wanted to know if you can put the fake weapons like in the video, accessories, shields and that enchantment part on the fake weapons, if possible.Bypass is universal, you will layout it yourself as you wish.
I have a question about the purchase method <item itemId="485" consumeItemId="57" consumeItemAmount="1000". if the player has purchased a skin and wants to buy another one, will he lose the first one purchased? Or will there be a storage for the purchased ones so he can exchange them whenever he wants ?Finish. At morning will make guide and commit.
yes possible. all like a basic fake appearanceI already have the HTML part ready. I wanted to know if you can put the fake weapons like in the video, accessories, shields and that enchantment part on the fake weapons, if possible.
you can add to the new system I tried creating fake weapons in the current system and it didn't workyes possible. all like a basic fake appearance
I haven't finished the guide yet, and you're already asking questions. This system is designed for Interlude and is based on https://lucera2.com/threads/new-way-to-change-the-appearance-of-armor.1584/, where it doesn't matter at all what you change, even the hair on your head.you can add to the new system I tried creating fake weapons in the current system and it didn't work
ok, sorry for bothering youI haven't finished the guide yet, and you're already asking questions. This system is designed for Interlude and is based on https://lucera2.com/threads/new-way-to-change-the-appearance-of-armor.1584/, where it doesn't matter at all what you change, even the hair on your head.
The fact that you can't add abnormals to the client that changes the weapon model doesn't concern me at all, it's available and works right now in the Classic client.
The system is perfect but you could allow it to create fake weaponsCommited, guide updated.
So from this example when a player for example have draconic armor and try or buy costume it will replace any item in the inventory or it will be just visual change?Finish. At morning will make guide and commit.
Example for fitting and apply from own service.
Example of Try out bypass: action="bypass -h scripts_services.ItemFakeAppearance:fitting 485"
Example of permanently apply: action="bypass -h scripts_services.ItemFakeAppearance:apply 485"
Example of remove exist appearance: action="bypass -h scripts_services.ItemFakeAppearance:removeAppearance"
XML:<item itemId="485" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30"> <display itemId="6408"/> </item> <item itemId="486" consumeItemId="57" consumeItemAmount="1000" tryOutItemId="57" tryOutItemAmount="1" tryOutTime="30"> <display itemId="6408"/> <display itemId="6408"/> <display itemId="6408"/> <display itemId="6408"/> <display itemId="6408"/> </item>
Визуальное изменение, без привязки к предметуSo from this example when a player for example have draconic armor and try or buy costume it will replace any item in the inventory or it will be just visual change?
so add bypasses, same like to NPCi need costumes shop html for community board