How to make Agathions on IT like on Classic

To implement, you need to add data for the NPC, skills, and items to the server!

Also, remember to add your new NPC, skills, and items to the game client! - This will not be described here.

1)Item:


Path: gameserver/data/items

For example, we'll make it an Underwear item since there is no slot for Agathions in the client.

XML:
<armor id="614" name="Knight's Cloak">
    <!-- [knight_s_cloak] -->
    <set name="crystal_count" value="38"/>
    <set name="crystal_type" value="D"/>
    <set name="crystallizable" value="true"/>
    <set name="icon" value="icon.armor_back04"/>
    <set name="price" value="20900"/>
    <set name="type" value="NONE"/>
    <set name="weight" value="240"/>
    <skills>
        <skill id="9001" level="1" /> <!-- Release Agathion -->
        <skill id="3267" level="1"/> <!-- Seal Agathion -->
    </skills>
    <equip>
        <slot id="UNDERWEAR"/>
    </equip>
</armor>


<skill id="9001" level="1" /> - Skill to summon the Agathion.
<skill id="3267" level="1" /> - Skill to dismiss the Agathion. Alternatively, players can use the `/unsummon` command in chat, as Agathions have no default lifespan.


2) Now, let's move to skills:


Path: gameserver/data/stats/skills/

1) Create the Agathion summon skill:

XML:
<skill id="9001" levels="1" name="Custom Agathion">
    <set name="magicType" val="MAGIC"/>
    <set name="icon" val="icon.skill1128"/>
    <set name="reuseDelay" val="10000"/>
    <set name="magicLevel" val="80"/>
    <set name="hitTime" val="1500"/>
    <set name="hitCancelTime" val="500"/>
    <set name="mpConsume1" val="1"/>
    <set name="mpConsume2" val="1"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="SUMMON"/>
    <set name="summonType" val="agathion"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="npcId" val="14482"/>
</skill>
<set name="npcId" val="14482"/> - The NPC that will be summoned.
<set name="skillType" val="SUMMON"/> - Skill type.
<set name="summonType" val="agathion"/> - Summon type.

Other parameters are standard.

2) Create the dismiss skill:

XML:
<skill id="3267" levels="1" name="Dismiss Agathion">
    <!-- Description: Dismiss a summoned Agathion. -->
    <set name="magicType" val="SPECIAL"/>
    <set name="icon" val="icon.etc_unsummon_aga_agit_i01"/>
    <set name="magicLevel" val="65"/>
    <set name="hitTime" val="3000"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="skillType" val="DISMISS_AGATHION"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="isReuseDelayPermanent" val="true"/>
    <set name="useSS" val="false"/>
</skill>


<set name="skillType" val="DISMISS_AGATHION"/> - Skill type that dismisses Agathions!


3)Now, let's move to the NPC:


There's nothing particularly special to set up for the NPC except that it must have <set name="type" value="Pet"/>
Here's an example anyway:

Path: gameserver/data/npc
XML:
<npc id="14482" name="Shadow" title="">
    <set name="aggroRange" value="0"/>
    <set name="ai_type" value="CharacterAI"/>
    <set name="baseAtkRange" value="40"/>
    <set name="baseCON" value="43"/>
    <set name="baseCritRate" value="40"/>
    <set name="baseDEX" value="30"/>
    <set name="baseHpMax" value="847.31757"/>
    <set name="baseHpRate" value="1.61051"/>
    <set name="baseHpReg" value="4.5"/>
    <set name="baseINT" value="21"/>
    <set name="baseMAtk" value="100"/>
    <set name="baseMAtkSpd" value="333"/>
    <set name="baseMDef" value="105"/>
    <set name="baseMEN" value="25"/>
    <set name="baseMpMax" value="432.72"/>
    <set name="baseMpReg" value="1.8"/>
    <set name="basePAtk" value="146"/>
    <set name="basePAtkSpd" value="253"/>
    <set name="basePDef" value="144"/>
    <set name="baseRunSpd" value="140"/>
    <set name="baseSTR" value="40"/>
    <set name="baseShldDef" value="0"/>
    <set name="baseShldRate" value="0"/>
    <set name="baseWIT" value="20"/>
    <set name="baseWalkSpd" value="80"/>
    <set name="collision_height" value="30.0"/>
    <set name="collision_radius" value="10.0"/>
    <set name="level" value="37"/>
    <set name="rewardExp" value="0"/>
    <set name="rewardRp" value="0"/>
    <set name="rewardSp" value="0"/>
    <set name="shots" value="NONE"/>
    <set name="texture" value=""/>
    <set name="type" value="Pet"/>
    <ai_params>
        <set name="TargetEnabled" value="false"/>
    </ai_params>
    <skills>
        <skill id="4121" level="9"/> <!-- Summoned Monster Magic Protection -->
        <skill id="4233" level="1"/> <!-- Vampiric Attack -->
        <skill id="4408" level="6"/> <!-- HP Very High -->
        <skill id="4409" level="1"/> <!-- MP Increase (1x) -->
        <skill id="4410" level="13"/> <!-- Slightly Strong P. Atk. -->
        <skill id="4411" level="11"/> <!-- Average M. Atk. -->
        <skill id="4412" level="11"/> <!-- Average P. Def. -->
        <skill id="4413" level="11"/> <!-- Average M. Def. -->
        <skill id="4414" level="2"/> <!-- Standard Type -->
        <skill id="4415" level="3"/> <!-- One-handed Sword -->
        <skill id="4416" level="9"/> <!-- Demons -->
        <skill id="5038" level="7"/> <!-- Summon PVP Penalty -->
    </skills>
    <attributes>
        <defence attribute="fire" value="0"/>
        <defence attribute="water" value="0"/>
        <defence attribute="wind" value="0"/>
        <defence attribute="earth" value="0"/>
        <defence attribute="holy" value="0"/>
        <defence attribute="unholy" value="0"/>
    </attributes>
</npc>


This is how it looks in-game:

Also, remember to add your new NPC, skills, and item to the game client!
 
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