<spawns> <spawn mobId="25657" type="point" respawn="0> <coords loc="180375 -88984 -7216"/> </spawn> <spawn mobId="25658" type="point" respawn="0> <coords loc="182168 -88968 -7216"/> </spawn> <spawn mobId="25659" type="point" respawn="0> <coords loc="183911 -88969 -7216 "/> </spawn> </spawns>
в инстансе можно заполнить мешем територию?
<spawn name="[instances_Silenos]">
<mesh> <!-- Lizard Boss, Shaman, Chieftain -->
<vertex x="-117945" y="44167" minz="1540" maxz="1520" />
<vertex x="-118290" y="45314" minz="1540" maxz="1520" />
<vertex x="-119045" y="45086" minz="1540" maxz="1520" />
<vertex x="-118685" y="43934" minz="1540" maxz="1520" />
</mesh>
<npc id="50014" count="15" respawn="35" /> <!-- WG*Silenos Shaman -->
<npc id="50015" count="15" respawn="35" /> <!-- WG*Silenos Chieftain -->
</spawn>
а то жалуется:
[07:49:11] INFO InstantZoneParser: Exception: java.lang.NullPointerException in file: [73] Instances, Bosses Events.xml
java.lang.NullPointerException: null
at l2.gameserver.data.xml.parser.InstantZoneParser.readData(Unknown Source)
at l2.commons.data.xml.AbstractParser.parseDocument(Unknown Source)
at l2.commons.data.xml.AbstractDirParser.parse(Unknown Source)
at l2.commons.data.xml.AbstractParser.load(Unknown Source)
at l2.gameserver.data.xml.Parsers.parseAll(Unknown Source)
at l2.gameserver.GameServer.<init>(Unknown Source)
at l2.gameserver.GameServer.main(Unknown Source)
или только точечно спаунить там мобов?